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authorBrad Payne (Vir Linden) <vir@lindenlab.com>2018-01-22 22:08:06 +0000
committerBrad Payne (Vir Linden) <vir@lindenlab.com>2018-01-22 22:08:06 +0000
commit26add5700d88338b94ce891892948998b0468131 (patch)
tree592c0295c96f3b48f9c75a0c0452709abe305bd3 /indra/newview/llviewermessage.cpp
parentcddb530b4de1521f59261dd53498e49a4050191b (diff)
MAINT-8159 - animation state management during link/unlink commands
Diffstat (limited to 'indra/newview/llviewermessage.cpp')
-rw-r--r--indra/newview/llviewermessage.cpp36
1 files changed, 0 insertions, 36 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 31eda85828..29fb5dcd53 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -5116,42 +5116,6 @@ void process_object_animation(LLMessageSystem *mesgsys, void **user_data)
S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_AnimationList);
LL_DEBUGS("AnimatedObjects") << "processing object animation requests, num_blocks " << num_blocks << LL_ENDL;
-#if 1
- // Here we go into skinned mode once, the first time we get an
- // animation request, and then stay there. This is probably the
- // normally desired behavior.
- if (!avatarp->mPlaying)
- {
- avatarp->mPlaying = true;
- if (!avatarp->mRootVolp->isAnySelected())
- {
- avatarp->updateVolumeGeom();
- avatarp->mRootVolp->recursiveMarkForUpdate(TRUE);
- }
- }
-#else// AXON REMOVE BEFORE RELEASE?
- // In this block we switch back into static mode when no animations are
- // playing. This is mostly useful for debugging.
- if (num_blocks > 0 && !avatarp->mPlaying)
- {
- avatarp->mPlaying = true;
- if (!avatarp->mRootVolp->isAnySelected())
- {
- avatarp->updateVolumeGeom();
- avatarp->mRootVolp->recursiveMarkForUpdate(TRUE);
- }
- }
- else if (num_blocks == 0 && avatarp->mPlaying)
- {
- avatarp->mPlaying = false;
- if (!avatarp->mRootVolp->isAnySelected())
- {
- avatarp->updateVolumeGeom();
- avatarp->mRootVolp->recursiveMarkForUpdate(TRUE);
- }
- }
-#endif
-
volp->mObjectSignaledAnimations.clear();
for( S32 i = 0; i < num_blocks; i++ )