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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llviewerparcelmgr.h
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/newview/llviewerparcelmgr.h')
-rw-r--r--indra/newview/llviewerparcelmgr.h770
1 files changed, 385 insertions, 385 deletions
diff --git a/indra/newview/llviewerparcelmgr.h b/indra/newview/llviewerparcelmgr.h
index 00750ad8b7..974ea39359 100644
--- a/indra/newview/llviewerparcelmgr.h
+++ b/indra/newview/llviewerparcelmgr.h
@@ -1,385 +1,385 @@
-/**
- * @file llviewerparcelmgr.h
- * @brief Viewer-side representation of owned land
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLVIEWERPARCELMGR_H
-#define LL_LLVIEWERPARCELMGR_H
-
-#include "v3dmath.h"
-#include "llframetimer.h"
-#include "llsingleton.h"
-#include "llparcelselection.h"
-#include "llui.h"
-
-#include <boost/function.hpp>
-#include <boost/signals2.hpp>
-
-class LLUUID;
-class LLMessageSystem;
-class LLParcel;
-class LLViewerTexture;
-class LLViewerRegion;
-
-const F32 DWELL_NAN = -1.0f; // A dwell having this value will be displayed as Loading...
-
-// Constants for sendLandOwner
-//const U32 NO_NEIGHBOR_JOIN = 0x0;
-//const U32 ALL_NEIGHBOR_JOIN = U32( NORTH_MASK
-// | SOUTH_MASK
-// | EAST_MASK
-// | WEST_MASK);
-
-// Specify the type of land transfer taking place
-//enum ELandTransferType
-//{
-// LTT_RELEASE_LAND = 0x1,
-// LTT_CLAIM_LAND = 0x2,
-// LTT_BUY_LAND = 0x4,
-// LTT_DEED_LAND = 0x8,
-// LTT_FOR_GROUP = 0x16
-//};
-
-// Base class for people who want to "observe" changes in the viewer
-// parcel selection.
-
-//FIXME: this should be done by grabbing a floating parcel selection and observing changes on it, not the parcel mgr
-//--RN
-class LLParcelObserver
-{
-public:
- virtual ~LLParcelObserver() {};
- virtual void changed() = 0;
-};
-
-class LLViewerParcelMgr : public LLSingleton<LLViewerParcelMgr>
-{
- LLSINGLETON(LLViewerParcelMgr);
- ~LLViewerParcelMgr();
-
-public:
- typedef boost::function<void (const LLVector3d&, const bool& local)> teleport_finished_callback_t;
- typedef boost::signals2::signal<void (const LLVector3d&, const bool&)> teleport_finished_signal_t;
- typedef boost::function<void()> teleport_failed_callback_t;
- typedef boost::signals2::signal<void()> teleport_failed_signal_t;
-
- static void cleanupGlobals();
-
- bool selectionEmpty() const;
- F32 getSelectionWidth() const { return F32(mEastNorth.mdV[VX] - mWestSouth.mdV[VX]); }
- F32 getSelectionHeight() const { return F32(mEastNorth.mdV[VY] - mWestSouth.mdV[VY]); }
- bool getSelection(LLVector3d &min, LLVector3d &max) { min = mWestSouth; max = mEastNorth; return !selectionEmpty();}
- LLViewerRegion* getSelectionRegion();
- F32 getDwelling() const { return mSelectedDwell;}
-
- void getDisplayInfo(S32* area, S32* claim, S32* rent, bool* for_sale, F32* dwell);
-
- // Returns selected area
- S32 getSelectedArea() const;
-
- void resetSegments(U8* segments);
-
- // write a rectangle's worth of line segments into the highlight array
- void writeHighlightSegments(F32 west, F32 south, F32 east, F32 north);
-
- // Write highlight segments from a packed bitmap of the appropriate
- // parcel.
- void writeSegmentsFromBitmap(U8* bitmap, U8* segments);
-
- void writeAgentParcelFromBitmap(U8* bitmap);
-
- // Select the collision parcel
- void selectCollisionParcel();
-
- // Select the parcel at a specific point
- LLParcelSelectionHandle selectParcelAt(const LLVector3d& pos_global);
-
- // Take the current rectangle select, and select the parcel contained
- // within it.
- LLParcelSelectionHandle selectParcelInRectangle();
-
- // Select a piece of land
- LLParcelSelectionHandle selectLand(const LLVector3d &corner1, const LLVector3d &corner2,
- bool snap_to_parcel);
-
- // Clear the selection, and stop drawing the highlight.
