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authorSteven Bennetts <steve@lindenlab.com>2008-08-12 17:29:50 +0000
committerSteven Bennetts <steve@lindenlab.com>2008-08-12 17:29:50 +0000
commit80be4c1d2d73982ea2df6dd7ef3fc3465416c882 (patch)
tree9c5958572368be494b6302db8b03967a2c67b7ad /indra/newview/llviewerpartsim.cpp
parenta09f7d41efdb945755efaeb07f7418c1f6e2a78b (diff)
QAR-767 Combined maint-render-7 and maint-viewer-9 merge
merge release@93398 viewer-merge-1@94007 -> release dataserver-is-deprecated
Diffstat (limited to 'indra/newview/llviewerpartsim.cpp')
-rw-r--r--indra/newview/llviewerpartsim.cpp211
1 files changed, 122 insertions, 89 deletions
diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp
index ccf7a5d1d7..779ef0a3c6 100644
--- a/indra/newview/llviewerpartsim.cpp
+++ b/indra/newview/llviewerpartsim.cpp
@@ -44,6 +44,7 @@
#include "llworld.h"
#include "pipeline.h"
#include "llspatialpartition.h"
+#include "llvovolume.h"
const F32 PART_SIM_BOX_SIDE = 16.f;
const F32 PART_SIM_BOX_OFFSET = 0.5f*PART_SIM_BOX_SIDE;
@@ -169,6 +170,10 @@ LLViewerPartGroup::~LLViewerPartGroup()
cleanup();
S32 count = (S32) mParticles.size();
+ for(S32 i = 0 ; i < count ; i++)
+ {
+ delete mParticles[i] ;
+ }
mParticles.clear();
LLViewerPartSim::decPartCount(count);
@@ -240,151 +245,150 @@ BOOL LLViewerPartGroup::addPart(LLViewerPart* part, F32 desired_size)
void LLViewerPartGroup::updateParticles(const F32 lastdt)
{
LLMemType mt(LLMemType::MTYPE_PARTICLES);
- S32 i;
F32 dt;
LLVector3 gravity(0.f, 0.f, GRAVITY);
LLViewerRegion *regionp = getRegion();
S32 end = (S32) mParticles.size();
- for (i = 0; i < end; i++)
+ for (S32 i = 0 ; i < (S32)mParticles.size();)
{
LLVector3 a(0.f, 0.f, 0.f);
- LLViewerPart& part = *((LLViewerPart*) mParticles[i]);
+ LLViewerPart* part = mParticles[i] ;
- dt=lastdt+mSkippedTime-part.mSkipOffset;
- part.mSkipOffset=0.f;
+ dt = lastdt + mSkippedTime - part->mSkipOffset;
+ part->mSkipOffset = 0.f;
// Update current time
- const F32 cur_time = part.mLastUpdateTime + dt;
- const F32 frac = cur_time/part.mMaxAge;
+ const F32 cur_time = part->mLastUpdateTime + dt;
+ const F32 frac = cur_time / part->mMaxAge;
// "Drift" the object based on the source object
- if (part.mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK)
+ if (part->mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK)
{
- part.mPosAgent = part.mPartSourcep->mPosAgent;
- part.mPosAgent += part.mPosOffset;
+ part->mPosAgent = part->mPartSourcep->mPosAgent;
+ part->mPosAgent += part->mPosOffset;
}
// Do a custom callback if we have one...
