diff options
author | Erik Kundiman <erik@megapahit.org> | 2025-03-06 09:36:23 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2025-03-06 09:36:23 +0800 |
commit | d13a43c74f9c7e450f87edab0bcd9db39ee7c56e (patch) | |
tree | d40e4e3c1f5ce0cf80b11b2d03568c48cfc5e88f /indra/newview/llviewermessage.cpp | |
parent | 5bf93b728ca7c671b6b812e753a40dcdb55b5d0d (diff) | |
parent | aa060ae56c62869bb1d0f590e9a6eb681aabcefc (diff) |
Merge remote-tracking branch 'secondlife/release/2025.03' into 2025.03
Diffstat (limited to 'indra/newview/llviewermessage.cpp')
-rw-r--r-- | indra/newview/llviewermessage.cpp | 35 |
1 files changed, 33 insertions, 2 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 1d4828fd33..5fd820f91d 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3147,7 +3147,9 @@ void send_agent_update(bool force_send, bool send_reliable) LL_PROFILE_ZONE_SCOPED; llassert(!gCubeSnapshot); - if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE) + LLAgent::ETeleportState tp_state = gAgent.getTeleportState(); + if (tp_state != LLAgent::TELEPORT_NONE + && tp_state != LLAgent::TELEPORT_ARRIVING) { // We don't care if they want to send an agent update, they're not allowed // until the target simulator is ready to receive them @@ -3322,7 +3324,36 @@ void send_agent_update(bool force_send, bool send_reliable) msg->addVector3Fast(_PREHASH_CameraAtAxis, camera_at); msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis()); msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis()); - msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); + + static F32 last_draw_disatance_step = 1024; + if (tp_state == LLAgent::TELEPORT_ARRIVING || LLStartUp::getStartupState() < STATE_MISC) + { + // Inform interest list, prioritize closer area. + // Reason: currently server doesn't distance sort attachments, by restricting range + // we reduce the number of attachments sent to the viewer, thus prioritizing + // closer ones. + // Todo: revise and remove once server gets distance sorting. + last_draw_disatance_step = llmax((F32)(gAgentCamera.mDrawDistance / 2.f), 50.f); + msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step); + } + else if (last_draw_disatance_step < gAgentCamera.mDrawDistance) + { + static LLFrameTimer last_step_time; + if (last_step_time.getElapsedTimeF32() > 1.f) + { + // gradually increase draw distance + // Idealy this should be not per second, but based on how loaded + // mesh thread is, but hopefully this is temporary. + last_step_time.reset(); + F32 step = gAgentCamera.mDrawDistance * 0.1f; + last_draw_disatance_step = llmin(last_draw_disatance_step + step, gAgentCamera.mDrawDistance); + } + msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step); + } + else + { + msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); + } msg->addU32Fast(_PREHASH_ControlFlags, control_flags); |