- void deselectLand();
- void deselectUnused();
-
- void addObserver(LLParcelObserver* observer);
- void removeObserver(LLParcelObserver* observer);
- void notifyObservers();
-
- void setSelectionVisible(bool visible) { mRenderSelection = visible; }
-
- bool isOwnedAt(const LLVector3d& pos_global) const;
- bool isOwnedSelfAt(const LLVector3d& pos_global) const;
- bool isOwnedOtherAt(const LLVector3d& pos_global) const;
- bool isSoundLocal(const LLVector3d &pos_global) const;
-
- bool canHearSound(const LLVector3d &pos_global) const;
-
- // Returns a reference counted pointer to current parcel selection.
- // Selection does not change to reflect new selections made by user
- // Use this when implementing a task UI that refers to a specific
- // selection.
- LLParcelSelectionHandle getParcelSelection() const;
-
- // Returns a reference counted pointer to current parcel selection.
- // Pointer tracks whatever the user has currently selected.
- // Use this when implementing an inspector UI.
- // http://en.wikipedia.org/wiki/Inspector_window
- LLParcelSelectionHandle getFloatingParcelSelection() const;
-
- //LLParcel *getParcelSelection() const;
- LLParcel *getAgentParcel() const;
- LLParcel *getAgentOrSelectedParcel() const;
-
- bool inAgentParcel(const LLVector3d &pos_global) const;
-
- // Returns a pointer only when it has valid data.
- LLParcel* getHoverParcel() const;
-
- LLParcel* getCollisionParcel() const;
-
- // Can this agent build on the parcel he is on?
- // Used for parcel property icons in nav bar.
- bool allowAgentBuild() const;
- bool allowAgentBuild(const LLParcel* parcel) const;
-
- // Can this agent speak on the parcel he is on?
- // Used for parcel property icons in nav bar.
- bool allowAgentVoice() const;
- bool allowAgentVoice(const LLViewerRegion* region, const LLParcel* parcel) const;
-
- // Can this agent start flying on this parcel?
- // Used for parcel property icons in nav bar.
- bool allowAgentFly(const LLViewerRegion* region, const LLParcel* parcel) const;
-
- // Can this agent be pushed by llPushObject() on this parcel?
- // Used for parcel property icons in nav bar.
- bool allowAgentPush(const LLViewerRegion* region, const LLParcel* parcel) const;
-
- // Can scripts written by non-parcel-owners run on the agent's current
- // parcel? Used for parcel property icons in nav bar.
- bool allowAgentScripts(const LLViewerRegion* region, const LLParcel* parcel) const;
-
- // Can the agent be damaged here?
- // Used for parcel property icons in nav bar.
- bool allowAgentDamage(const LLViewerRegion* region, const LLParcel* parcel) const;
-
- F32 getHoverParcelWidth() const
- { return F32(mHoverEastNorth.mdV[VX] - mHoverWestSouth.mdV[VX]); }
-
- F32 getHoverParcelHeight() const
- { return F32(mHoverEastNorth.mdV[VY] - mHoverWestSouth.mdV[VY]); }
-
- // UTILITIES
- void render();
- void renderParcelCollision();
-
- void renderRect( const LLVector3d &west_south_bottom,
- const LLVector3d &east_north_top );
- void renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 height, U8 direction, LLViewerRegion* regionp);
- void renderHighlightSegments(const U8* segments, LLViewerRegion* regionp);
- void renderCollisionSegments(U8* segments, bool use_pass, LLViewerRegion* regionp);
-
- static S32 PARCEL_BAN_LINES_HIDE;
- static S32 PARCEL_BAN_LINES_ON_COLLISION;
- static S32 PARCEL_BAN_LINES_ON_PROXIMITY;
- void resetCollisionTimer(); // Ban lines visibility timer
-
- void sendParcelGodForceOwner(const LLUUID& owner_id);
-
- // make the selected parcel a content parcel.
- void sendParcelGodForceToContent();
-
- // Pack information about this parcel and send it to the region
- // containing the southwest corner of the selection.
- // If want_reply_to_update, simulator will send back a ParcelProperties
- // message.
