diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2023-11-30 13:02:19 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2023-11-30 13:30:27 +0200 |
commit | 27dae1d96753634c40619af8bc5b982f5238289b (patch) | |
tree | c0a0e28d016ee08f82033385450c71b5a268e0ad /indra/newview/llviewerparceloverlay.cpp | |
parent | 683bf84bb38adc88d4a4b7fedaed89b41fcac45e (diff) | |
parent | 110eb2c989b6655796c15a657d0898375027f3f2 (diff) |
Merge branch 'DRTVWR-591-maint-X' into marchcat/591-x-pbr-merge
# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llui/llflatlistview.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/lldrawpoolground.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorygallery.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewercontrol.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/xui/en/menu_inventory.xml
Diffstat (limited to 'indra/newview/llviewerparceloverlay.cpp')
-rwxr-xr-x | indra/newview/llviewerparceloverlay.cpp | 514 |
1 files changed, 120 insertions, 394 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index 785c84c38d..d924bdb5fc 100755 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -50,18 +50,17 @@ #include "pipeline.h" -const U8 OVERLAY_IMG_COMPONENTS = 4; +static const U8 OVERLAY_IMG_COMPONENTS = 4; +static const S32 FLOATS_PER_VERTEX = LENGTHOFVECTOR3; +static const S32 BYTES_PER_COLOR = LENGTHOFCOLOR4U; +static const F32 LINE_WIDTH = 0.0625f; LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_width_meters) : mRegion( region ), mParcelGridsPerEdge( S32( region_width_meters / PARCEL_GRID_STEP_METERS ) ), mDirty( FALSE ), mTimeSinceLastUpdate(), - mOverlayTextureIdx(-1), - mVertexCount(0), - mVertexArray(NULL), - mColorArray(NULL) -// mTexCoordArray(NULL), + mOverlayTextureIdx(-1) { // Create a texture to hold color information. // 4 components @@ -99,17 +98,6 @@ LLViewerParcelOverlay::~LLViewerParcelOverlay() { delete[] mOwnership; mOwnership = NULL; - - delete[] mVertexArray; - mVertexArray = NULL; - - delete[] mColorArray; - mColorArray = NULL; - -// JC No textures. -// delete mTexCoordArray; -// mTexCoordArray = NULL; - mImageRaw = NULL; } @@ -312,7 +300,6 @@ F32 LLViewerParcelOverlay::getOwnedRatio() const } return (F32)total / (F32)size; - } //--------------------------------------------------------------------------- @@ -329,14 +316,13 @@ F32 LLViewerParcelOverlay::getOwnedRatio() const // Note: Assumes that the ownership array and void LLViewerParcelOverlay::updateOverlayTexture() { - if (mOverlayTextureIdx < 0 && mDirty) - { - mOverlayTextureIdx = 0; - } if (mOverlayTextureIdx < 0) { - return; + if (!mDirty) + return; + mOverlayTextureIdx = 0; } + const LLColor4U avail = LLUIColorTable::instance().getColor("PropertyColorAvail").get(); const LLColor4U owned = LLUIColorTable::instance().getColor("PropertyColorOther").get(); const LLColor4U group = LLUIColorTable::instance().getColor("PropertyColorGroup").get(); @@ -441,38 +427,44 @@ void LLViewerParcelOverlay::uncompressLandOverlay(S32 chunk, U8 *packed_overlay) setDirty(); } - void LLViewerParcelOverlay::updatePropertyLines() { - if (!gSavedSettings.getBOOL("ShowPropertyLines")) + static LLCachedControl<bool> show(gSavedSettings, "ShowPropertyLines"); + + if (!show) return; - - S32 row, col; - - const LLColor4U self_coloru = LLUIColorTable::instance().getColor("PropertyColorSelf").get(); - const LLColor4U other_coloru = LLUIColorTable::instance().getColor("PropertyColorOther").get(); - const LLColor4U