summaryrefslogtreecommitdiff
path: root/indra/newview/llviewerobject.h
diff options
context:
space:
mode:
authorJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
committerJames Cook <james@lindenlab.com>2007-01-02 08:33:20 +0000
commit420b91db29485df39fd6e724e782c449158811cb (patch)
treeb471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/llviewerobject.h
Print done when done.
Diffstat (limited to 'indra/newview/llviewerobject.h')
-rw-r--r--indra/newview/llviewerobject.h626
1 files changed, 626 insertions, 0 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
new file mode 100644
index 0000000000..959c44abaa
--- /dev/null
+++ b/indra/newview/llviewerobject.h
@@ -0,0 +1,626 @@
+/**
+ * @file llviewerobject.h
+ * @brief Description of LLViewerObject class, which is the base class for most objects in the viewer.
+ *
+ * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#ifndef LL_LLVIEWEROBJECT_H
+#define LL_LLVIEWEROBJECT_H
+
+#include <map>
+
+#include "linked_lists.h"
+#include "llassetstorage.h"
+#include "lldarrayptr.h"
+#include "llhudtext.h"
+#include "llhudicon.h"
+#include "llinventory.h"
+#include "llmemory.h"
+#include "llprimitive.h"
+#include "lluuid.h"
+#include "llvoinventorylistener.h"
+#include "object_flags.h"
+#include "llquaternion.h"
+#include "v3dmath.h"
+#include "v3math.h"
+
+class LLAgent; // TODO: Get rid of this.
+class LLAudioSource;
+class LLAudioSourceVO;
+class LLBBox;
+class LLDataPacker;
+class LLColor4;
+class LLFrameTimer;
+class LLDrawable;
+class LLHost;
+class LLWorld;
+class LLNameValue;
+class LLNetMap;
+class LLMessageSystem;
+class LLPrimitive;
+class LLPipeline;
+class LLTextureEntry;
+class LLViewerImage;
+class LLViewerInventoryItem;
+class LLViewerObject;
+class LLViewerPartSourceScript;
+class LLViewerRegion;
+class LLViewerObjectMedia;
+class LLVOInventoryListener;
+
+typedef enum e_object_update_type
+{
+ OUT_FULL,
+ OUT_TERSE_IMPROVED,
+ OUT_FULL_COMPRESSED,
+ OUT_FULL_CACHED,
+} EObjectUpdateType;
+
+
+// callback typedef for inventory
+typedef void (*inventory_callback)(LLViewerObject*,
+ InventoryObjectList*,
+ S32 serial_num,
+ void*);
+
+// a small struct for keeping track of joints
+struct LLVOJointInfo
+{
+ EHavokJointType mJointType;
+ LLVector3 mPivot; // parent-frame
+ // whether the below an axis or anchor (and thus its frame)
+ // depends on the joint type:
+ // HINGE ==> axis=parent-frame
+ // P2P ==> anchor=child-frame
+ LLVector3 mAxisOrAnchor;
+};
+
+// for exporting textured materials from SL
+struct LLMaterialExportInfo
+{
+public:
+ LLMaterialExportInfo(S32 mat_index, S32 texture_index, LLColor4 color) :
+ mMaterialIndex(mat_index), mTextureIndex(texture_index), mColor(color) {};
+
+ S32 mMaterialIndex;
+ S32 mTextureIndex;
+ LLColor4 mColor;
+};
+
+//============================================================================
+
+class LLViewerObject : public LLPrimitive, public LLRefCount
+{
+protected:
+ virtual ~LLViewerObject(); // use unref()
+
+ // TomY: Provide for a list of extra parameter structures, mapped by structure name
+ struct ExtraParameter
+ {
+ BOOL in_use;
+ LLNetworkData *data;
+ };
+ std::map<U16, ExtraParameter*> mExtraParameterList;
+
+public:
+ typedef std::vector<LLPointer<LLViewerObject> > child_list_t;
+
+ LLViewerObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp);
+ MEM_TYPE_NEW(LLMemType::MTYPE_OBJECT);
+
+ virtual void markDead(); // Mark this object as dead, and clean up its references
+ BOOL isDead() const {return mDead;}