- void sendParcelPropertiesUpdate(LLParcel* parcel, bool use_agent_region = false);
-
- // Takes an Access List flag, like AL_ACCESS or AL_BAN
- void sendParcelAccessListUpdate(U32 which);
-
- // Takes an Access List flag, like AL_ACCESS or AL_BAN
- void sendParcelAccessListRequest(U32 flags);
-
- // Dwell is not part of the usual parcel update information because the
- // simulator doesn't actually know the per-parcel dwell. Ack! We have
- // to get it out of the database.
- void sendParcelDwellRequest();
-
- // If the point is outside the current hover parcel, request more data
- void setHoverParcel(const LLVector3d& pos_global);
-
- bool canAgentBuyParcel(LLParcel*, bool forGroup) const;
-
-// void startClaimLand(bool is_for_group = false);
- void startBuyLand(bool is_for_group = false);
- void startSellLand();
- void startReleaseLand();
- void startDivideLand();
- void startJoinLand();
- void startDeedLandToGroup();
- void reclaimParcel();
-
- void buyPass();
-
- // Buying Land
-
- class ParcelBuyInfo;
- ParcelBuyInfo* setupParcelBuy(const LLUUID& agent_id,
- const LLUUID& session_id,
- const LLUUID& group_id,
- bool is_group_owned,
- bool is_claim,
- bool remove_contribution);
- // callers responsibility to call deleteParcelBuy() on return value
- void sendParcelBuy(ParcelBuyInfo*);
- void deleteParcelBuy(ParcelBuyInfo* *info);
-
- void sendParcelDeed(const LLUUID& group_id);
-
- // Send the ParcelRelease message
- void sendParcelRelease();
-
- // accessors for mAgentParcel
- const std::string& getAgentParcelName() const;
- const S32 getAgentParcelId() const;
-
- // Create a landmark at the "appropriate" location for the
- // currently selected parcel.
- // *NOTE: Taken out 2005-03-21. Phoenix.
- //void makeLandmarkAtSelection();
-
- static void onStartMusicResponse(const LLUUID &region_id, const S32 &parcel_id, const std::string &url, const bool &play);
- static void optionallyStartMusic(const std::string &music_url, const S32 &local_id, const LLUUID &region_id, bool switched_parcel);
-
- static void processParcelOverlay(LLMessageSystem *msg, void **user_data);
- static void processParcelProperties(LLMessageSystem *msg, void **user_data);
- static void processParcelAccessListReply(LLMessageSystem *msg, void **user);
- static void processParcelDwellReply(LLMessageSystem *msg, void **user);
-
- void dump();
-
- // Whether or not the collision border around the parcel is there because
- // the agent is banned or not in the allowed group
- bool isCollisionBanned();
-
- boost::signals2::connection setTeleportFinishedCallback(teleport_finished_callback_t cb);
- boost::signals2::connection setTeleportFailedCallback(teleport_failed_callback_t cb);
- void onTeleportFinished(bool local, const LLVector3d& new_pos);
- void onTeleportFailed();
- bool getTeleportInProgress();
-
- static bool isParcelOwnedByAgent(const LLParcel* parcelp, U64 group_proxy_power);
- static bool isParcelModifiableByAgent(const LLParcel* parcelp, U64 group_proxy_power);
-
-private:
- static void sendParcelAccessListUpdate(U32 flags, const std::map<LLUUID, class LLAccessEntry>& entries, LLViewerRegion* region, S32 parcel_local_id);
- static void sendParcelExperienceUpdate( const U32 flags, uuid_vec_t experience_ids, LLViewerRegion* region, S32 parcel_local_id );
- static bool releaseAlertCB(const LLSD& notification, const LLSD& response);
-
- // If the user is claiming land and the current selection
- // borders a piece of land the user already owns, ask if he
- // wants to join this land to the other piece.
- //void askJoinIfNecessary(ELandTransferType land_transfer_type);
- //static void joinAlertCB(S32 option, void* data);
-
- //void buyAskMoney(ELandTransferType land_transfer_type);
-
- // move land from current owner to it's group.
