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authorCallum Prentice <callum@lindenlab.com>2023-04-03 14:58:58 -0700
committerCallum Prentice <callum@lindenlab.com>2023-04-03 14:58:58 -0700
commit28b240fd7fc39ff4668e37b5aa3bdfe392415b34 (patch)
tree923892b5ea9e9ac4d757fba089f0e9b2b24fbf26 /indra/newview/llviewerobjectlist.cpp
parent7b9866791ac7922f7527811bbc99c090f35e4cfd (diff)
parentc7053a6928fd5eafdc935453742e92951ae4e0c1 (diff)
DRTVWR-489: Fix things up after a messy merge with main because of a gigantic CMake patch. Sadly, my macOS box updated to Xcode14.3 overnight and that caused many warnings/errors with variables being initialized and then used but not in a way that affected anything.. Building on Xcode 14.3 also requires that MACOSX_DEPLOYMENT_TARGET be set to > 10.13. Waiting on a decision about that but checking this in in the meantime. Builds on macOS with appropriate build variables set for MACOSX_DEPLOYMENT_TARGET = 10.14 but not really expecting this to build in TC because (REDACTED). Windows version probably hopelessly broken - switching to that now.
Diffstat (limited to 'indra/newview/llviewerobjectlist.cpp')
-rw-r--r--indra/newview/llviewerobjectlist.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index e930b58111..9666533db8 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -773,7 +773,6 @@ void LLViewerObjectList::dirtyAllObjectInventory()
void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
{
S32 i;
- S32 num_objects = 0;
LLViewerObject *objectp;
S32 num_updates, max_value;
@@ -815,7 +814,10 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
{
virtual bool apply(LLViewerObject* objectp)
{
- objectp->boostTexturePriority();
+ if (objectp)
+ {
+ objectp->boostTexturePriority();
+ }
return true;
}
} func;
@@ -827,8 +829,6 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
objectp = mObjects[i];
if (!objectp->isDead())
{
- num_objects++;
-
// Update distance & gpw
objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area
objectp->updateTextures(); // Update the image levels of textures for this object.