diff options
author | Richard Linden <none@none> | 2014-02-19 12:32:08 -0800 |
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committer | Richard Linden <none@none> | 2014-02-19 12:32:08 -0800 |
commit | ef591d280eb3c5bae7da20540ad4cbb30858d0aa (patch) | |
tree | ff387e884e25eaa8a47adff4110ce02edfe67387 /indra/newview/llviewermediafocus.cpp | |
parent | ce7e19d33a74e89059c2196da9c439d0eb9b21c1 (diff) | |
parent | 6661628d5c68855ddffc54a3f2578f93ada84de1 (diff) |
Merge with release
Diffstat (limited to 'indra/newview/llviewermediafocus.cpp')
-rwxr-xr-x | indra/newview/llviewermediafocus.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/indra/newview/llviewermediafocus.cpp b/indra/newview/llviewermediafocus.cpp index 297906803b..aa019dfdd8 100755 --- a/indra/newview/llviewermediafocus.cpp +++ b/indra/newview/llviewermediafocus.cpp @@ -108,7 +108,7 @@ void LLViewerMediaFocus::setFocusFace(LLPointer<LLViewerObject> objectp, S32 fac else { // This should never happen. - llwarns << "Can't find media entry for focused face" << llendl; + LL_WARNS() << "Can't find media entry for focused face" << LL_ENDL; } media_impl->focus(true); @@ -223,7 +223,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 aspect_ratio = getBBoxAspectRatio(bbox, normal, &height, &width, &depth); F32 camera_aspect = LLViewerCamera::getInstance()->getAspect(); - lldebugs << "normal = " << normal << ", aspect_ratio = " << aspect_ratio << ", camera_aspect = " << camera_aspect << llendl; + LL_DEBUGS() << "normal = " << normal << ", aspect_ratio = " << aspect_ratio << ", camera_aspect = " << camera_aspect << LL_ENDL; // We will normally use the side of the volume aligned with the short side of the screen (i.e. the height for // a screen in a landscape aspect ratio), however there is an edge case where the aspect ratio of the object is @@ -241,14 +241,14 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect()); distance = width * 0.5 * padding_factor / tan(angle_of_view * 0.5f ); - lldebugs << "using width (" << width << "), angle_of_view = " << angle_of_view << ", distance = " << distance << llendl; + LL_DEBUGS() << "using width (" << width << "), angle_of_view = " << angle_of_view << ", distance = " << distance << LL_ENDL; } else { angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView()); distance = height * 0.5 * padding_factor / tan(angle_of_view * 0.5f ); - lldebugs << "using height (" << height << "), angle_of_view = " << angle_of_view << ", distance = " << distance << llendl; + LL_DEBUGS() << "using height (" << height << "), angle_of_view = " << angle_of_view << ", distance = " << distance << LL_ENDL; } distance += depth * 0.5; @@ -452,7 +452,7 @@ F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& F32 dot1 = 0.f; F32 dot2 = 0.f; - lldebugs << "bounding box local size = " << bbox_max << ", local_normal = " << local_normal << llendl; + LL_DEBUGS() << "bounding box local size = " << bbox_max << ", local_normal = " << local_normal << LL_ENDL; // The largest component of the localized normal vector is the depth component // meaning that the other two are the legs of the rectangle. @@ -465,21 +465,21 @@ F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& if(XgtY && XgtZ) { - lldebugs << "x component of normal is longest, using y and z" << llendl; + LL_DEBUGS() << "x component of normal is longest, using y and z" << LL_ENDL; comp1.mV[VY] = bbox_max.mV[VY]; comp2.mV[VZ] = bbox_max.mV[VZ]; *depth = bbox_max.mV[VX]; } else if(!XgtY && YgtZ) { - lldebugs << "y component of normal is longest, using x and z" << llendl; + LL_DEBUGS() << "y component of normal is longest, using x and z" << LL_ENDL; comp1.mV[VX] = bbox_max.mV[VX]; comp2.mV[VZ] = bbox_max.mV[VZ]; *depth = bbox_max.mV[VY]; } else { - lldebugs << "z component of normal is longest, using x and y" << llendl; + LL_DEBUGS() << "z component of normal is longest, using x and y" << LL_ENDL; comp1.mV[VX] = bbox_max.mV[VX]; comp2.mV[VY] = bbox_max.mV[VY]; *depth = bbox_max.mV[VZ]; @@ -493,19 +493,19 @@ F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& *height = comp1.length(); *width = comp2.length(); - lldebugs << "comp1 = " << comp1 << ", height = " << *height << llendl; - lldebugs << "comp2 = " << comp2 << ", width = " << *width << llendl; + LL_DEBUGS() << "comp1 = " << comp1 << ", height = " << *height << LL_ENDL; + LL_DEBUGS() << "comp2 = " << comp2 << ", width = " << *width << LL_ENDL; } else { *height = comp2.length(); *width = comp1.length(); - lldebugs << "comp2 = " << comp2 << ", height = " << *height << llendl; - lldebugs << "comp1 = " << comp1 << ", width = " << *width << llendl; + LL_DEBUGS() << "comp2 = " << comp2 << ", height = " << *height << LL_ENDL; + LL_DEBUGS() << "comp1 = " << comp1 << ", width = " << *width << LL_ENDL; } - lldebugs << "returning " << (*width / *height) << llendl; + LL_DEBUGS() << "returning " << (*width / *height) << LL_ENDL; // Return the aspect ratio. return *width / *height; @@ -560,7 +560,7 @@ void LLViewerMediaFocus::focusZoomOnMedia(LLUUID media_id) if(normal.isNull()) { // If that didn't work, use the inverse of the camera "look at" axis, which should keep the camera pointed in the same direction. -// llinfos << "approximate face normal invalid, using camera direction." << llendl; +// LL_INFOS() << "approximate face normal invalid, using camera direction." << LL_ENDL; normal = LLViewerCamera::getInstance()->getAtAxis(); normal *= (F32)-1.0f; } |