diff options
author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-30 13:15:36 +0100 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-30 13:15:36 +0100 |
commit | 61774546f0b260c18c5308143a9c3d02a5e5245e (patch) | |
tree | 4566b4f91c2e02956143647067ae642570bb907a /indra/newview/llviewermessage.cpp | |
parent | ccd5b9e2f3f1139814a63d9db03c3671c249930c (diff) | |
parent | e1517318c58d6796b5566d5cf96c02474fd7376e (diff) |
HUGE merge from viewer-trunk. Many conflicts resolved.
Diffstat (limited to 'indra/newview/llviewermessage.cpp')
-rw-r--r-- | indra/newview/llviewermessage.cpp | 83 |
1 files changed, 42 insertions, 41 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 0bfcfe1720..1901c6e959 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -51,6 +51,7 @@ #include "mean_collision_data.h" #include "llagent.h" +#include "llagentcamera.h" #include "llcallingcard.h" //#include "llfirstuse.h" #include "llfloaterbuycurrency.h" @@ -869,9 +870,9 @@ bool check_offer_throttle(const std::string& from_name, bool check_only) } } -void open_inventory_offer(const std::vector<LLUUID>& items, const std::string& from_name) +void open_inventory_offer(const uuid_vec_t& items, const std::string& from_name) { - for (std::vector<LLUUID>::const_iterator item_iter = items.begin(); + for (uuid_vec_t::const_iterator item_iter = items.begin(); item_iter != items.end(); ++item_iter) { @@ -1262,8 +1263,8 @@ bool LLOfferInfo::inventory_offer_callback(const LLSD& notification, const LLSD& // Disabled logging to old chat floater to fix crash in group notices - EXT-4149 // LLFloaterChat::addChatHistory(chat); - LLInventoryFetchComboObserver::folder_ref_t folders; - LLInventoryFetchComboObserver::item_ref_t items; + uuid_vec_t folders; + uuid_vec_t items; items.push_back(mObjectID); LLDiscardAgentOffer* discard_agent_offer; discard_agent_offer = new LLDiscardAgentOffer(mFolderID, mObjectID); @@ -2843,8 +2844,8 @@ public: LLInventoryModel::cat_array_t land_cats; LLInventoryModel::item_array_t land_items; - folder_ref_t::iterator it = mCompleteFolders.begin(); - folder_ref_t::iterator end = mCompleteFolders.end(); + uuid_vec_t::iterator it = mCompleteFolders.begin(); + uuid_vec_t::iterator end = mCompleteFolders.end(); for(; it != end; ++it) { gInventory.collectDescendentsIf( @@ -2905,7 +2906,7 @@ BOOL LLPostTeleportNotifiers::tick() if ( gAgent.getTeleportState() == LLAgent::TELEPORT_NONE ) { // get callingcards and landmarks available to the user arriving. - LLInventoryFetchDescendentsObserver::folder_ref_t folders; + uuid_vec_t folders; const LLUUID callingcard_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CALLINGCARD); if(callingcard_id.notNull()) folders.push_back(callingcard_id); @@ -2945,6 +2946,9 @@ void process_teleport_finish(LLMessageSystem* msg, void**) LL_WARNS("Messaging") << "Got teleport notification for wrong agent!" << LL_ENDL; return; } + + // Teleport is finished; it can't be cancelled now. + gViewerWindow->setProgressCancelButtonVisible(FALSE); // Do teleport effect for where you're leaving // VEFFECT: TeleportStart @@ -2990,18 +2994,18 @@ void process_teleport_finish(LLMessageSystem* msg, void**) /* // send camera update to new region - gAgent.updateCamera(); + gAgentCamera.updateCamera(); // likewise make sure the camera is behind the avatar - gAgent.resetView(TRUE); + gAgentCamera.resetView(TRUE); LLVector3 shift_vector = regionp->getPosRegionFromGlobal(gAgent.getRegion()->getOriginGlobal()); gAgent.setRegion(regionp); gObjectList.shiftObjects(shift_vector); - if (gAgent.getAvatarObject()) + if (isAgentAvatarValid()) { - gAgent.getAvatarObject()->clearChatText(); - gAgent.slamLookAt(look_at); + gAgentAvatarp->clearChatText(); + gAgentCamera.slamLookAt(look_at); } gAgent.setPositionAgent(pos); gAssetStorage->setUpstream(sim); @@ -3080,8 +3084,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) std::string version_channel; msg->getString("SimData", "ChannelVersion", version_channel); - LLVOAvatar* avatarp = gAgent.getAvatarObject(); - if (!avatarp) + if (!isAgentAvatarValid()) { // Could happen if you were immediately god-teleported away on login, // maybe other cases. Continue, but warn. @@ -3125,9 +3128,9 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) if( is_teleport ) { // Force the camera back onto the agent, don't animate. - gAgent.setFocusOnAvatar(TRUE, FALSE); - gAgent.slamLookAt(look_at); - gAgent.updateCamera(); + gAgentCamera.setFocusOnAvatar(TRUE, FALSE); + gAgentCamera.slamLookAt(look_at); + gAgentCamera.updateCamera(); gAgent.setTeleportState( LLAgent::TELEPORT_START_ARRIVAL ); @@ -3135,7 +3138,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) // know what you look like. gAgent.sendAgentSetAppearance(); - if (avatarp) + if (isAgentAvatarValid()) { // Chat the "back" SLURL. (DEV-4907) @@ -3148,9 +3151,9 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) LLNotificationsUtil::add("SystemMessageTip", args); // Set the new position - avatarp->setPositionAgent(agent_pos); - avatarp->clearChat(); - avatarp->slamPosition(); + gAgentAvatarp->setPositionAgent(agent_pos); + gAgentAvatarp->clearChat(); + gAgentAvatarp->slamPosition(); } } else @@ -3176,7 +3179,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) global_agent_pos[1] += y; look_at = (LLVector3)beacon_pos - global_agent_pos; look_at.normVec(); - gAgent.slamLookAt(look_at); + gAgentCamera.slamLookAt(look_at); } } @@ -3210,9 +3213,9 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**) gAgent.clearBusy(); } - if (avatarp) + if (isAgentAvatarValid()) { - avatarp->mFootPlane.clearVec(); + gAgentAvatarp->mFootPlane.clearVec(); } // send walk-vs-run status @@ -3354,7 +3357,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable) LLQuaternion body_rotation = gAgent.getFrameAgent().getQuaternion(); LLQuaternion head_rotation = gAgent.getHeadRotation(); - camera_pos_agent = gAgent.getCameraPositionAgent(); + camera_pos_agent = gAgentCamera.getCameraPositionAgent(); render_state = gAgent.getRenderState(); @@ -3478,7 +3481,7 @@ void send_agent_update(BOOL force_send, BOOL send_reliable) msg->addVector3Fast(_PREHASH_CameraAtAxis, LLViewerCamera::getInstance()->getAtAxis()); msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis()); msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis()); - msg->addF32Fast(_PREHASH_Far, gAgent.mDrawDistance); + msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); msg->addU32Fast(_PREHASH_ControlFlags, control_flags); @@ -4029,7 +4032,7 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data) //clear animation flags avatarp = (LLVOAvatar *)gObjectList.findObject(uuid); - if (!avatarp) + if (!isAgentAvatarValid()) { // no agent by this ID...error? LL_WARNS("Messaging") << "Received animation state for unknown avatar" << uuid << LL_ENDL; @@ -4115,7 +4118,7 @@ void process_avatar_appearance(LLMessageSystem *mesgsys, void **user_data) mesgsys->getUUIDFast(_PREHASH_Sender, _PREHASH_ID, uuid); LLVOAvatar* avatarp = (LLVOAvatar *)gObjectList.findObject(uuid); - if( avatarp ) + if (avatarp) { avatarp->processAvatarAppearance( mesgsys ); } @@ -4130,7 +4133,7 @@ void process_camera_constraint(LLMessageSystem *mesgsys, void **user_data) LLVector4 cameraCollidePlane; mesgsys->getVector4Fast(_PREHASH_CameraCollidePlane, _PREHASH_Plane, cameraCollidePlane); - gAgent.setCameraCollidePlane(cameraCollidePlane); + gAgentCamera.setCameraCollidePlane(cameraCollidePlane); } void near_sit_object(BOOL success, void *data) @@ -4163,20 +4166,18 @@ void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data) BOOL force_mouselook; mesgsys->getBOOLFast(_PREHASH_SitTransform, _PREHASH_ForceMouselook, force_mouselook); - LLVOAvatar* avatar = gAgent.getAvatarObject(); - - if (avatar && dist_vec_squared(camera_eye, camera_at) > 0.0001f) + if (isAgentAvatarValid() && dist_vec_squared(camera_eye, camera_at) > 0.0001f) { - gAgent.setSitCamera(sitObjectID, camera_eye, camera_at); + gAgentCamera.setSitCamera(sitObjectID, camera_eye, camera_at); } - gAgent.setForceMouselook(force_mouselook); + gAgentCamera.setForceMouselook(force_mouselook); LLViewerObject* object = gObjectList.findObject(sitObjectID); if (object) { LLVector3 sit_spot = object->getPositionAgent() + (sitPosition * object->getRotation()); - if (!use_autopilot || (avatar && avatar->isSitting() && avatar->getRoot() == object->getRoot())) + if (!use_autopilot || isAgentAvatarValid() && gAgentAvatarp->isSitting() && gAgentAvatarp->getRoot() == object->getRoot()) { //we're already sitting on this object, so don't autopilot } @@ -5221,9 +5222,9 @@ void container_inventory_arrived(LLViewerObject* object, void* data) { LL_DEBUGS("Messaging") << "container_inventory_arrived()" << LL_ENDL; - if( gAgent.cameraMouselook() ) + if( gAgentCamera.cameraMouselook() ) { - gAgent.changeCameraToDefault(); + gAgentCamera.changeCameraToDefault(); } LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(); @@ -5448,13 +5449,13 @@ void process_teleport_local(LLMessageSystem *msg,void**) } gAgent.setPositionAgent(pos); - gAgent.slamLookAt(look_at); + gAgentCamera.slamLookAt(look_at); // likewise make sure the camera is behind the avatar - gAgent.resetView(TRUE, TRUE); + gAgentCamera.resetView(TRUE, TRUE); // send camera update to new region - gAgent.updateCamera(); + gAgentCamera.updateCamera(); send_agent_update(TRUE, TRUE); @@ -5588,7 +5589,7 @@ void handle_lure(const LLUUID& invitee) } // Prompt for a message to the invited user. -void handle_lure(const std::vector<LLUUID>& ids) +void handle_lure(const uuid_vec_t& ids) { LLSD edit_args; edit_args["REGION"] = gAgent.getRegion()->getName(); |