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authorSteven Bennetts <steve@lindenlab.com>2007-03-02 21:25:50 +0000
committerSteven Bennetts <steve@lindenlab.com>2007-03-02 21:25:50 +0000
commit4dabd9c0472deb49573fdafef2fa413e59703f19 (patch)
tree06c680d6a2047e03838d6548bccd26c7baf9d652 /indra/newview/llviewerparceloverlay.cpp
parentd4462963c6ba5db2088723bbedc7b60f1184c594 (diff)
merge release@58699 beta-1-14-0@58707 -> release
Diffstat (limited to 'indra/newview/llviewerparceloverlay.cpp')
-rw-r--r--indra/newview/llviewerparceloverlay.cpp21
1 files changed, 0 insertions, 21 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp
index a159bacd16..f5d7aa1094 100644
--- a/indra/newview/llviewerparceloverlay.cpp
+++ b/indra/newview/llviewerparceloverlay.cpp
@@ -761,27 +761,6 @@ S32 LLViewerParcelOverlay::renderPropertyLines ()
const S32 GRID_STEP = S32( PARCEL_GRID_STEP_METERS );
const S32 vertex_per_edge = 3 + 2 * (GRID_STEP-1) + 3;
- /* JC - Don't do this. Unbinding AGP stalls the draw process,
- dropping frame rate. Not unbinding AGP causes random crashes
- on nVidia cards due to binding non-AGP arrays.
-
- gPipeline.unbindAGP();
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, mVertexArray );
- glColorPointer( 4, GL_UNSIGNED_BYTE, 0, mColorArray );
-
- S32 i;
- for (i = 0; i < mVertexCount; i += vertex_per_edge)
- {
- // Each edge is several vertices
- glDrawArrays(GL_LINE_STRIP, i, vertex_per_edge);
- }
-
- glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
- */
-
// Stomp the camera into two dimensions
LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgent.getCameraPositionGlobal() );