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authorJames Cook <james@lindenlab.com>2009-07-06 21:58:04 +0000
committerJames Cook <james@lindenlab.com>2009-07-06 21:58:04 +0000
commitd6101558a171dbd2390792ac1e78d09fc2c27711 (patch)
treee5fea96c850fb254237c2869f2234fc4a4367e98 /indra/newview/llviewerparceloverlay.cpp
parent39905b927d60e204438705728d2c214cb3f9ef81 (diff)
Merge xui-army-5 to viewer-2, includes layout, art, and color changes, also UI color refactoring and new FreeType font library on Linux.
svn merge -r126038:126164 svn+ssh://svn.lindenlab.com/svn/linden/branches/skinning/xui-army-5
Diffstat (limited to 'indra/newview/llviewerparceloverlay.cpp')
-rw-r--r--indra/newview/llviewerparceloverlay.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp
index 5b60ed5a27..2056a4be1b 100644
--- a/indra/newview/llviewerparceloverlay.cpp
+++ b/indra/newview/llviewerparceloverlay.cpp
@@ -206,12 +206,12 @@ void LLViewerParcelOverlay::updateOverlayTexture()
{
return;
}
- const LLColor4U avail = gSavedSkinSettings.getColor4("PropertyColorAvail");
- const LLColor4U owned = gSavedSkinSettings.getColor4("PropertyColorOther");
- const LLColor4U group = gSavedSkinSettings.getColor4("PropertyColorGroup");
- const LLColor4U self = gSavedSkinSettings.getColor4("PropertyColorSelf");
- const LLColor4U for_sale = gSavedSkinSettings.getColor4("PropertyColorForSale");
- const LLColor4U auction = gSavedSkinSettings.getColor4("PropertyColorAuction");
+ const LLColor4U avail = LLUIColorTable::instance().getColor("PropertyColorAvail").get();
+ const LLColor4U owned = LLUIColorTable::instance().getColor("PropertyColorOther").get();
+ const LLColor4U group = LLUIColorTable::instance().getColor("PropertyColorGroup").get();
+ const LLColor4U self = LLUIColorTable::instance().getColor("PropertyColorSelf").get();
+ const LLColor4U for_sale = LLUIColorTable::instance().getColor("PropertyColorForSale").get();
+ const LLColor4U auction = LLUIColorTable::instance().getColor("PropertyColorAuction").get();
// Create the base texture.
U8 *raw = mImageRaw->getData();
@@ -314,11 +314,11 @@ void LLViewerParcelOverlay::updatePropertyLines()
S32 row, col;
- const LLColor4U self_coloru = gSavedSkinSettings.getColor4("PropertyColorSelf");
- const LLColor4U other_coloru = gSavedSkinSettings.getColor4("PropertyColorOther");
- const LLColor4U group_coloru = gSavedSkinSettings.getColor4("PropertyColorGroup");
- const LLColor4U for_sale_coloru = gSavedSkinSettings.getColor4("PropertyColorForSale");
- const LLColor4U auction_coloru = gSavedSkinSettings.getColor4("PropertyColorAuction");
+ const LLColor4U self_coloru = LLUIColorTable::instance().getColor("PropertyColorSelf").get();
+ const LLColor4U other_coloru = LLUIColorTable::instance().getColor("PropertyColorOther").get();
+ const LLColor4U group_coloru = LLUIColorTable::instance().getColor("PropertyColorGroup").get();
+ const LLColor4U for_sale_coloru = LLUIColorTable::instance().getColor("PropertyColorForSale").get();
+ const LLColor4U auction_coloru = LLUIColorTable::instance().getColor("PropertyColorAuction").get();
// Build into dynamic arrays, then copy into static arrays.
LLDynamicArray<LLVector3, 256> new_vertex_array;