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authorGraham Linden <graham@lindenlab.com>2019-08-23 12:34:22 -0700
committerGraham Linden <graham@lindenlab.com>2019-08-23 12:34:22 -0700
commit2329beb3d3e3ad6501b6614578861012e4d9f4b0 (patch)
treeebc3a44bab2605a586aa641c9ba32791bee32404 /indra/newview/llviewershadermgr.cpp
parenta645648ffc7d7bd665e13c0ed73e70ac06cebe29 (diff)
SL-11774
Fix diffuse boost when water fog is enabled and make deferred underwater shader participate in EEP/WL param updates by marking it as a water shader.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index aca236cdfd..bdd0330cca 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2281,6 +2281,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
+ gDeferredUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gDeferredUnderWaterProgram.createShader(NULL, NULL);
llassert(success);
}