+ BOOL isOrphaned() const { return mOrphaned; }
+ BOOL isParticleSource() const;
+
+ static void initVOClasses();
+ static void cleanupVOClasses();
+
+ void addNVPair(const char* data);
+ BOOL removeNVPair(const char *name);
+ LLNameValue *getNVPair(const char *name) const; // null if no name value pair by that name
+
+ // Object create and update functions
+ virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+
+ // Types of media we can associate
+ enum { MEDIA_TYPE_NONE = 0, MEDIA_TYPE_WEB_PAGE = 1 };
+
+ // Return codes for processUpdateMessage
+ enum { MEDIA_URL_REMOVED = 0x1, MEDIA_URL_ADDED = 0x2, MEDIA_URL_UPDATED = 0x4 };
+
+ enum { CLICK_ACTION_TOUCH = 0, CLICK_ACTION_SIT = 1, CLICK_ACTION_BUY = 2 };
+
+ virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num,
+ const EObjectUpdateType update_type,
+ LLDataPacker *dp);
+
+
+ virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
+ BOOL onActiveList() const {return mOnActiveList;}
+ void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; }
+
+ virtual BOOL isAttachment() const { return FALSE; }
+ virtual BOOL isHUDAttachment() const { return FALSE; }
+ virtual void updateRadius() {};
+ virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius()
+
+ BOOL isJointChild() const { return mJointInfo ? TRUE : FALSE; }
+ EHavokJointType getJointType() const { return mJointInfo ? mJointInfo->mJointType : HJT_INVALID; }
+ // for jointed and other parent-relative hacks
+ LLViewerObject* getSubParent();
+ const LLViewerObject* getSubParent() const;
+
+ // Object visiblility and GPW functions
+ virtual void setPixelAreaAndAngle(LLAgent &agent); // Override to generate accurate apparent angle and area
+
+ virtual U32 getNumVertices() const;
+ virtual U32 getNumIndices() const;
+ S32 getNumFaces() const { return mNumFaces; }
+
+ // Graphical stuff for objects - maybe broken out into render class later?
+ virtual void updateTextures(LLAgent &agent);
+ virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object
+
+ virtual LLDrawable* createDrawable(LLPipeline *pipeline);
+ virtual BOOL updateGeometry(LLDrawable *drawable);
+ virtual BOOL updateLOD();
+ virtual BOOL setDrawableParent(LLDrawable* parentp);
+ virtual BOOL updateLighting(BOOL do_lighting) { return TRUE; };
+ F32 getRotTime() { return mRotTime; }
+ void resetRot();
+ void applyAngularVelocity(F32 dt);
+
+ void setLineWidthForWindowSize(S32 window_width);
+
+ static void increaseArrowLength(); // makes axis arrows for selections longer
+ static void decreaseArrowLength(); // makes axis arrows for selections shorter
+
+ // Accessor functions
+ LLViewerRegion* getRegion() const { return mRegionp; }
+
+ BOOL isSelected() const { return mUserSelected; }
+ void setSelected(BOOL sel) { mUserSelected = sel; mRotTime = 0.f;}
+
+ const LLUUID &getID() const { return mID; }
+ U32 getLocalID() const { return mLocalID; }
+ U32 getCRC() const { return mTotalCRC; }
+
+ virtual BOOL isFlexible() const { return false; }
+
+ // This method returns true if the object is over land owned by
+ // the agent.
+ BOOL isOverAgentOwnedLand() const;
+
+ // True if over land owned by group of which the agent is
+ // either officer or member.
+ BOOL isOverGroupOwnedLand() const;
+
+ /*
+ // This method will scan through this object, and then query the
+ // selection manager to see if the local agent probably has the
+ // ability to modify the object. Since this calls into the
+ // selection manager, you should avoid calling this method from
+ // there.
