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authorDave Parks <davep@lindenlab.com>2013-05-09 15:40:02 -0500
committerDave Parks <davep@lindenlab.com>2013-05-09 15:40:02 -0500
commitbe9f71d16660e37fb058ddf05f20e6a80a272862 (patch)
tree5c416e80224e213ac46a98284fa8ade610290974 /indra/newview/llviewerobjectlist.cpp
parent592586052c9f0b4a189e5ebdeecb737ecd2eed9c (diff)
MAINT-2647 Fix for some objects not rendering until first LoD switch/selection.
Diffstat (limited to 'indra/newview/llviewerobjectlist.cpp')
-rw-r--r--indra/newview/llviewerobjectlist.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index fa79ac07e6..66615657d8 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -2064,8 +2064,9 @@ void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port)
if (childp->mDrawable.notNull())
{
// Make the drawable visible again and set the drawable parent
- childp->mDrawable->setState(LLDrawable::CLEAR_INVISIBLE);
+ childp->mDrawable->clearState(LLDrawable::FORCE_INVISIBLE);
childp->setDrawableParent(objectp->mDrawable); // LLViewerObjectList::findOrphans()
+ gPipeline.markRebuild( childp->mDrawable, LLDrawable::REBUILD_ALL, TRUE );
}
// Make certain particles, icon and HUD aren't hidden