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authorDave Parks <davep@lindenlab.com>2013-05-09 15:40:02 -0500
committerDave Parks <davep@lindenlab.com>2013-05-09 15:40:02 -0500
commitb9bb95f8ae085f0d9aa1ba0dc6866d44762ad67b (patch)
treee23b159ce5e71fa5a050d5ac40ed812b47b8ca2a /indra/newview/llviewerobjectlist.cpp
parentd8f00dd1d1d40ec387583575149b1bf9bae79f32 (diff)
MAINT-2647 Fix for some objects not rendering until first LoD switch/selection.
Diffstat (limited to 'indra/newview/llviewerobjectlist.cpp')
-rwxr-xr-xindra/newview/llviewerobjectlist.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 11d34ad084..caacf26cb3 100755
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -2065,8 +2065,9 @@ void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port)
if (childp->mDrawable.notNull())
{
// Make the drawable visible again and set the drawable parent
- childp->mDrawable->setState(LLDrawable::CLEAR_INVISIBLE);
+ childp->mDrawable->clearState(LLDrawable::FORCE_INVISIBLE);
childp->setDrawableParent(objectp->mDrawable); // LLViewerObjectList::findOrphans()
+ gPipeline.markRebuild( childp->mDrawable, LLDrawable::REBUILD_ALL, TRUE );
}
// Make certain particles, icon and HUD aren't hidden