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author | Vadim Savchuk <vsavchuk@productengine.com> | 2010-08-09 16:15:59 +0300 |
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committer | Vadim Savchuk <vsavchuk@productengine.com> | 2010-08-09 16:15:59 +0300 |
commit | fcc19791b3ffc1e65de77c20d7fa441bf3c4f1ad (patch) | |
tree | 0f56493307da5ef59cafbe19fca1a43c0bb17ed6 /indra/newview/llviewermedia.cpp | |
parent | c187fdcf1fbac21cb7292d6269023eae83cb6847 (diff) | |
parent | c70b05082f7175a43f0957fabcba1f0a2581471c (diff) |
Merge from default branch
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/llviewermedia.cpp')
-rw-r--r-- | indra/newview/llviewermedia.cpp | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 34e30b3ccd..44d9bb1373 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -3053,20 +3053,25 @@ void LLViewerMediaImpl::calculateInterest() // Calculate distance from the avatar, for use in the proximity calculation. mProximityDistance = 0.0f; + mProximityCamera = 0.0f; if(!mObjectList.empty()) { // Just use the first object in the list. We could go through the list and find the closest object, but this should work well enough. std::list< LLVOVolume* >::iterator iter = mObjectList.begin() ; LLVOVolume* objp = *iter ; llassert_always(objp != NULL) ; + + // The distance calculation is invalid for HUD attachments -- leave both mProximityDistance and mProximityCamera at 0 for them. + if(!objp->isHUDAttachment()) + { + LLVector3d obj_global = objp->getPositionGlobal() ; + LLVector3d agent_global = gAgent.getPositionGlobal() ; + LLVector3d global_delta = agent_global - obj_global ; + mProximityDistance = global_delta.magVecSquared(); // use distance-squared because it's cheaper and sorts the same. - LLVector3d obj_global = objp->getPositionGlobal() ; - LLVector3d agent_global = gAgent.getPositionGlobal() ; - LLVector3d global_delta = agent_global - obj_global ; - mProximityDistance = global_delta.magVecSquared(); // use distance-squared because it's cheaper and sorts the same. - - LLVector3d camera_delta = gAgentCamera.getCameraPositionGlobal() - obj_global; - mProximityCamera = camera_delta.magVec(); + LLVector3d camera_delta = gAgentCamera.getCameraPositionGlobal() - obj_global; + mProximityCamera = camera_delta.magVec(); + } } if(mNeedsMuteCheck) |