group_coloru = LLUIColorTable::instance().getColor("PropertyColorGroup").get(); - const LLColor4U for_sale_coloru = LLUIColorTable::instance().getColor("PropertyColorForSale").get(); - const LLColor4U auction_coloru = LLUIColorTable::instance().getColor("PropertyColorAuction").get(); - - // Build into dynamic arrays, then copy into static arrays. - std::vector<LLVector3> new_vertex_array; - new_vertex_array.reserve(256); - std::vector<LLColor4U> new_color_array; - new_color_array.reserve(256); - std::vector<LLVector2> new_coord_array; - new_coord_array.reserve(256); - - U8 overlay = 0; - BOOL add_edge = FALSE; + + LLColor4U colors[PARCEL_COLOR_MASK + 1]; + colors[PARCEL_SELF] = LLUIColorTable::instance().getColor("PropertyColorSelf").get(); + colors[PARCEL_OWNED] = LLUIColorTable::instance().getColor("PropertyColorOther").get(); + colors[PARCEL_GROUP] = LLUIColorTable::instance().getColor("PropertyColorGroup").get(); + colors[PARCEL_FOR_SALE] = LLUIColorTable::instance().getColor("PropertyColorForSale").get(); + colors[PARCEL_AUCTION] = LLUIColorTable::instance().getColor("PropertyColorAuction").get(); + + mEdges.clear(); + const F32 GRID_STEP = PARCEL_GRID_STEP_METERS; const S32 GRIDS_PER_EDGE = mParcelGridsPerEdge; - for (row = 0; row < GRIDS_PER_EDGE; row++) + for (S32 row = 0; row < GRIDS_PER_EDGE; row++) { - for (col = 0; col < GRIDS_PER_EDGE; col++) + for (S32 col = 0; col < GRIDS_PER_EDGE; col++) { - overlay = mOwnership[row*GRIDS_PER_EDGE+col]; + U8 overlay = mOwnership[row*GRIDS_PER_EDGE+col]; + S32 colorIndex = overlay & PARCEL_COLOR_MASK; + switch(colorIndex) + { + case PARCEL_SELF: + case PARCEL_GROUP: + case PARCEL_OWNED: + case PARCEL_FOR_SALE: + case PARCEL_AUCTION: + break; + default: + continue; + } + + const LLColor4U& color = colors[colorIndex]; F32 left = col*GRID_STEP; F32 right = left+GRID_STEP; @@ -483,259 +475,41 @@ void LLViewerParcelOverlay::updatePropertyLines() // West edge if (overlay & PARCEL_WEST_LINE) { - switch(overlay & PARCEL_COLOR_MASK) - { - case PARCEL_SELF: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, WEST, self_coloru); - break; - case PARCEL_GROUP: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, WEST, group_coloru); - break; - case PARCEL_OWNED: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, WEST, other_coloru); - break; - case PARCEL_FOR_SALE: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, WEST, for_sale_coloru); - break; - case PARCEL_AUCTION: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, WEST, auction_coloru); - break; - default: - break; - } + addPropertyLine(left, bottom, 0, 1, LINE_WIDTH, 0, color); } // East edge - if (col < GRIDS_PER_EDGE-1) - { - U8 east_overlay = mOwnership[row*GRIDS_PER_EDGE+col+1]; - add_edge = east_overlay & PARCEL_WEST_LINE; - } - else - { - add_edge = TRUE; - } - - if (add_edge) + if (col == GRIDS_PER_EDGE - 1 || mOwnership[row * GRIDS_PER_EDGE + col + 1] & PARCEL_WEST_LINE) { - switch(overlay & PARCEL_COLOR_MASK) - { - case PARCEL_SELF: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - right, bottom, EAST, self_coloru); - break; - case PARCEL_GROUP: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - right, bottom, EAST, group_coloru); - break; - case PARCEL_OWNED: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - right, bottom, EAST, other_coloru); - break; - case PARCEL_FOR_SALE: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - right, bottom, EAST, for_sale_coloru); - break; - case