diff options
author | Dmitry Zaporozhan <dzaporozhan@productengine.com> | 2010-04-20 11:11:33 +0300 |
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committer | Dmitry Zaporozhan <dzaporozhan@productengine.com> | 2010-04-20 11:11:33 +0300 |
commit | 1ce1e7f9a121cad473c84fced770837da9e6e55c (patch) | |
tree | 3d55075efa3ec41e8e7037de96338a9213537114 /indra/newview/llviewerparcelmediaautoplay.cpp | |
parent | 53e4718a460f3d0c421d93296d35974f95bc77fb (diff) |
Fixed EXT-6542(normal) - [HARD CODED] - Land-Info, Medien: none/none needs to be localized
Added "DefaultMimeType" string to strings.xml to make "none/none" mime type localizable.
Replaced all occurrences of "none/none" string with call to static method.
Reviewed by Vadim Savchuk - https://codereview.productengine.com/secondlife/r/265/
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/llviewerparcelmediaautoplay.cpp')
-rw-r--r-- | indra/newview/llviewerparcelmediaautoplay.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llviewerparcelmediaautoplay.cpp b/indra/newview/llviewerparcelmediaautoplay.cpp index f55d6d89c4..032ad6635a 100644 --- a/indra/newview/llviewerparcelmediaautoplay.cpp +++ b/indra/newview/llviewerparcelmediaautoplay.cpp @@ -42,6 +42,7 @@ #include "message.h" #include "llviewertexturelist.h" // for texture stats #include "llagent.h" +#include "llmimetypes.h" const F32 AUTOPLAY_TIME = 5; // how many seconds before we autoplay const F32 AUTOPLAY_SIZE = 24*24; // how big the texture must be (pixel area) before we autoplay @@ -126,7 +127,7 @@ BOOL LLViewerParcelMediaAutoPlay::tick() if ((!mPlayed) && // if we've never played (mTimeInParcel > AUTOPLAY_TIME) && // and if we've been here for so many seconds (!this_media_url.empty()) && // and if the parcel has media - (stricmp(this_media_type.c_str(), "none/none") != 0) && + (stricmp(this_media_type.c_str(), LLMIMETypes::getDefaultMimeType().c_str()) != 0) && (LLViewerParcelMedia::sMediaImpl.isNull())) // and if the media is not already playing { if (this_media_texture_id.notNull()) // and if the media texture is good |