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author | Dave SIMmONs <simon@lindenlab.com> | 2010-11-12 12:24:15 -0800 |
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committer | Dave SIMmONs <simon@lindenlab.com> | 2010-11-12 12:24:15 -0800 |
commit | 187b21e6d22204e8989b1c7d5e75f8b7880dd79f (patch) | |
tree | 8f60e069433afa48fc9a20ecc165863a0108c1aa /indra/newview/llviewerobjectlist.cpp | |
parent | e3677f9ee2223cc13d12456e1eee4f7f9a90c474 (diff) | |
parent | 5b86f60a13f28f5978ff3a53371cb3bae7f0d837 (diff) |
Merge latest from lindenlab/viewer-development
Diffstat (limited to 'indra/newview/llviewerobjectlist.cpp')
-rw-r--r-- | indra/newview/llviewerobjectlist.cpp | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 0585805314..f5a32438cf 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -1289,34 +1289,6 @@ void LLViewerObjectList::generatePickList(LLCamera &camera) } } -void LLViewerObjectList::renderPickList(const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent) -{ - gRenderForSelect = TRUE; - - gPipeline.renderForSelect(mSelectPickList, render_transparent, screen_rect); - - // - // Render pass for selected objects - // - gGL.color4f(1,1,1,1); - gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE ); - - //fix for DEV-19335. Don't pick hud objects when customizing avatar (camera mode doesn't play nice with nametags). - if (!gAgentCamera.cameraCustomizeAvatar()) - { - // render pickable ui elements, like names, etc. - LLHUDObject::renderAllForSelect(); - } - - gGL.flush(); - LLVertexBuffer::unbind(); - - gRenderForSelect = FALSE; - - //llinfos << "Rendered " << count << " for select" << llendl; - //llinfos << "Took " << pick_timer.getElapsedTimeF32()*1000.f << "ms to pick" << llendl; -} - LLViewerObject *LLViewerObjectList::getSelectedObject(const U32 object_id) { std::set<LLViewerObject*>::iterator pick_it; |