PARCEL_AUCTION: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - right, bottom, EAST, auction_coloru); - break; - default: - break; - } + addPropertyLine(right, bottom, 0, 1, -LINE_WIDTH, 0, color); } // South edge if (overlay & PARCEL_SOUTH_LINE) { - switch(overlay & PARCEL_COLOR_MASK) - { - case PARCEL_SELF: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, SOUTH, self_coloru); - break; - case PARCEL_GROUP: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, SOUTH, group_coloru); - break; - case PARCEL_OWNED: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, SOUTH, other_coloru); - break; - case PARCEL_FOR_SALE: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, SOUTH, for_sale_coloru); - break; - case PARCEL_AUCTION: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, bottom, SOUTH, auction_coloru); - break; - default: - break; - } + addPropertyLine(left, bottom, 1, 0, 0, LINE_WIDTH, color); } - // North edge - if (row < GRIDS_PER_EDGE-1) - { - U8 north_overlay = mOwnership[(row+1)*GRIDS_PER_EDGE+col]; - add_edge = north_overlay & PARCEL_SOUTH_LINE; - } - else + if (row == GRIDS_PER_EDGE - 1 || mOwnership[(row + 1) * GRIDS_PER_EDGE + col] & PARCEL_SOUTH_LINE) { - add_edge = TRUE; + addPropertyLine(left, top, 1, 0, 0, -LINE_WIDTH, color); } - - if (add_edge) - { - switch(overlay & PARCEL_COLOR_MASK) - { - case PARCEL_SELF: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, top, NORTH, self_coloru); - break; - case PARCEL_GROUP: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, top, NORTH, group_coloru); - break; - case PARCEL_OWNED: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, top, NORTH, other_coloru); - break; - case PARCEL_FOR_SALE: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, top, NORTH, for_sale_coloru); - break; - case PARCEL_AUCTION: - addPropertyLine(new_vertex_array, new_color_array, new_coord_array, - left, top, NORTH, auction_coloru); - break; - default: - break; - } - } - } - } - - // Now copy into static arrays for faster rendering. - // Attempt to recycle old arrays if possible to avoid memory - // shuffling. - S32 new_vertex_count = new_vertex_array.size(); - - if (!(mVertexArray && mColorArray && new_vertex_count == mVertexCount)) - { - // ...need new arrays - delete[] mVertexArray; - mVertexArray = NULL; - delete[] mColorArray; - mColorArray = NULL; - - mVertexCount = new_vertex_count; - - if (new_vertex_count > 0) - { - mVertexArray = new F32[3 * mVertexCount]; - mColorArray = new U8 [4 * mVertexCount]; } } - - // Copy the new data into the arrays - S32 i; - F32* vertex = mVertexArray; - for (i = 0; i < mVertexCount; i++) - { - const LLVector3& point = new_vertex_array.at(i); - *vertex = point.mV[VX]; - vertex++; - *vertex = point.mV[VY]; - vertex++; - *vertex = point.mV[VZ]; - vertex++; - } - - U8* colorp = mColorArray; - for (i = 0; i < mVertexCount; i++) - { - const LLColor4U& color = new_color_array.at(i); - *colorp = color.mV[VRED]; - colorp++; - *colorp = color.mV[VGREEN]; - colorp++; - *colorp = color.mV[VBLUE]; - colorp++; - *colorp = color.mV[VALPHA]; - colorp++; - } // Everything's clean now mDirty = FALSE; } - -void LLViewerParcelOverlay::addPropertyLine( - std::vector<LLVector3>& vertex_array, - std::vector<LLColor4U>& color_array, - std::vector<LLVector2>& coord_array, - const F32 start_x, const F32 start_y, - const U32 edge, - const LLColor4U& color) +void LLViewerParcelOverlay::addPropertyLine(F32 start_x, F32 start_y, F32 dx, F32 dy, F32 tick_dx, F32 