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authorRunitaiLinden <davep@lindenlab.com>2024-04-30 17:26:48 -0500
committerRunitaiLinden <davep@lindenlab.com>2024-04-30 17:26:48 -0500
commit5e2bac01cb6e8d3de3cc0e496d94a729e4740247 (patch)
treef7e89dbe873397078ba5a2232f1ef24a0f17f909 /indra/newview/llviewermenu.cpp
parent66ccc1ed836948aa5d26b1ce0fcc1ae799e792a7 (diff)
#1357 GLTF Export Prototype
Diffstat (limited to 'indra/newview/llviewermenu.cpp')
-rw-r--r--indra/newview/llviewermenu.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index c1a8c5df9e..fcda8fa767 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -7980,7 +7980,7 @@ class LLAdvancedClickHDRIPreview: public view_listener_t
};
-class LLAdvancedClickGLTFScenePreview : public view_listener_t
+class LLAdvancedClickGLTFOpen: public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
@@ -7990,6 +7990,16 @@ class LLAdvancedClickGLTFScenePreview : public view_listener_t
}
};
+class LLAdvancedClickGLTFSaveAs : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ // open personal lighting floater when previewing an HDRI (keeps HDRI from implicitly unloading when opening build tools)
+ LL::GLTFSceneManager::instance().saveAs();
+ return true;
+ }
+};
+
// these are used in the gl menus to set control values that require shader recompilation
class LLToggleShaderControl : public view_listener_t
{
@@ -9637,7 +9647,8 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile");
view_listener_t::addMenu(new LLAdvancedClickRenderBenchmark(), "Advanced.ClickRenderBenchmark");
view_listener_t::addMenu(new LLAdvancedClickHDRIPreview(), "Advanced.ClickHDRIPreview");
- view_listener_t::addMenu(new LLAdvancedClickGLTFScenePreview(), "Advanced.ClickGLTFScenePreview");
+ view_listener_t::addMenu(new LLAdvancedClickGLTFOpen(), "Advanced.ClickGLTFOpen");
+ view_listener_t::addMenu(new LLAdvancedClickGLTFSaveAs(), "Advanced.ClickGLTFSaveAs");
view_listener_t::addMenu(new LLAdvancedPurgeShaderCache(), "Advanced.ClearShaderCache");
view_listener_t::addMenu(new LLAdvancedRebuildTerrain(), "Advanced.RebuildTerrain");