diff options
author | Richard Linden <none@none> | 2013-12-03 10:52:22 -0800 |
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committer | Richard Linden <none@none> | 2013-12-03 10:52:22 -0800 |
commit | 29476d29c4c78a6417c45090bdc6ea14c8251d73 (patch) | |
tree | fe171238c5db55f80babddffcd00ed2513be843c /indra/newview/llvieweroctree.h | |
parent | 34ff2fc46ba8c623f0eab8fe1dccb5db327775a8 (diff) |
SH-4606 FIX Interesting: Small objects do not load until they are very close.
increased SceneLoadMinRadius to 32
changes logic so that falloff starts at SceneLoadMinRadius
added timing to pixel threshold calculation
Diffstat (limited to 'indra/newview/llvieweroctree.h')
-rw-r--r-- | indra/newview/llvieweroctree.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llvieweroctree.h b/indra/newview/llvieweroctree.h index d73772b84e..0f32e0dcc4 100644 --- a/indra/newview/llvieweroctree.h +++ b/indra/newview/llvieweroctree.h @@ -394,7 +394,7 @@ protected: virtual S32 frustumCheck(const LLViewerOctreeGroup* group) = 0; virtual S32 frustumCheckObjects(const LLViewerOctreeGroup* group) = 0; - bool checkProjectionArea(const LLVector4a& center, const LLVector4a& size, const LLVector3& shift, F32 pixel_threshold, F32 near_squared_radius); + bool checkProjectionArea(const LLVector4a& center, const LLVector4a& size, const LLVector3& shift, F32 pixel_threshold, F32 near_radius); virtual bool checkObjects(const OctreeNode* branch, const LLViewerOctreeGroup* group); virtual void preprocess(LLViewerOctreeGroup* group); virtual void processGroup(LLViewerOctreeGroup* group); |