+ BOOL isProbablyModifiable() const;
+ */
+
+ virtual void setParent(LLViewerObject* parent);
+ virtual void addChild(LLViewerObject *childp);
+ virtual void removeChild(LLViewerObject *childp);
+ child_list_t& getChildren();
+ void addThisAndAllChildren(LLDynamicArray<LLViewerObject*>& objects);
+ void addThisAndNonJointChildren(LLDynamicArray<LLViewerObject*>& objects);
+ BOOL isChild(LLViewerObject *childp) const;
+ BOOL isSeat() const;
+
+
+ //detect if given line segment (in agent space) intersects with this viewer object.
+ //returns TRUE if intersection detected and moves end to the point of intersection
+ //closest to start.
+ virtual BOOL lineSegmentIntersect(const LLVector3& start, LLVector3& end) const;
+
+ const LLVector3d getPositionGlobal() const;
+ const LLVector3 &getPositionRegion() const;
+ const LLVector3 getPositionEdit() const;
+ const LLVector3 &getPositionAgent() const;
+ const LLVector3 getRenderPosition() const;
+
+ virtual const LLVector3 getPivotPositionAgent() const; // Usually = to getPositionAgent, unless like flex objects it's not
+
+ LLViewerObject* getRootEdit() const;
+
+ const LLQuaternion getRotationRegion() const;
+ const LLQuaternion getRotationEdit() const;
+ const LLQuaternion getRenderRotation() const;
+ virtual const LLMatrix4 getRenderMatrix() const;
+
+ void setPosition(const LLVector3 &pos, BOOL damped = FALSE);
+ void setPositionGlobal(const LLVector3d &position, BOOL damped = FALSE);
+ void setPositionRegion(const LLVector3 &position, BOOL damped = FALSE);
+ void setPositionEdit(const LLVector3 &position, BOOL damped = FALSE);
+ void setPositionAgent(const LLVector3 &pos_agent, BOOL damped = FALSE);
+ void setPositionParent(const LLVector3 &pos_parent, BOOL damped = FALSE);
+ void setPositionAbsoluteGlobal( const LLVector3d &pos_global, BOOL damped = FALSE );
+ void sendPositionUpdate() const;
+
+ virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const { return xform->getWorldMatrix(); }
+
+ inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE);
+ inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE);
+ void sendRotationUpdate() const;
+
+ /*virtual*/ void setNumTEs(const U8 num_tes);
+ /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
+ /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
+ S32 setTETextureCore(const U8 te, const LLUUID& uuid, LLHost host);
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
+ /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
+ /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
+ /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
+ /*virtual*/ S32 setTEOffset(const U8 te, const F32 s, const F32 t);
+ /*virtual*/ S32 setTEOffsetS(const U8 te, const F32 s);
+ /*virtual*/ S32 setTEOffsetT(const U8 te, const F32 t);
+ /*virtual*/ S32 setTERotation(const U8 te, const F32 r);
+ /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump );
+ /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen );
+ /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny );
+ /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright );
+ /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags );
+ /*virtual*/ BOOL setMaterial(const U8 material);
+ virtual void setTEImage(const U8 te, LLViewerImage *imagep); // Not derived from LLPrimitive
+ LLViewerImage *getTEImage(const U8 te) const;
+
+ S32 getFaceIndexOffset() { return mFaceIndexOffset; }
+
+ void fitFaceTexture(const U8 face);
+ void sendTEUpdate() const; // Sends packed representation of all texture entry information
+
+ virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE);
+ void sendScaleUpdate();
+
+ void sendShapeUpdate();
+
+ U8 getState() { return mState; }
+
+ F32 getAppAngle() const { return mAppAngle; }
+ F32 getMaxScale() const;
+ F32 getMidScale() const;
+ F32 getMinScale() const;
+
+ // Owner id is this object's owner
+ void setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags);
+ void adjustAudioGain(const F32 gain);
+ void clearAttachedSound() { mAudioSourcep = NULL; }
+
+ // Create if necessary
+ LLAudioSource *getAudioSource(const LLUUID& owner_id);
+
+ U8 getMediaType() const;
+ void setMediaType(U8 media_type);
+
+ const LLString& getMediaURL() const;
+ void setMediaURL(const LLString& media_url);
+
+ BOOL getMediaPassedWhitelist() const;
+ void setMediaPassedWhitelist(BOOL passed);
+
+ void sendMaterialUpdate() const;
+
+ void setCanSelect(BOOL canSelect);
+
+ void setDebugText(const std::string &utf8text);
+ void setIcon(LLViewerImage* icon_image);
+ void clearIcon();
+
+ void markForUpdate(BOOL priority);
+ void updateVolume(const LLVolumeParams& volume_params);
+ virtual void updateSpatialExtents(LLVector3& min, LLVector3& max);
+
+ LLBBox getBoundingBoxAgent() const;
+
+ void updatePositionCaches() const; // Update the global and region position caches from the object (and parent's) xform.