- if (part.mVPCallback)
+ if (part->mVPCallback)
{
- (*part.mVPCallback)(part, dt);
+ (*part->mVPCallback)(*part, dt);
}
- if (part.mFlags & LLPartData::LL_PART_WIND_MASK)
+ if (part->mFlags & LLPartData::LL_PART_WIND_MASK)
{
- LLVector3 tempVel(part.mVelocity);
- part.mVelocity *= 1.f - 0.1f*dt;
- part.mVelocity += 0.1f*dt*regionp->mWind.getVelocity(regionp->getPosRegionFromAgent(part.mPosAgent));
+ LLVector3 tempVel(part->mVelocity);
+ part->mVelocity *= 1.f - 0.1f*dt;
+ part->mVelocity += 0.1f*dt*regionp->mWind.getVelocity(regionp->getPosRegionFromAgent(part->mPosAgent));
}
// Now do interpolation towards a target
- if (part.mFlags & LLPartData::LL_PART_TARGET_POS_MASK)
+ if (part->mFlags & LLPartData::LL_PART_TARGET_POS_MASK)
{
- F32 remaining = part.mMaxAge - part.mLastUpdateTime;
+ F32 remaining = part->mMaxAge - part->mLastUpdateTime;
F32 step = dt / remaining;
step = llclamp(step, 0.f, 0.1f);
step *= 5.f;
// we want a velocity that will result in reaching the target in the
// Interpolate towards the target.
- LLVector3 delta_pos = part.mPartSourcep->mTargetPosAgent - part.mPosAgent;
+ LLVector3 delta_pos = part->mPartSourcep->mTargetPosAgent - part->mPosAgent;
delta_pos /= remaining;
- part.mVelocity *= (1.f - step);
- part.mVelocity += step*delta_pos;
+ part->mVelocity *= (1.f - step);
+ part->mVelocity += step*delta_pos;
}
- if (part.mFlags & LLPartData::LL_PART_TARGET_LINEAR_MASK)
+ if (part->mFlags & LLPartData::LL_PART_TARGET_LINEAR_MASK)
{
- LLVector3 delta_pos = part.mPartSourcep->mTargetPosAgent - part.mPartSourcep->mPosAgent;
- part.mPosAgent = part.mPartSourcep->mPosAgent;
- part.mPosAgent += frac*delta_pos;
- part.mVelocity = delta_pos;
+ LLVector3 delta_pos = part->mPartSourcep->mTargetPosAgent - part->mPartSourcep->mPosAgent;
+ part->mPosAgent = part->mPartSourcep->mPosAgent;
+ part->mPosAgent += frac*delta_pos;
+ part->mVelocity = delta_pos;
}
else
{
// Do velocity interpolation
- part.mPosAgent += dt*part.mVelocity;
- part.mPosAgent += 0.5f*dt*dt*part.mAccel;
- part.mVelocity += part.mAccel*dt;
+ part->mPosAgent += dt*part->mVelocity;
+ part->mPosAgent += 0.5f*dt*dt*part->mAccel;
+ part->mVelocity += part->mAccel*dt;
}
// Do a bounce test
- if (part.mFlags & LLPartData::LL_PART_BOUNCE_MASK)
+ if (part->mFlags & LLPartData::LL_PART_BOUNCE_MASK)
{
// Need to do point vs. plane check...
// For now, just check relative to object height...
- F32 dz = part.mPosAgent.mV[VZ] - part.mPartSourcep->mPosAgent.mV[VZ];
+ F32 dz = part->mPosAgent.mV[VZ] - part->mPartSourcep->mPosAgent.mV[VZ];
if (dz < 0)
{
- part.mPosAgent.mV[VZ] += -2.f*dz;
- part.mVelocity.mV[VZ] *= -0.75f;
+ part->mPosAgent.mV[VZ] += -2.f*dz;
+ part->mVelocity.mV[VZ] *= -0.75f;
}
}
// Reset the offset from the source position
- if (part.mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK)
+ if (part->mFlags & LLPartData::LL_PART_FOLLOW_SRC_MASK)
{
- part.mPosOffset = part.mPosAgent;
- part.mPosOffset -= part.mPartSourcep->mPosAgent;
+ part->mPosOffset = part->mPosAgent;
+ part->mPosOffset -= part->mPartSourcep->mPosAgent;
}
// Do color interpolation
- if (part.mFlags & LLPartData::LL_PART_INTERP_COLOR_MASK)
+ if (part->mFlags & LLPartData::LL_PART_INTERP_COLOR_MASK)
{
- part.mColor.setVec(part.mStartColor);
+ part->mColor.setVec(part->mStartColor);
// note: LLColor4's v%k means multiply-alpha-only,
// LLColor4's v*k means multiply-rgb-only
- part.mColor *= 1.f - frac; // rgb*k
- part.mColor %= 1.f - frac; // alpha*k
- part.mColor += frac%(frac*part.mEndColor); // rgb,alpha
+ part->mColor *= 1.f - frac; // rgb*k
+ part->mColor %= 1.f - frac; // alpha*k
+ part->mColor += frac%(frac*part->mEndColor); // rgb,alpha
}
// Do scale interpolation
- if (part.mFlags & LLPartData::LL_PART_INTERP_SCALE_MASK)
+ if (part->mFlags & LLPartData::LL_PART_INTERP_SCALE_MASK)
{
- part.mScale.setVec(part.mStartScale);
- part.mScale *= 1.f - frac;
- part.mScale += frac*part.mEndScale;
+ part->mScale.setVec(part->mStartScale);
+ part->mScale *= 1.f - frac;
+ part->mScale += frac*part->mEndScale;
}
// Set the last update time to now.
