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authorDave Parks <davep@lindenlab.com>2011-05-24 15:29:33 -0500
committerDave Parks <davep@lindenlab.com>2011-05-24 15:29:33 -0500
commit4353eeb9288c95b98935e60928ec0b80de4e6145 (patch)
tree6707a858286f25cf7e389ff2f5e92099e9b4569b /indra/newview/llviewershadermgr.cpp
parentfd574e34857accd55e736d855975767fd7768b79 (diff)
SH-469 GL_ARB_texture_multisample support
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp83
1 files changed, 78 insertions, 5 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 84fb1eb5d0..911a8bb65f 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -140,6 +140,7 @@ LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredPostNoDoFProgram;
LLGLSLShader gDeferredWLSkyProgram;
LLGLSLShader gDeferredWLCloudProgram;
+LLGLSLShader gDeferredStarProgram;
LLGLSLShader gLuminanceGatherProgram;
@@ -193,6 +194,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredAvatarAlphaProgram);
mShaderList.push_back(&gDeferredWLSkyProgram);
mShaderList.push_back(&gDeferredWLCloudProgram);
+ mShaderList.push_back(&gDeferredStarProgram);
}
LLViewerShaderMgr::~LLViewerShaderMgr()
@@ -350,6 +352,9 @@ void LLViewerShaderMgr::setShaders()
return;
}
+ //setup preprocessor definitions
+ LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gSavedSettings.getU32("RenderFSAASamples"));
+
reentrance = true;
// Make sure the compiled shader map is cleared before we recompile shaders.
@@ -836,6 +841,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
{
BOOL success = TRUE;
+ bool multisample = gSavedSettings.getU32("RenderFSAASamples") > 0 && gGLManager.mHasTextureMultisample;
+
if (mVertexShaderLevel[SHADER_EFFECT] == 0)
{
gGlowProgram.unload();
@@ -861,10 +868,21 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
if (success)
{
+ std::string fragment;
+
+ if (gSavedSettings.getU32("RenderFSAASamples") > 0 && LLRenderTarget::sUseFBO && gGLManager.mHasTextureMultisample)
+ {
+ fragment = "effects/glowExtractMSF.glsl";
+ }
+ else
+ {
+ fragment = "effects/glowExtractF.glsl";
+ }
+
gGlowExtractProgram.mName = "Glow Extract Shader (Post)";
gGlowExtractProgram.mShaderFiles.clear();
gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowExtractProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gGlowExtractProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT];
success = gGlowExtractProgram.createShader(NULL, &mGlowExtractUniforms);
if (!success)
@@ -957,6 +975,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWaterProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
+ gDeferredStarProgram.unload();
return TRUE;
}
@@ -1046,40 +1065,83 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ std::string fragment;
+
+ if (multisample)
+ {
+ fragment = "deferred/pointLightMSF.glsl";
+ }
+ else
+ {
+ fragment = "deferred/pointLightF.glsl";
+ }
+
gDeferredLightProgram.mName = "Deferred Light Shader";
gDeferredLightProgram.mShaderFiles.clear();
gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredLightProgram.createShader(NULL, NULL);
}
if (success)
{
+ std::string fragment;
+ if (multisample)
+ {
+ fragment = "deferred/multiPointLightMSF.glsl";
+ }
+ else
+ {
+ fragment = "deferred/multiPointLightF.glsl";
+ }
+
gDeferredMultiLightProgram.mName = "Deferred MultiLight Shader";
gDeferredMultiLightProgram.mShaderFiles.clear();
gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredMultiLightProgram.createShader(NULL, NULL);
}
if (success)
{
+ std::string fragment;
+
+ if (multisample)
+ {
+ fragment = "deferred/spotLightMSF.glsl";
+ }
+ else
+ {
+ fragment = "deferred/multiSpotLightF.glsl";
+ }
+
gDeferredSpotLightProgram.mName = "Deferred SpotLight Shader";
gDeferredSpotLightProgram.mShaderFiles.clear();
gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredSpotLightProgram.createShader(NULL, NULL);
}
if (success)
{
+ std::string fragment;
+
+ if (multisample)
+ {
+ fragment = "deferred/multiSpotLightMSF.glsl";
+ }
+ else
+ {
+ fragment = "deferred/multiSpotLightF.glsl";
+ }
+
gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader";
gDeferredMultiSpotLightProgram.mShaderFiles.clear();
gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);
}
@@ -1343,6 +1405,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = gDeferredWLCloudProgram.createShader(NULL, &mWLUniforms);
}
+ if (success)
+ {
+ gDeferredStarProgram.mName = "Deferred Star Program";
+ gDeferredStarProgram.mShaderFiles.clear();
+ gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredStarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
+ success = gDeferredStarProgram.createShader(NULL, &mWLUniforms);
+ }
+
if (mVertexShaderLevel[SHADER_DEFERRED] > 1)
{
if (success)