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authorRunitaiLinden <davep@lindenlab.com>2024-04-30 21:57:42 -0500
committerRunitaiLinden <davep@lindenlab.com>2024-04-30 21:57:42 -0500
commit170765fd3505410dced83b342f87030fd9151e35 (patch)
treef3665586f2d731a04bf645bc1155bbddc6c5f7e8 /indra/newview/llviewermenu.cpp
parent5e2bac01cb6e8d3de3cc0e496d94a729e4740247 (diff)
#1357 Proof of concept on decomposing a GLTF scene into its component parts
Diffstat (limited to 'indra/newview/llviewermenu.cpp')
-rw-r--r--indra/newview/llviewermenu.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index fcda8fa767..631e1b57d9 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -8000,6 +8000,16 @@ class LLAdvancedClickGLTFSaveAs : public view_listener_t
}
};
+class LLAdvancedClickGLTFDecompose : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ // open personal lighting floater when previewing an HDRI (keeps HDRI from implicitly unloading when opening build tools)
+ LL::GLTFSceneManager::instance().decomposeSelection();
+ return true;
+ }
+};
+
// these are used in the gl menus to set control values that require shader recompilation
class LLToggleShaderControl : public view_listener_t
{
@@ -9649,6 +9659,7 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedClickHDRIPreview(), "Advanced.ClickHDRIPreview");
view_listener_t::addMenu(new LLAdvancedClickGLTFOpen(), "Advanced.ClickGLTFOpen");
view_listener_t::addMenu(new LLAdvancedClickGLTFSaveAs(), "Advanced.ClickGLTFSaveAs");
+ view_listener_t::addMenu(new LLAdvancedClickGLTFDecompose(), "Advanced.ClickGLTFDecompose");
view_listener_t::addMenu(new LLAdvancedPurgeShaderCache(), "Advanced.ClearShaderCache");
view_listener_t::addMenu(new LLAdvancedRebuildTerrain(), "Advanced.RebuildTerrain");