- void deedLandToGroup();
-
- static bool deedAlertCB(const LLSD& notification, const LLSD& response);
-
- static bool callbackDivideLand(const LLSD& notification, const LLSD& response);
- static bool callbackJoinLand(const LLSD& notification, const LLSD& response);
-
- //void finishClaim(bool user_to_user_sale, U32 join);
- LLViewerTexture* getBlockedImage() const;
- LLViewerTexture* getPassImage() const;
-
-private:
- bool mSelected;
-
- LLParcel* mCurrentParcel; // selected parcel info
- LLParcelSelectionHandle mCurrentParcelSelection;
- LLParcelSelectionHandle mFloatingParcelSelection;
- S32 mRequestResult; // result of last parcel request
- LLVector3d mWestSouth;
- LLVector3d mEastNorth;
- F32 mSelectedDwell;
-
- LLParcel *mAgentParcel; // info for parcel agent is in
- S32 mAgentParcelSequenceID; // incrementing counter to suppress out of order updates
-
- LLParcel* mHoverParcel;
- S32 mHoverRequestResult;
- LLVector3d mHoverWestSouth;
- LLVector3d mHoverEastNorth;
-
- std::vector<LLParcelObserver*> mObservers;
-
- bool mTeleportInProgress;
- LLVector3d mTeleportInProgressPosition;
- teleport_finished_signal_t mTeleportFinishedSignal;
- teleport_failed_signal_t mTeleportFailedSignal;
-
- // Array of pieces of parcel edges to potentially draw
- // Has (parcels_per_edge + 1) * (parcels_per_edge + 1) elements so
- // we can represent edges of the grid.
- // WEST_MASK = draw west edge
- // SOUTH_MASK = draw south edge
- S32 mParcelsPerEdge;
- U8* mHighlightSegments;
- U8* mAgentParcelOverlay;
-
- // Raw data buffer for unpacking parcel overlay chunks
- // Size = parcels_per_edge * parcels_per_edge / parcel_overlay_chunks
- static U8* sPackedOverlay;
-
- // Watch for pending collisions with a parcel you can't access.
- // If it's coming, draw the parcel's boundaries.
- LLParcel* mCollisionParcel;
- U8* mCollisionSegments;
- bool mRenderCollision;
- bool mRenderSelection;
- S32 mCollisionBanned;
- LLFrameTimer mCollisionTimer;
- LLViewerTexture* mBlockedImage;
- LLViewerTexture* mPassImage;
-
- // Media
- S32 mMediaParcelId;
- U64 mMediaRegionId;
-};
-
-
-void sanitize_corners(const LLVector3d &corner1, const LLVector3d &corner2,
- LLVector3d &west_south_bottom, LLVector3d &east_north_top);
-
-#endif
+/**
+ * @file llviewerparcelmgr.h
+ * @brief Viewer-side representation of owned land
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVIEWERPARCELMGR_H
+#define LL_LLVIEWERPARCELMGR_H
+
+#include "v3dmath.h"
+#include "llframetimer.h"
+#include "llsingleton.h"
+#include "llparcelselection.h"
+#include "llui.h"
+
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+class LLUUID;
+class LLMessageSystem;
+class LLParcel;
+class LLViewerTexture;
+class LLViewerRegion;
+
+const F32 DWELL_NAN = -1.0f; // A dwell having this value will be displayed as Loading...
+
+// Constants for sendLandOwner
+//const U32 NO_NEIGHBOR_JOIN = 0x0;
+//const U32 ALL_NEIGHBOR_JOIN = U32( NORTH_MASK
+// | SOUTH_MASK
+// | EAST_MASK
+// | WEST_MASK);
+
+// Specify the type of land transfer taking place
+//enum ELandTransferType
+//{
+// LTT_RELEASE_LAND = 0x1,
+// LTT_CLAIM_LAND = 0x2,
+// LTT_BUY_LAND = 0x4,
+// LTT_DEED_LAND = 0x8,
+// LTT_FOR_GROUP = 0x16
+//};
+
+// Base class for people who want to "observe" changes in the viewer
+// parcel selection.
