summaryrefslogtreecommitdiff
path: root/indra/newview/llviewershadermgr.cpp
diff options
context:
space:
mode:
authorPtolemy <ptolemy@lindenlab.com>2022-05-02 10:05:13 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-05-02 10:16:54 -0700
commit54919fa7495910e6f7877228a0458736024dcdc4 (patch)
tree596b618effbffc54f81d12692001d3286502ab22 /indra/newview/llviewershadermgr.cpp
parent82311e4b44a863078fb1f47d56e9543abaae210c (diff)
SL-17274: Stub for PBR DrawPool and shader
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 1cb2c6b9ee..50a0ff07fc 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -258,6 +258,7 @@ LLGLSLShader gNormalMapGenProgram;
// Deferred materials shaders
LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
+LLGLSLShader gDeferredPBROpaqueProgram;
//helper for making a rigged variant of a given shader
bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader)
@@ -1300,6 +1301,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[i].unload();
gDeferredMaterialWaterProgram[i].unload();
}
+
+ gDeferredPBROpaqueProgram.unload();
+
return TRUE;
}
@@ -1584,6 +1588,22 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms);
llassert(success);
}
+
+ if (success)
+ {
+ gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader";
+ gDeferredPBROpaqueProgram.mFeatures.encodesNormal = true;
+ gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true;
+
+ gDeferredPBROpaqueProgram.mShaderFiles.clear();
+ gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPBROpaqueProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ //gDeferredPBROpaqueProgram.addPermutation("HAS_NORMAL_MAP", "1");
+ success = gDeferredPBROpaqueProgram.createShader(NULL, NULL);
+ llassert(success);
+ }
}
gDeferredMaterialProgram[1].mFeatures.hasLighting = true;