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authorDave Parks <davep@lindenlab.com>2022-11-29 09:15:02 -0600
committerDave Parks <davep@lindenlab.com>2022-11-29 09:15:02 -0600
commitb5db671f7c28eb2a9f9974df1c34cf8c025fb8cc (patch)
tree4e575a103f4d8cc8873e24840ad2dd6804ead093 /indra/newview/llviewerobjectlist.cpp
parent159d4f9cd0537cab5a87a873a172c571d02d4afc (diff)
SL-18682 WIP -- Add debug settings that aid in emulating low end hardware.
Diffstat (limited to 'indra/newview/llviewerobjectlist.cpp')
-rw-r--r--indra/newview/llviewerobjectlist.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 955979e605..dc0785f990 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -789,7 +789,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
max_value = llmin((S32) mObjects.size(), mCurLazyUpdateIndex + num_updates);
}
-
+#if 0
// Slam priorities for textures that we care about (hovered, selected, and focused)
// Hovered
// Assumes only one level deep of parenting
@@ -820,6 +820,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
}
} func;
LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func);
+#endif
// Iterate through some of the objects and lazy update their texture priorities
for (i = mCurLazyUpdateIndex; i < max_value; i++)