+
+//FIXME: this should be done by grabbing a floating parcel selection and observing changes on it, not the parcel mgr
+//--RN
+class LLParcelObserver
+{
+public:
+ virtual ~LLParcelObserver() {};
+ virtual void changed() = 0;
+};
+
+class LLViewerParcelMgr : public LLSingleton<LLViewerParcelMgr>
+{
+ LLSINGLETON(LLViewerParcelMgr);
+ ~LLViewerParcelMgr();
+
+public:
+ typedef boost::function<void (const LLVector3d&, const bool& local)> teleport_finished_callback_t;
+ typedef boost::signals2::signal<void (const LLVector3d&, const bool&)> teleport_finished_signal_t;
+ typedef boost::function<void()> teleport_failed_callback_t;
+ typedef boost::signals2::signal<void()> teleport_failed_signal_t;
+
+ static void cleanupGlobals();
+
+ bool selectionEmpty() const;
+ F32 getSelectionWidth() const { return F32(mEastNorth.mdV[VX] - mWestSouth.mdV[VX]); }
+ F32 getSelectionHeight() const { return F32(mEastNorth.mdV[VY] - mWestSouth.mdV[VY]); }
+ bool getSelection(LLVector3d &min, LLVector3d &max) { min = mWestSouth; max = mEastNorth; return !selectionEmpty();}
+ LLViewerRegion* getSelectionRegion();
+ F32 getDwelling() const { return mSelectedDwell;}
+
+ void getDisplayInfo(S32* area, S32* claim, S32* rent, bool* for_sale, F32* dwell);
+
+ // Returns selected area
+ S32 getSelectedArea() const;
+
+ void resetSegments(U8* segments);
+
+ // write a rectangle's worth of line segments into the highlight array
+ void writeHighlightSegments(F32 west, F32 south, F32 east, F32 north);
+
+ // Write highlight segments from a packed bitmap of the appropriate
+ // parcel.
+ void writeSegmentsFromBitmap(U8* bitmap, U8* segments);
+
+ void writeAgentParcelFromBitmap(U8* bitmap);
+
+ // Select the collision parcel
+ void selectCollisionParcel();
+
+ // Select the parcel at a specific point
+ LLParcelSelectionHandle selectParcelAt(const LLVector3d& pos_global);
+
+ // Take the current rectangle select, and select the parcel contained
+ // within it.
+ LLParcelSelectionHandle selectParcelInRectangle();
+
+ // Select a piece of land
+ LLParcelSelectionHandle selectLand(const LLVector3d &corner1, const LLVector3d &corner2,
+ bool snap_to_parcel);
+
+ // Clear the selection, and stop drawing the highlight.
+ void deselectLand();
+ void deselectUnused();
+
+ void addObserver(LLParcelObserver* observer);
+ void removeObserver(LLParcelObserver* observer);
+ void notifyObservers();
+
+ void setSelectionVisible(bool visible) { mRenderSelection = visible; }
+
+ bool isOwnedAt(const LLVector3d& pos_global) const;
+ bool isOwnedSelfAt(const LLVector3d& pos_global) const;
+ bool isOwnedOtherAt(const LLVector3d& pos_global) const;
+ bool isSoundLocal(const LLVector3d &pos_global) const;
+
+ bool canHearSound(const LLVector3d &pos_global) const;
+
+ // Returns a reference counted pointer to current parcel selection.
+ // Selection does not change to reflect new selections made by user
+ // Use this when implementing a task UI that refers to a specific
+ // selection.
+ LLParcelSelectionHandle getParcelSelection() const;
+
+ // Returns a reference counted pointer to current parcel selection.
+ // Pointer tracks whatever the user has currently selected.
+ // Use this when implementing an inspector UI.
+ // http://en.wikipedia.org/wiki/Inspector_window
+ LLParcelSelectionHandle getFloatingParcelSelection() const;
+
+ //LLParcel *getParcelSelection() const;
+ LLParcel *getAgentParcel() const;
+ LLParcel *getAgentOrSelectedParcel() const;
+
+ bool inAgentParcel(const LLVector3d &pos_global) const;
+
+ // Returns a pointer only when it has valid data.
+ LLParcel* getHoverParcel() const;
+
+ LLParcel* getCollisionParcel() const;
+
+ // Can this agent build on the parcel he is on?
+ // Used for parcel property icons in nav bar.
+ bool allowAgentBuild() const;
+ bool allowAgentBuild(const LLParcel* parcel) const;
+
+ // Can this agent speak on the parcel he is on?
+ // Used for parcel property icons in nav bar.
+ bool allowAgentVoice() const;
+ bool allowAgentVoice(const LLViewerRegion* region, const LLParcel* parcel) const;
+
+ // Can this agent start flying on this parcel?
+ // Used for parcel property icons in nav bar.
+ bool allowAgentFly(const LLViewerRegion* region, const LLParcel* parcel) const;
+
+ // Can this agent be pushed by llPushObject() on this parcel?
+ // Used for parcel property icons in nav bar.
+ bool allowAgentPush(const LLViewerRegion* region, const LLParcel* parcel) const;
+
+ // Can scripts written by non-parcel-owners run on the agent's current
+ // parcel? Used for parcel property icons in nav bar.
