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authorRichard Linden <none@none>2010-08-12 10:12:52 -0700
committerRichard Linden <none@none>2010-08-12 10:12:52 -0700
commit41fe9750c82605ccfbaf8f9b0f08b9068de702d3 (patch)
treed0e6bbffa926edff4d70d87bbf030bf28cd6953a /indra/newview/llviewermedia.cpp
parent73f1f43b8bd9ae1c3bc7f96d652c30d772da113b (diff)
parent73952a37ed7a11331154f2f68050286722ec96da (diff)
Automated merge with http://10.1.4.28:8000/
Diffstat (limited to 'indra/newview/llviewermedia.cpp')
-rw-r--r--indra/newview/llviewermedia.cpp19
1 files changed, 12 insertions, 7 deletions
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 7a17bfeb46..d89ee13b95 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -3072,20 +3072,25 @@ void LLViewerMediaImpl::calculateInterest()
// Calculate distance from the avatar, for use in the proximity calculation.
mProximityDistance = 0.0f;
+ mProximityCamera = 0.0f;
if(!mObjectList.empty())
{
// Just use the first object in the list. We could go through the list and find the closest object, but this should work well enough.
std::list< LLVOVolume* >::iterator iter = mObjectList.begin() ;
LLVOVolume* objp = *iter ;
llassert_always(objp != NULL) ;
+
+ // The distance calculation is invalid for HUD attachments -- leave both mProximityDistance and mProximityCamera at 0 for them.
+ if(!objp->isHUDAttachment())
+ {
+ LLVector3d obj_global = objp->getPositionGlobal() ;
+ LLVector3d agent_global = gAgent.getPositionGlobal() ;
+ LLVector3d global_delta = agent_global - obj_global ;
+ mProximityDistance = global_delta.magVecSquared(); // use distance-squared because it's cheaper and sorts the same.
- LLVector3d obj_global = objp->getPositionGlobal() ;
- LLVector3d agent_global = gAgent.getPositionGlobal() ;
- LLVector3d global_delta = agent_global - obj_global ;
- mProximityDistance = global_delta.magVecSquared(); // use distance-squared because it's cheaper and sorts the same.
-
- LLVector3d camera_delta = gAgentCamera.getCameraPositionGlobal() - obj_global;
- mProximityCamera = camera_delta.magVec();
+ LLVector3d camera_delta = gAgentCamera.getCameraPositionGlobal() - obj_global;
+ mProximityCamera = camera_delta.magVec();
+ }
}
if(mNeedsMuteCheck)