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authorLoren Shih <seraph@lindenlab.com>2010-03-23 15:59:52 -0400
committerLoren Shih <seraph@lindenlab.com>2010-03-23 15:59:52 -0400
commitfc49539b36adfd4c87d7824db5d94a7858683f3d (patch)
treebc8f4d514dccf3acaab7ee5453b80ef8a319f3f5 /indra/newview/llviewerparceloverlay.cpp
parent11e6e208d43f1347037fb312921a65af138f47b4 (diff)
EXT-2959 : Full out camera functions from llagent to llagentcamera
First check-in; only compiles, nothing more.
Diffstat (limited to 'indra/newview/llviewerparceloverlay.cpp')
-rw-r--r--indra/newview/llviewerparceloverlay.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp
index 9de1ef7190..2d17ea7bcd 100644
--- a/indra/newview/llviewerparceloverlay.cpp
+++ b/indra/newview/llviewerparceloverlay.cpp
@@ -43,11 +43,11 @@
#include "v2math.h"
// newview includes
+#include "llagentcamera.h"
#include "llviewertexture.h"
#include "llviewercontrol.h"
#include "llsurface.h"
#include "llviewerregion.h"
-#include "llagent.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llselectmgr.h"
@@ -760,7 +760,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines ()
LLGLDepthTest mDepthTest(GL_TRUE);
// Find camera height off the ground (not from zero)
- F32 ground_height_at_camera = land.resolveHeightGlobal( gAgent.getCameraPositionGlobal() );
+ F32 ground_height_at_camera = land.resolveHeightGlobal( gAgentCamera.getCameraPositionGlobal() );
F32 camera_z = LLViewerCamera::getInstance()->getOrigin().mV[VZ];
F32 camera_height = camera_z - ground_height_at_camera;
@@ -791,7 +791,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines ()
const S32 vertex_per_edge = 3 + 2 * (GRID_STEP-1) + 3;
// Stomp the camera into two dimensions
- LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgent.getCameraPositionGlobal() );
+ LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgentCamera.getCameraPositionGlobal() );
// Set up a cull plane 2 * PARCEL_GRID_STEP_METERS behind
// the camera. The cull plane normal is the camera's at axis.