+ bool allowAgentScripts(const LLViewerRegion* region, const LLParcel* parcel) const;
+
+ // Can the agent be damaged here?
+ // Used for parcel property icons in nav bar.
+ bool allowAgentDamage(const LLViewerRegion* region, const LLParcel* parcel) const;
+
+ F32 getHoverParcelWidth() const
+ { return F32(mHoverEastNorth.mdV[VX] - mHoverWestSouth.mdV[VX]); }
+
+ F32 getHoverParcelHeight() const
+ { return F32(mHoverEastNorth.mdV[VY] - mHoverWestSouth.mdV[VY]); }
+
+ // UTILITIES
+ void render();
+ void renderParcelCollision();
+
+ void renderRect( const LLVector3d &west_south_bottom,
+ const LLVector3d &east_north_top );
+ void renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 height, U8 direction, LLViewerRegion* regionp);
+ void renderHighlightSegments(const U8* segments, LLViewerRegion* regionp);
+ void renderCollisionSegments(U8* segments, bool use_pass, LLViewerRegion* regionp);
+
+ static S32 PARCEL_BAN_LINES_HIDE;
+ static S32 PARCEL_BAN_LINES_ON_COLLISION;
+ static S32 PARCEL_BAN_LINES_ON_PROXIMITY;
+ void resetCollisionTimer(); // Ban lines visibility timer
+
+ void sendParcelGodForceOwner(const LLUUID& owner_id);
+
+ // make the selected parcel a content parcel.
+ void sendParcelGodForceToContent();
+
+ // Pack information about this parcel and send it to the region
+ // containing the southwest corner of the selection.
+ // If want_reply_to_update, simulator will send back a ParcelProperties
+ // message.
+ void sendParcelPropertiesUpdate(LLParcel* parcel, bool use_agent_region = false);
+
+ // Takes an Access List flag, like AL_ACCESS or AL_BAN
+ void sendParcelAccessListUpdate(U32 which);
+
+ // Takes an Access List flag, like AL_ACCESS or AL_BAN
+ void sendParcelAccessListRequest(U32 flags);
+
+ // Dwell is not part of the usual parcel update information because the
+ // simulator doesn't actually know the per-parcel dwell. Ack! We have
+ // to get it out of the database.
+ void sendParcelDwellRequest();
+
+ // If the point is outside the current hover parcel, request more data
+ void setHoverParcel(const LLVector3d& pos_global);
+
+ bool canAgentBuyParcel(LLParcel*, bool forGroup) const;
+
+// void startClaimLand(bool is_for_group = false);
+ void startBuyLand(bool is_for_group = false);
+ void startSellLand();
+ void startReleaseLand();
+ void startDivideLand();
+ void startJoinLand();
+ void startDeedLandToGroup();
+ void reclaimParcel();
+
+ void buyPass();
+
+ // Buying Land
+
+ class ParcelBuyInfo;
+ ParcelBuyInfo* setupParcelBuy(const LLUUID& agent_id,
+ const LLUUID& session_id,
+ const LLUUID& group_id,
+ bool is_group_owned,
+ bool is_claim,
+ bool remove_contribution);
+ // callers responsibility to call deleteParcelBuy() on return value
+ void sendParcelBuy(ParcelBuyInfo*);
+ void deleteParcelBuy(ParcelBuyInfo* *info);
+
+ void sendParcelDeed(const LLUUID& group_id);
+
+ // Send the ParcelRelease message
+ void sendParcelRelease();
+
+ // accessors for mAgentParcel
+ const std::string& getAgentParcelName() const;
+ const S32 getAgentParcelId() const;
+
+ // Create a landmark at the "appropriate" location for the
+ // currently selected parcel.
+ // *NOTE: Taken out 2005-03-21. Phoenix.