tick_dy, const LLColor4U& color) { - LLColor4U underwater( color ); - underwater.mV[VALPHA] /= 2; - - vertex_array.reserve(16); - color_array.reserve(16); - coord_array.reserve(16); - LLSurface& land = mRegion->getLand(); + F32 water_z = land.getWaterHeight(); - F32 dx; - F32 dy; - F32 tick_dx; - F32 tick_dy; - //const F32 LINE_WIDTH = 0.125f; - const F32 LINE_WIDTH = 0.0625f; - - switch(edge) - { - case WEST: - dx = 0.f; - dy = 1.f; - tick_dx = LINE_WIDTH; - tick_dy = 0.f; - break; - - case EAST: - dx = 0.f; - dy = 1.f; - tick_dx = -LINE_WIDTH; - tick_dy = 0.f; - break; - - case NORTH: - dx = 1.f; - dy = 0.f; - tick_dx = 0.f; - tick_dy = -LINE_WIDTH; - break; - - case SOUTH: - dx = 1.f; - dy = 0.f; - tick_dx = 0.f; - tick_dy = LINE_WIDTH; - break; - - default: - LL_ERRS() << "Invalid edge in addPropertyLine" << LL_ENDL; - return; - } + mEdges.resize(mEdges.size() + 1); + Edge& edge = mEdges.back(); + edge.color = color; F32 outside_x = start_x; F32 outside_y = start_y; @@ -744,14 +518,31 @@ void LLViewerParcelOverlay::addPropertyLine( F32 inside_y = start_y + tick_dy; F32 inside_z = 0.f; + auto split = [&](const LLVector3& start, F32 x, F32 y, F32 z, F32 part) + { + F32 new_x = start.mV[0] + (x - start.mV[0]) * part; + F32 new_y = start.mV[1] + (y - start.mV[1]) * part; + F32 new_z = start.mV[2] + (z - start.mV[2]) * part; + edge.vertices.emplace_back(new_x, new_y, new_z); + }; + + auto checkForSplit = [&]() + { + const LLVector3& last_outside = edge.vertices.back(); + F32 z0 = last_outside.mV[2]; + F32 z1 = outside_z; + if ((z0 >= water_z && z1 >= water_z) || (z0 < water_z && z1 < water_z)) + return; + F32 part = (water_z - z0) / (z1 - z0); + const LLVector3& last_inside = edge.vertices[edge.vertices.size() - 2]; + split(last_inside, inside_x, inside_y, inside_z, part); + split(last_outside, outside_x, outside_y, outside_z, part); + }; + // First part, only one vertex outside_z = land.resolveHeightRegion( outside_x, outside_y ); - if (outside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); - - vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); - coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); + edge.vertices.emplace_back(outside_x, outside_y, outside_z); inside_x += dx * LINE_WIDTH; inside_y += dy * LINE_WIDTH; @@ -763,17 +554,8 @@ void LLViewerParcelOverlay::addPropertyLine( inside_z = land.resolveHeightRegion( inside_x, inside_y ); outside_z = land.resolveHeightRegion( outside_x, outside_y ); - if (inside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); - - if (outside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); - - vertex_array.push_back( LLVector3(inside_x, inside_y, inside_z) ); - vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); - - coord_array.push_back( LLVector2(outside_x - start_x, 1.f) ); - coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); + edge.vertices.emplace_back(inside_x, inside_y, inside_z); + edge.vertices.emplace_back(outside_x, outside_y, outside_z); inside_x += dx * (dx - LINE_WIDTH); inside_y += dy * (dy - LINE_WIDTH); @@ -782,24 +564,16 @@ void LLViewerParcelOverlay::addPropertyLine( outside_y += dy * (dy - LINE_WIDTH); // Middle part, full width - S32 i; const S32 GRID_STEP = S32( PARCEL_GRID_STEP_METERS ); - for (i = 1; i < GRID_STEP; i++) + for (S32 i = 1; i < GRID_STEP; i++) { inside_z = land.resolveHeightRegion( inside_x, inside_y ); outside_z = land.resolveHeightRegion( outside_x, outside_y ); - if (inside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); - - if (outside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); - - vertex_array.push_back( LLVector3(inside_x, inside_y, inside_z) ); - vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); + checkForSplit(); - coord_array.push_back( LLVector2(outside_x - start_x, 1.f) ); - coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); + edge.vertices.emplace_back(inside_x, inside_y, inside_z); + edge.vertices.emplace_back(outside_x, outside_y, outside_z); inside_x += dx; inside_y += dy; @@ -818,20 +592,10 @@ void LLViewerParcelOverlay::addPropertyLine( inside_z = land.resolveHeightRegion( inside_x, inside_y ); outside_z = land.resolveHeightRegion( outside_x, outside_y ); - if (inside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); - - if (outside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); - - vertex_array.push_back( LLVector3(inside_x, inside_y, inside_z) ); - vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); - - coord_array.push_back( LLVector2(outside_x - start_x, 1.f) ); - coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); + checkForSplit(); - inside_x += dx * LINE_WIDTH; - inside_y += dy * LINE_WIDTH; + edge.vertices.emplace_back(inside_x, inside_y, inside_z); + edge.vertices.emplace_back(outside_x, outside_y, outside_z); outside_x += dx * LINE_WIDTH; outside_y += dy * LINE_WIDTH; @@ -839,14 +603,9 @@ void LLViewerParcelOverlay::addPropertyLine( // Last edge is not drawn to the edge outside_z = land.resolveHeightRegion( outside_x, outside_y ); - if (outside_z > 20.f) color_array.push_back( color ); - else color_array.push_back( underwater ); - - vertex_array.push_back( LLVector3(outside_x, outside_y, outside_z) ); - coord_array.push_back( LLVector2(outside_x - start_x, 0.f) ); + edge.vertices.emplace_back(outside_x, outside_y, outside_z); } - void LLViewerParcelOverlay::setDirty() { mDirty = TRUE; @@ -882,18 +641,15 @@ void LLViewerParcelOverlay::idleUpdate(bool force_update) } } -S32 LLViewerParcelOverlay::renderPropertyLines () +void LLViewerParcelOverlay::renderPropertyLines() { - if (!gSavedSettings.getBOOL("ShowPropertyLines")) - { - return 0; - } - if (!mVertexArray || !mColorArray) - { - return 0; - } + static LLCachedControl<bool> show(gSavedSettings, "ShowPropertyLines"); + + if (!show) + return; LLSurface& land = mRegion->getLand(); + F32 water_z = land.getWaterHeight() + 0.01f; LLGLSUIDefault gls_ui; // called from pipeline gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -920,16 +676,11 @@ S32 LLViewerParcelOverlay::renderPropertyLines () // Move to appropriate region coords LLVector3 origin = mRegion->getOriginAgent(); - gGL.translatef( origin.mV[VX], origin.mV[VY], origin.mV[VZ] ); + gGL.translatef(origin.mV[VX], origin.mV[VY], origin.mV[VZ]); gGL.translatef(pull_toward_camera.mV[VX], pull_toward_camera.mV[VY], pull_toward_camera.mV[VZ]); - // Include +1 because vertices are fenceposts. - // *2 because it's a quad strip - const S32 GRID_STEP = S32( PARCEL_GRID_STEP_METERS ); - const S32 vertex_per_edge = 3 + 2 * (GRID_STEP-1) + 3; - // Stomp the camera into two dimensions LLVector3 camera_region = mRegion->getPosRegionFromGlobal( gAgentCamera.getCameraPositionGlobal() ); @@ -939,91 +690,68 @@ S32 LLViewerParcelOverlay::renderPropertyLines () cull_plane_point *= -2.f * PARCEL_GRID_STEP_METERS; cull_plane_point += camera_region; - LLVector3 vertex; - - const S32 BYTES_PER_COLOR = 4; - const S32 FLOATS_PER_VERTEX = 3; - //const