diff options
author | Callum Prentice <callum@lindenlab.com> | 2023-04-03 14:58:58 -0700 |
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committer | Callum Prentice <callum@lindenlab.com> | 2023-04-03 14:58:58 -0700 |
commit | 28b240fd7fc39ff4668e37b5aa3bdfe392415b34 (patch) | |
tree | 923892b5ea9e9ac4d757fba089f0e9b2b24fbf26 /indra/newview/llviewerobjectlist.cpp | |
parent | 7b9866791ac7922f7527811bbc99c090f35e4cfd (diff) | |
parent | c7053a6928fd5eafdc935453742e92951ae4e0c1 (diff) |
DRTVWR-489: Fix things up after a messy merge with main because of a gigantic CMake patch. Sadly, my macOS box updated to Xcode14.3 overnight and that caused many warnings/errors with variables being initialized and then used but not in a way that affected anything.. Building on Xcode 14.3 also requires that MACOSX_DEPLOYMENT_TARGET be set to > 10.13. Waiting on a decision about that but checking this in in the meantime. Builds on macOS with appropriate build variables set for MACOSX_DEPLOYMENT_TARGET = 10.14 but not really expecting this to build in TC because (REDACTED). Windows version probably hopelessly broken - switching to that now.
Diffstat (limited to 'indra/newview/llviewerobjectlist.cpp')
-rw-r--r-- | indra/newview/llviewerobjectlist.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index e930b58111..9666533db8 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -773,7 +773,6 @@ void LLViewerObjectList::dirtyAllObjectInventory() void LLViewerObjectList::updateApparentAngles(LLAgent &agent) { S32 i; - S32 num_objects = 0; LLViewerObject *objectp; S32 num_updates, max_value; @@ -815,7 +814,10 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) { virtual bool apply(LLViewerObject* objectp) { - objectp->boostTexturePriority(); + if (objectp) + { + objectp->boostTexturePriority(); + } return true; } } func; @@ -827,8 +829,6 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) objectp = mObjects[i]; if (!objectp->isDead()) { - num_objects++; - // Update distance & gpw objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area objectp->updateTextures(); // Update the image levels of textures for this object. |