+ void updateText(); // update text label position
+ virtual void updateDrawable(BOOL force_damped); // force updates on static objects
+
+ void setDrawableState(U32 state, BOOL recursive = TRUE);
+ void clearDrawableState(U32 state, BOOL recursive = TRUE);
+
+ // Called when the drawable shifts
+ virtual void onShift(const LLVector3 &shift_vector) { }
+
+ //////////////////////////////////////
+ //
+ // Inventory methods
+ //
+
+ // This function is called when someone is interested in a viewer
+ // object's inventory. The callback is called as soon as the
+ // viewer object has the inventory stored locally.
+ void registerInventoryListener(LLVOInventoryListener* listener, void* user_data);
+ void removeInventoryListener(LLVOInventoryListener* listener);
+ BOOL isInventoryPending() { return mInventoryPending; }
+ void clearInventoryListeners();
+ void requestInventory();
+ static void processTaskInv(LLMessageSystem* msg, void** user_data);
+ void removeInventory(const LLUUID& item_id);
+
+ // The updateInventory() call potentially calls into the selection
+ // manager, so do no call updateInventory() from the selection
+ // manager until we have better iterators.
+ void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
+ LLInventoryObject* getInventoryObject(const LLUUID& item_id);
+ void getInventoryContents(InventoryObjectList& objects);
+ LLInventoryObject* getInventoryRoot();
+ LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id);
+ S16 getInventorySerial() const { return mInventorySerialNum; }
+
+ // This function will make sure that we refresh the inventory.
+ void dirtyInventory();
+ BOOL isInventoryDirty() { return mInventoryDirty; }
+
+ // save a script, which involves removing the old one, and rezzing
+ // in the new one. This method should be called with the asset id
+ // of the new and old script AFTER the bytecode has been saved.
+ void saveScript(const LLViewerInventoryItem* item, BOOL active, bool is_new);
+
+ // move an inventory item out of the task and into agent
+ // inventory. This operation is based on messaging. No permissions
+ // checks are made on the viewer - the server will double check.
+ void moveInventory(const LLUUID& agent_folder, const LLUUID& item_id);
+
+ // Find the number of instances of this object's inventory that are of the given type
+ S32 countInventoryContents( LLAssetType::EType type );
+
+ BOOL permAnyOwner() const;
+ BOOL permYouOwner() const;
+ BOOL permGroupOwner() const;
+ BOOL permOwnerModify() const;
+ BOOL permModify() const;
+ BOOL permCopy() const;
+ BOOL permMove() const;
+ BOOL permTransfer() const;
+ inline BOOL usePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
+ inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); }
+ inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); }
+ inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); }
+ inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); }
+ inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); }
+ inline BOOL flagCastShadows() const { return ((mFlags & FLAGS_CAST_SHADOWS) != 0); }
+ inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); }
+ inline BOOL flagTemporary() const { return ((mFlags & FLAGS_TEMPORARY) != 0); }
+ inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); }
+ inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); }
+ inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); }
+ inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); }
+
+ // Does "open" object menu item apply?