- part.mLastUpdateTime = cur_time;
+ part->mLastUpdateTime = cur_time;
// Kill dead particles (either flagged dead, or too old)
- if ((part.mLastUpdateTime > part.mMaxAge) || (LLViewerPart::LL_PART_DEAD_MASK == part.mFlags))
+ if ((part->mLastUpdateTime > part->mMaxAge) || (LLViewerPart::LL_PART_DEAD_MASK == part->mFlags))
{
- end--;
- LLPointer<LLViewerPart>::swap(mParticles[i], mParticles[end]);
- // be sure to process the particle we just swapped-in
- i--;
+ mParticles[i] = mParticles.back() ;
+ mParticles.pop_back() ;
+ delete part ;
}
else
{
- F32 desired_size = calc_desired_size(part.mPosAgent, part.mScale);
- if (!posInGroup(part.mPosAgent, desired_size))
+ F32 desired_size = calc_desired_size(part->mPosAgent, part->mScale);
+ if (!posInGroup(part->mPosAgent, desired_size))
{
// Transfer particles between groups
- LLViewerPartSim::getInstance()->put(&part);
- end--;
- LLPointer<LLViewerPart>::swap(mParticles[i], mParticles[end]);
- // be sure to process the particle we just swapped-in
- i--;
+ LLViewerPartSim::getInstance()->put(part) ;
+ mParticles[i] = mParticles.back() ;
+ mParticles.pop_back() ;
+ }
+ else
+ {
+ i++ ;
}
}
}
- S32 removed = (S32)mParticles.size() - end;
+ S32 removed = end - (S32)mParticles.size();
if (removed > 0)
{
// we removed one or more particles, so flag this group for update
- mParticles.erase(mParticles.begin() + end, mParticles.end());
if (mVOPartGroupp.notNull())
{
gPipeline.markRebuild(mVOPartGroupp->mDrawable, LLDrawable::REBUILD_ALL, TRUE);
@@ -408,9 +412,7 @@ void LLViewerPartGroup::shift(const LLVector3 &offset)
mMinObjPos += offset;
mMaxObjPos += offset;
- S32 count = (S32) mParticles.size();
- S32 i;
- for (i = 0; i < count; i++)
+ for (S32 i = 0 ; i < (S32)mParticles.size(); i++)
{
mParticles[i]->mPosAgent += offset;
}
@@ -419,8 +421,8 @@ void LLViewerPartGroup::shift(const LLVector3 &offset)
void LLViewerPartGroup::removeParticlesByID(const U32 source_id)
{
LLMemType mt(LLMemType::MTYPE_PARTICLES);
- S32 end = (S32) mParticles.size();
- for (int i = 0; i < end; i++)
+
+ for (S32 i = 0; i < (S32)mParticles.size(); i++)
{
if(mParticles[i]->mPartSourcep->getID() == source_id)
{
@@ -500,42 +502,57 @@ LLViewerPartGroup *LLViewerPartSim::put(LLViewerPart* part)
{
LLMemType mt(LLMemType::MTYPE_PARTICLES);
const F32 MAX_MAG = 1000000.f*1000000.f; // 1 million
+ LLViewerPartGroup *return_group = NULL ;
if (part->mPosAgent.magVecSquared() > MAX_MAG || !part->mPosAgent.isFinite())
{
#if 0 && !LL_RELEASE_FOR_DOWNLOAD
llwarns << "LLViewerPartSim::put Part out of range!" << llendl;
llwarns << part->mPosAgent << llendl;
#endif
- return NULL;
}
-
- F32 desired_size = calc_desired_size(part->mPosAgent, part->mScale);
+ else
+ {
+ F32 desired_size = calc_desired_size(part->mPosAgent, part->mScale);
