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authorDavid Parks <davep@lindenlab.com>2009-09-22 11:11:45 +0000
committerDavid Parks <davep@lindenlab.com>2009-09-22 11:11:45 +0000
commit536e38ad51b89808f26d8e3cd107fe093862d22a (patch)
tree230159ae9e319f5c419f1a643177b2bbb17d52c5 /indra/newview/llviewerparceloverlay.cpp
parent760adead96e62cab8f9cdacc6469773a87dfbc1a (diff)
Merging render-pipeline-6-qa-2 into viewer-2
Self reviewed.
Diffstat (limited to 'indra/newview/llviewerparceloverlay.cpp')
-rw-r--r--indra/newview/llviewerparceloverlay.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp
index 1a91240abb..9896adad97 100644
--- a/indra/newview/llviewerparceloverlay.cpp
+++ b/indra/newview/llviewerparceloverlay.cpp
@@ -53,6 +53,8 @@
#include "llselectmgr.h"
#include "llfloatertools.h"
#include "llglheaders.h"
+#include "pipeline.h"
+
const U8 OVERLAY_IMG_COMPONENTS = 4;
@@ -72,8 +74,6 @@ LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_
// Use mipmaps = FALSE, clamped, NEAREST filter, for sharp edges
mImageRaw = new LLImageRaw(mParcelGridsPerEdge, mParcelGridsPerEdge, OVERLAY_IMG_COMPONENTS);
mTexture = LLViewerTextureManager::getLocalTexture(mImageRaw.get(), FALSE);
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->bind(mTexture);
mTexture->setAddressMode(LLTexUnit::TAM_CLAMP);
mTexture->setFilteringOption(LLTexUnit::TFO_POINT);
@@ -87,7 +87,7 @@ LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_
{
raw[i] = 0;
}
- mTexture->setSubImage(mImageRaw, 0, 0, mParcelGridsPerEdge, mParcelGridsPerEdge);
+ //mTexture->setSubImage(mImageRaw, 0, 0, mParcelGridsPerEdge, mParcelGridsPerEdge);
// Create storage for ownership information from simulator
// and initialize it.
@@ -97,8 +97,7 @@ LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_
mOwnership[i] = PARCEL_PUBLIC;
}
- // Make sure the texture matches the ownership information.
- updateOverlayTexture();
+ gPipeline.markGLRebuild(this);
}
@@ -283,6 +282,10 @@ void LLViewerParcelOverlay::updateOverlayTexture()
// Copy data into GL texture from raw data
if (i >= COUNT)
{
+ if (!mTexture->hasGLTexture())
+ {
+ mTexture->createGLTexture(0, mImageRaw);
+ }
mTexture->setSubImage(mImageRaw, 0, 0, mParcelGridsPerEdge, mParcelGridsPerEdge);
mOverlayTextureIdx = -1;
}
@@ -709,6 +712,11 @@ void LLViewerParcelOverlay::setDirty()
mDirty = TRUE;
}
+void LLViewerParcelOverlay::updateGL()
+{
+ updateOverlayTexture();
+}
+
void LLViewerParcelOverlay::idleUpdate(bool force_update)
{
LLMemType mt_iup(LLMemType::MTYPE_IDLE_UPDATE_PARCEL_OVERLAY);
@@ -719,7 +727,7 @@ void LLViewerParcelOverlay::idleUpdate(bool force_update)
if (mOverlayTextureIdx >= 0 && (!(mDirty && force_update)))
{
// We are in the middle of updating the overlay texture
- updateOverlayTexture();
+ gPipeline.markGLRebuild(this);
return;
}
// Only if we're dirty and it's been a while since the last update.