+ BOOL allowOpen() const;
+
+ void setClickAction(U8 action) { mClickAction = action; }
+ U8 getClickAction() const { return mClickAction; }
+ bool specialHoverCursor() const; // does it have a special hover cursor?
+
+ void setRegion(LLViewerRegion *regionp);
+ virtual void updateRegion(LLViewerRegion *regionp) {}
+
+ void updateFlags();
+ BOOL setFlags(U32 flag, BOOL state);
+
+ virtual void dump() const;
+ static U32 getNumZombieObjects() { return sNumZombieObjects; }
+
+ void printNameValuePairs() const;
+
+ virtual S32 getLOD() const { return 3; }
+
+ virtual LLNetworkData* getParameterEntry(U16 param_type) const;
+ virtual bool setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin);
+ virtual BOOL getParameterEntryInUse(U16 param_type) const;
+ virtual bool setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin);
+ // Called when a parameter is changed
+ virtual void parameterChanged(U16 param_type, bool local_origin);
+ virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
+
+ friend class LLViewerObjectList;
+ friend class LLViewerMediaList;
+
+private:
+ ExtraParameter* createNewParameterEntry(U16 param_type);
+ ExtraParameter* getExtraParameterEntry(U16 param_type) const;
+ ExtraParameter* getExtraParameterEntryCreate(U16 param_type);
+ bool unpackParameterEntry(U16 param_type, LLDataPacker *dp);
+
+public:
+ //
+ // Viewer-side only types - use the LL_PCODE_APP mask.
+ //
+ typedef enum e_vo_types
+ {
+ LL_VO_CLOUDS = LL_PCODE_APP | 0x20,
+ LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30,
+ LL_VO_STARS = LL_PCODE_APP | 0x40,
+ LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50,
+ LL_VO_SKY = LL_PCODE_APP | 0x60,
+ LL_VO_WATER = LL_PCODE_APP | 0x70,
+ LL_VO_GROUND = LL_PCODE_APP | 0x80,
+ LL_VO_PART_GROUP = LL_PCODE_APP | 0x90,
+ LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xa0,
+ } EVOType;
+
+ child_list_t mChildList;
+ LLUUID mID;
+
+ // unique within region, not unique across regions
+ // Local ID = 0 is not used
+ U32 mLocalID;
+
+ // Last total CRC received from sim, used for caching
+ U32 mTotalCRC;
+
+ LLPointer<LLViewerImage> *mTEImages;
+
+ // Selection, picking and rendering variables
+ U32 mGLName; // GL "name" used by selection code
+ BOOL mbCanSelect; // true if user can select this object by clicking
+
+ // Grabbed from UPDATE_FLAGS
+ U32 mFlags;
+
+ // Pipeline classes
+ LLPointer<LLDrawable> mDrawable;
+
+ // Band-aid to select object after all creation initialization is done
+ BOOL mCreateSelected;
+
+ // Replace textures with web pages on this object while drawing
+ BOOL mRenderMedia;
+
+ // In bits
+ S32 mBestUpdatePrecision;
+
+ // TODO: Make all this stuff private. JC
+ LLPointer<LLHUDText> mText;
+ LLPointer<LLHUDIcon> mIcon;
+
+ static BOOL sUseSharedDrawables;
+
+protected:
+ // delete an item in the inventory, but don't tell the
+ // server. This is used internally by remove, update, and
+ // savescript.
+ void deleteInventoryItem(const LLUUID& item_id);
+
+ // do the update/caching logic. called by saveScript and
+ // updateInventory.
