diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-03-29 10:53:22 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-03-29 10:53:22 -0400 |
commit | 783eb286a67e6f9ace5561073a16c9c1b7f1ade5 (patch) | |
tree | 1b4a6d5a81527202860d3cfc217c30d4e1a67880 /indra/newview/llviewerobjectlist.cpp | |
parent | f428d62c93f2cd2817e055fce7db49410e8324d6 (diff) | |
parent | 61657d2e7904ba7274a0ab5d451669d2ee7bb7cc (diff) |
merge
Diffstat (limited to 'indra/newview/llviewerobjectlist.cpp')
-rw-r--r-- | indra/newview/llviewerobjectlist.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 6347090f71..64a7b2166b 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -47,6 +47,7 @@ #include "llviewerwindow.h" #include "llnetmap.h" #include "llagent.h" +#include "llagentcamera.h" #include "pipeline.h" #include "llspatialpartition.h" #include "lltooltip.h" @@ -288,7 +289,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys, LLMemType mt(LLMemType::MTYPE_OBJECT_PROCESS_UPDATE); LLFastTimer t(FTM_PROCESS_OBJECTS); - LLVector3d camera_global = gAgent.getCameraPositionGlobal(); + LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); LLViewerObject *objectp; S32 num_objects; U32 local_id; @@ -614,7 +615,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent) } // Focused - objectp = gAgent.getFocusObject(); + objectp = gAgentCamera.getFocusObject(); if (objectp) { objectp->boostTexturePriority(); @@ -1209,7 +1210,7 @@ void LLViewerObjectList::generatePickList(LLCamera &camera) } // add all hud objects to pick list - LLVOAvatar* avatarp = gAgent.getAvatarObject(); + LLVOAvatarSelf* avatarp = gAgent.getAvatarObject(); if (avatarp) { for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin(); @@ -1281,7 +1282,7 @@ void LLViewerObjectList::renderPickList(const LLRect& screen_rect, BOOL pick_par gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE ); //fix for DEV-19335. Don't pick hud objects when customizing avatar (camera mode doesn't play nice with nametags). - if (!gAgent.cameraCustomizeAvatar()) + if (!gAgentCamera.cameraCustomizeAvatar()) { // render pickable ui elements, like names, etc. LLHUDObject::renderAllForSelect(); |