- S32 count = (S32) mViewerPartGroups.size();
- for (S32 i = 0; i < count; i++)
- {
- if (mViewerPartGroups[i]->addPart(part, desired_size))
+ S32 count = (S32) mViewerPartGroups.size();
+ for (S32 i = 0; i < count; i++)
{
- // We found a spatial group that we fit into, add us and exit
- return mViewerPartGroups[i];
+ if (mViewerPartGroups[i]->addPart(part, desired_size))
+ {
+ // We found a spatial group that we fit into, add us and exit
+ return_group = mViewerPartGroups[i];
+ break ;
+ }
+ }
+
+ // Hmm, we didn't fit in any of the existing spatial groups
+ // Create a new one...
+ if(!return_group)
+ {
+ llassert_always(part->mPosAgent.isFinite());
+ LLViewerPartGroup *groupp = createViewerPartGroup(part->mPosAgent, desired_size);
+ groupp->mUniformParticles = (part->mScale.mV[0] == part->mScale.mV[1] &&
+ !(part->mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK));
+ if (!groupp->addPart(part))
+ {
+ llwarns << "LLViewerPartSim::put - Particle didn't go into its box!" << llendl;
+ llinfos << groupp->getCenterAgent() << llendl;
+ llinfos << part->mPosAgent << llendl;
+ mViewerPartGroups.pop_back() ;
+ delete groupp;
+ groupp = NULL ;
+ }
+ return_group = groupp;
}
}
- // Hmm, we didn't fit in any of the existing spatial groups
- // Create a new one...
- llassert_always(part->mPosAgent.isFinite());
- LLViewerPartGroup *groupp = createViewerPartGroup(part->mPosAgent, desired_size);
- groupp->mUniformParticles = (part->mScale.mV[0] == part->mScale.mV[1] &&
- !(part->mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK));
- if (!groupp->addPart(part))
+ if(!return_group) //failed to insert the particle
{
- llwarns << "LLViewerPartSim::put - Particle didn't go into its box!" << llendl;
- llinfos << groupp->getCenterAgent() << llendl;
- llinfos << part->mPosAgent << llendl;
- delete groupp;
- return NULL;
+ delete part ;
+ part = NULL ;
}
- return groupp;
+
+ return return_group ;
}
LLViewerPartGroup *LLViewerPartSim::createViewerPartGroup(const LLVector3 &pos_agent, const F32 desired_size)
@@ -614,7 +631,24 @@ void LLViewerPartSim::updateSimulation()
if (!mViewerPartSources[i]->isDead())
{
- mViewerPartSources[i]->update(dt);
+ BOOL upd = TRUE;
+ if (!LLPipeline::sRenderAttachedParticles)
+ {
+ LLViewerObject* vobj = mViewerPartSources[i]->mSourceObjectp;
+ if (vobj && (vobj->getPCode() == LL_PCODE_VOLUME))
+ {
+ LLVOVolume* vvo = (LLVOVolume *)vobj;
+ if (vvo && vvo->isAttachment())
+ {
+ upd = FALSE;
+ }
+ }
+ }
+
+ if (upd)
+ {
+ mViewerPartSources[i]->update(dt);
+ }
}
if (mViewerPartSources[i]->isDead())
@@ -630,7 +664,6 @@ void LLViewerPartSim::updateSimulation()
num_updates++;
}
-
count = (S32) mViewerPartGroups.size();
for (i = 0; i < count; i++)
{