+ void doUpdateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
+
+
+ static LLViewerObject *createObject(const LLUUID &id, LLPCode pcode, LLViewerRegion *regionp);
+
+ BOOL setData(const U8 *datap, const U32 data_size);
+
+ //////////////////////////
+ //
+ // inventory functionality
+ //
+
+ static void processTaskInvFile(void** user_data, S32 error_code);
+ void loadTaskInvFile(const char* filename);
+ void doInventoryCallback();
+
+ BOOL isOnMap();
+
+ void unpackParticleSource(const S32 block_num, const LLUUID& owner_id);
+ void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id);
+
+private:
+ void setNameValueList(char* list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string
+ void deleteTEImages(); // correctly deletes list of images
+
+protected:
+ typedef std::map<char *, LLNameValue *> name_value_map_t;
+ name_value_map_t mNameValuePairs; // Any name-value pairs stored by script
+
+ F64 mLastInterpUpdateSecs; // Last update for purposes of interpolation
+ F64 mLastMessageUpdateSecs; // Last update from a message from the simulator
+
+ // extra data sent from the sim...currently only used for tree species info
+ U8* mData;
+
+ LLPointer<LLViewerPartSourceScript> mPartSourcep; // Particle source associated with this object.
+ LLAudioSourceVO *mAudioSourcep;
+
+ F32 mAppAngle; // Apparent visual arc in degrees
+ F32 mPixelArea; // Apparent area in pixels
+
+ // This is the object's inventory from the viewer's perspective.
+ InventoryObjectList* mInventory;
+ class LLInventoryCallbackInfo
+ {
+ public:
+ ~LLInventoryCallbackInfo();
+ LLVOInventoryListener* mListener;
+ void* mInventoryData;
+ };
+ LLLinkedList<LLInventoryCallbackInfo> mInventoryCallbacks;
+ S16 mInventorySerialNum;
+
+ LLViewerRegion *mRegionp; // Region that this object belongs to.
+ BOOL mInventoryPending;
+ BOOL mInventoryDirty;
+ BOOL mDead;
+ BOOL mOrphaned; // This is an orphaned child
+ BOOL mUserSelected; // Cached user select information
+ BOOL mOnActiveList;
+ BOOL mOnMap; // On the map.
+ BOOL mStatic; // Object doesn't move.
+ S32 mFaceIndexOffset; // offset into drawable's faces, zero except in special cases
+ S32 mNumFaces;
+
+ S32 mLastUpdateFrame; // frames in which an object had last moved for smart coalescing of drawables
+ // (child objects not moving relative to parent)
+
+ F32 mTimeDilation; // Time dilation sent with the object.
+ F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega)
+ LLQuaternion mLastRot; // last rotation received from the simulator
+
+ LLVOJointInfo* mJointInfo;
+ U8 mState; // legacy
+ LLViewerObjectMedia* mMedia; // NULL if no media associated
+ U8 mClickAction;
+
+ static U32 sNumZombieObjects; // Objects which are dead, but not deleted
+
+ static BOOL sMapDebug; // Map render mode
+ static LLColor4 sEditSelectColor;
+ static LLColor4 sNoEditSelectColor;
+ static F32 sCurrentPulse;
+ static BOOL sPulseEnabled;
+
+ static S32 sAxisArrowLength;
+
+ // These two caches are only correct for non-parented objects right now!
+ mutable LLVector3 mPositionRegion;
+ mutable LLVector3 mPositionAgent;
+
+private:
+ static S32 sNumObjects;
+};
+
+
+///////////////////
+//
+// Inlines
+//
+//
+
+inline void LLViewerObject::setRotation(const LLQuaternion& quat, BOOL damped)
+{
+ LLPrimitive::setRotation(quat);
+ setChanged(ROTATED | SILHOUETTE);
+ updateDrawable(damped);
+}
+
+inline void LLViewerObject::setRotation(const F32 x, const F32 y, const F32 z, BOOL damped)
+{
+ LLPrimitive::setRotation(x, y, z);
+ setChanged(ROTATED | SILHOUETTE);
+ updateDrawable(damped);
+}
+
+class LLViewerObjectMedia
+{
+public:
+ LLViewerObjectMedia() : mMediaURL(), mPassedWhitelist(FALSE), mMediaType(0) { }
+
+ LLString mMediaURL; // for web pages on surfaces, one per prim
+ BOOL mPassedWhitelist; // user has OK'd display
+ U8 mMediaType; // see LLTextureEntry::WEB_PAGE, etc.
+};
+
+#endif