+ //void makeLandmarkAtSelection();
+
+ static void onStartMusicResponse(const LLUUID &region_id, const S32 &parcel_id, const std::string &url, const bool &play);
+ static void optionallyStartMusic(const std::string &music_url, const S32 &local_id, const LLUUID &region_id, bool switched_parcel);
+
+ static void processParcelOverlay(LLMessageSystem *msg, void **user_data);
+ static void processParcelProperties(LLMessageSystem *msg, void **user_data);
+ static void processParcelAccessListReply(LLMessageSystem *msg, void **user);
+ static void processParcelDwellReply(LLMessageSystem *msg, void **user);
+
+ void dump();
+
+ // Whether or not the collision border around the parcel is there because
+ // the agent is banned or not in the allowed group
+ bool isCollisionBanned();
+
+ boost::signals2::connection setTeleportFinishedCallback(teleport_finished_callback_t cb);
+ boost::signals2::connection setTeleportFailedCallback(teleport_failed_callback_t cb);
+ void onTeleportFinished(bool local, const LLVector3d& new_pos);
+ void onTeleportFailed();
+ bool getTeleportInProgress();
+
+ static bool isParcelOwnedByAgent(const LLParcel* parcelp, U64 group_proxy_power);
+ static bool isParcelModifiableByAgent(const LLParcel* parcelp, U64 group_proxy_power);
+
+private:
+ static void sendParcelAccessListUpdate(U32 flags, const std::map<LLUUID, class LLAccessEntry>& entries, LLViewerRegion* region, S32 parcel_local_id);
+ static void sendParcelExperienceUpdate( const U32 flags, uuid_vec_t experience_ids, LLViewerRegion* region, S32 parcel_local_id );
+ static bool releaseAlertCB(const LLSD& notification, const LLSD& response);
+
+ // If the user is claiming land and the current selection
+ // borders a piece of land the user already owns, ask if he
+ // wants to join this land to the other piece.
+ //void askJoinIfNecessary(ELandTransferType land_transfer_type);
+ //static void joinAlertCB(S32 option, void* data);
+
+ //void buyAskMoney(ELandTransferType land_transfer_type);
+
+ // move land from current owner to it's group.
+ void deedLandToGroup();
+
+ static bool deedAlertCB(const LLSD& notification, const LLSD& response);
+
+ static bool callbackDivideLand(const LLSD& notification, const LLSD& response);
+ static bool callbackJoinLand(const LLSD& notification, const LLSD& response);
+
+ //void finishClaim(bool user_to_user_sale, U32 join);
+ LLViewerTexture* getBlockedImage() const;
+ LLViewerTexture* getPassImage() const;
+
+private:
+ bool mSelected;
+
+ LLParcel* mCurrentParcel; // selected parcel info
+ LLParcelSelectionHandle mCurrentParcelSelection;
+ LLParcelSelectionHandle mFloatingParcelSelection;
+ S32 mRequestResult; // result of last parcel request
+ LLVector3d mWestSouth;
+ LLVector3d mEastNorth;
+ F32 mSelectedDwell;
+
+ LLParcel *mAgentParcel; // info for parcel agent is in
+ S32 mAgentParcelSequenceID; // incrementing counter to suppress out of order updates
+
+ LLParcel* mHoverParcel;
+ S32 mHoverRequestResult;
+ LLVector3d mHoverWestSouth;
+ LLVector3d mHoverEastNorth;
+
+ std::vector<LLParcelObserver*> mObservers;
+
+ bool mTeleportInProgress;
+ LLVector3d mTeleportInProgressPosition;
+ teleport_finished_signal_t mTeleportFinishedSignal;
+ teleport_failed_signal_t mTeleportFailedSignal;
+
+ // Array of pieces of parcel edges to potentially draw
+ // Has (parcels_per_edge + 1) * (parcels_per_edge + 1) elements so
+ // we can represent edges of the grid.
+ // WEST_MASK = draw west edge
+ // SOUTH_MASK = draw south edge
+ S32 mParcelsPerEdge;
+ U8* mHighlightSegments;
+ U8* mAgentParcelOverlay;
+
+ // Raw data buffer for unpacking parcel overlay chunks
+ // Size = parcels_per_edge * parcels_per_edge / parcel_overlay_chunks
+ static U8* sPackedOverlay;
+
+ // Watch for pending collisions with a parcel you can't access.
+ // If it's coming, draw the parcel's boundaries.
+ LLParcel* mCollisionParcel;
+ U8* mCollisionSegments;
+ bool mRenderCollision;
+ bool mRenderSelection;
+ S32 mCollisionBanned;
+ LLFrameTimer mCollisionTimer;
+ LLViewerTexture* mBlockedImage;
+ LLViewerTexture* mPassImage;
+
+ // Media
+ S32 mMediaParcelId;
+ U64 mMediaRegionId;
+};
+
+
+void sanitize_corners(const LLVector3d &corner1, const LLVector3d &corner2,
+ LLVector3d &west_south_bottom, LLVector3d &east_north_top);
+
+#endif