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authorcallum <none@none>2011-06-09 13:48:35 -0700
committercallum <none@none>2011-06-09 13:48:35 -0700
commit7847c8941f8c78ab7cdef65aadf4dfccf645bbf3 (patch)
tree53520e9d1fed5dc69d820e6c520eb77f16ab93df /indra/newview/llviewermedia.cpp
parent86470d3889436017264a69d57fb2060a591955f4 (diff)
EXP-676 FIX As a web developer, I want to access information about the current state of the SL client, such as avatar location
Diffstat (limited to 'indra/newview/llviewermedia.cpp')
-rw-r--r--indra/newview/llviewermedia.cpp69
1 files changed, 34 insertions, 35 deletions
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 1e53274cd6..b94da4b64c 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -2349,43 +2349,42 @@ void LLViewerMediaImpl::updateJavascriptObject()
if ( mMediaSource )
{
// flag to expose this information to internal browser or not.
- bool expose_javascript_object = gSavedSettings.getBOOL("BrowserEnableJSObject");
- mMediaSource->jsExposeObjectEvent( expose_javascript_object );
+ bool enable = gSavedSettings.getBOOL("BrowserEnableJSObject");
+ mMediaSource->jsEnableObject( enable );
- // indicate if the values we have are valid (currently do this blanket-fashion for
- // everything depending on whether you are logged in or not - this may require a
- // more granular approach once variables are added that ARE valid before login
+ // these values are only menaingful after login so don't set them before
bool logged_in = LLLoginInstance::getInstance()->authSuccess();
- mMediaSource->jsValuesValidEvent( logged_in );
-
- // current location within a region
- LLVector3 agent_pos = gAgent.getPositionAgent();
- double x = agent_pos.mV[ VX ];
- double y = agent_pos.mV[ VY ];
- double z = agent_pos.mV[ VZ ];
- mMediaSource->jsAgentLocationEvent( x, y, z );
-
- // current location within the grid
- LLVector3d agent_pos_global = gAgent.getLastPositionGlobal();
- double global_x = agent_pos_global.mdV[ VX ];
- double global_y = agent_pos_global.mdV[ VY ];
- double global_z = agent_pos_global.mdV[ VZ ];
- mMediaSource->jsAgentGlobalLocationEvent( global_x, global_y, global_z );
-
- // current agent orientation
- double rotation = atan2( gAgent.getAtAxis().mV[VX], gAgent.getAtAxis().mV[VY] );
- double angle = rotation * RAD_TO_DEG;
- if ( angle < 0.0f ) angle = 360.0f + angle; // TODO: has to be a better way to get orientation!
- mMediaSource->jsAgentOrientationEvent( angle );
-
- // current region agent is in
- std::string region_name("");
- LLViewerRegion* region = gAgent.getRegion();
- if ( region )
- {
- region_name = region->getName();
- };
- mMediaSource->jsAgentRegionEvent( region_name );
+ if ( logged_in )
+ {
+ // current location within a region
+ LLVector3 agent_pos = gAgent.getPositionAgent();
+ double x = agent_pos.mV[ VX ];
+ double y = agent_pos.mV[ VY ];
+ double z = agent_pos.mV[ VZ ];
+ mMediaSource->jsAgentLocationEvent( x, y, z );
+
+ // current location within the grid
+ LLVector3d agent_pos_global = gAgent.getLastPositionGlobal();
+ double global_x = agent_pos_global.mdV[ VX ];
+ double global_y = agent_pos_global.mdV[ VY ];
+ double global_z = agent_pos_global.mdV[ VZ ];
+ mMediaSource->jsAgentGlobalLocationEvent( global_x, global_y, global_z );
+
+ // current agent orientation
+ double rotation = atan2( gAgent.getAtAxis().mV[VX], gAgent.getAtAxis().mV[VY] );
+ double angle = rotation * RAD_TO_DEG;
+ if ( angle < 0.0f ) angle = 360.0f + angle; // TODO: has to be a better way to get orientation!
+ mMediaSource->jsAgentOrientationEvent( angle );
+
+ // current region agent is in
+ std::string region_name("");
+ LLViewerRegion* region = gAgent.getRegion();
+ if ( region )
+ {
+ region_name = region->getName();
+ };
+ mMediaSource->jsAgentRegionEvent( region_name );
+ }
// language code the viewer is set to
mMediaSource->jsAgentLanguageEvent( LLUI::getLanguage() );