S32 FLOATS_PER_TEX_COORD = 2; - S32 i, j; - S32 drawn = 0; - F32* vertexp; - U8* colorp; bool render_hidden = LLSelectMgr::sRenderHiddenSelections && LLFloaterReg::instanceVisible("build"); const F32 PROPERTY_LINE_CLIP_DIST_SQUARED = 256.f * 256.f; - for (i = 0; i < mVertexCount; i += vertex_per_edge) + for (const Edge& edge : mEdges) { - colorp = mColorArray + BYTES_PER_COLOR * i; - vertexp = mVertexArray + FLOATS_PER_VERTEX * i; - - vertex.mV[VX] = *(vertexp); - vertex.mV[VY] = *(vertexp+1); - vertex.mV[VZ] = *(vertexp+2); + LLVector3 center = edge.vertices[edge.vertices.size() >> 1]; - if (dist_vec_squared2D(vertex, camera_region) > PROPERTY_LINE_CLIP_DIST_SQUARED) + if (dist_vec_squared2D(center, camera_region) > PROPERTY_LINE_CLIP_DIST_SQUARED) { continue; } // Destroy vertex, transform to plane-local. - vertex -= cull_plane_point; + center -= cull_plane_point; - // negative dot product means it is in back of the plane - if ( vertex * CAMERA_AT < 0.f ) + // Negative dot product means it is in back of the plane + if (center * CAMERA_AT < 0.f) { continue; } gGL.begin(LLRender::TRIANGLE_STRIP); - for (j = 0; j < vertex_per_edge; j++) - { - gGL.color4ubv(colorp); - gGL.vertex3fv(vertexp); + gGL.color4ubv(edge.color.mV); - colorp += BYTES_PER_COLOR; - vertexp += FLOATS_PER_VERTEX; + for (const LLVector3& vertex : edge.vertices) + { + if (render_hidden || camera_z < water_z || vertex.mV[2] >= water_z) + { + gGL.vertex3fv(vertex.mV); + } + else + { + LLVector3 visible = vertex; + visible.mV[2] = water_z; + gGL.vertex3fv(visible.mV); + } } - drawn += vertex_per_edge; - gGL.end(); - + if (render_hidden) { LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); - - colorp = mColorArray + BYTES_PER_COLOR * i; - vertexp = mVertexArray + FLOATS_PER_VERTEX * i; gGL.begin(LLRender::TRIANGLE_STRIP); - for (j = 0; j < vertex_per_edge; j++) - { - U8 color[4]; - color[0] = colorp[0]; - color[1] = colorp[1]; - color[2] = colorp[2]; - color[3] = colorp[3]/4; + LLColor4U color = edge.color; + color.mV[3] /= 4; + gGL.color4ubv(color.mV); - gGL.color4ubv(color); - gGL.vertex3fv(vertexp); - - colorp += BYTES_PER_COLOR; - vertexp += FLOATS_PER_VERTEX; + for (const LLVector3& vertex : edge.vertices) + { + gGL.vertex3fv(vertex.mV); } - drawn += vertex_per_edge; - gGL.end(); } - } gGL.popMatrix(); - - return drawn; } // Draw half of a single cell (no fill) in a grid drawn from left to right and from bottom to top @@ -1047,11 +775,9 @@ void grid_2d_part_lines(const F32 left, const F32 top, const F32 right, const F3 void LLViewerParcelOverlay::renderPropertyLinesOnMinimap(F32 scale_pixels_per_meter, const F32 *parcel_outline_color) { - if (!mOwnership) - { - return; - } - if (!gSavedSettings.getBOOL("MiniMapShowPropertyLines")) + static LLCachedControl<bool> show(gSavedSettings, "MiniMapShowPropertyLines"); + + if (!mOwnership || !show) { return; } @@ -1066,11 +792,11 @@ void LLViewerParcelOverlay::renderPropertyLinesOnMinimap(F32 scale_pixels_per_me gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glLineWidth(1.0f); gGL.color4fv(parcel_outline_color); - for (S32 i = 0; i < GRIDS_PER_EDGE + 1; i++) + for (S32 i = 0; i <= GRIDS_PER_EDGE; i++) { const F32 bottom = region_bottom + (i * map_parcel_width); const F32 top = bottom + map_parcel_width; - for (S32 j = 0; j < GRIDS_PER_EDGE + 1; j++) + for (S32 j = 0; j <= GRIDS_PER_EDGE; j++) { const F32 left = region_left + (j * map_parcel_width); const F32 right = left + map_parcel_width; |