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authorDave Parks <davep@lindenlab.com>2011-11-08 17:46:43 -0600
committerDave Parks <davep@lindenlab.com>2011-11-08 17:46:43 -0600
commitdb7924681d629f48f939e7d4cc55d588aa93c344 (patch)
treeb6ba99c462b1574bcc366db1807ba0b593c66e17 /indra/newview/llviewerjointmesh.h
parent0d568ce9f0522eaa21a12fa5fae31f80c59bd947 (diff)
SH-24114 Remove unused vectorization code (outdated/unused with SSE2 requirement and llvetor4a et al)
Diffstat (limited to 'indra/newview/llviewerjointmesh.h')
-rw-r--r--indra/newview/llviewerjointmesh.h19
1 files changed, 3 insertions, 16 deletions
diff --git a/indra/newview/llviewerjointmesh.h b/indra/newview/llviewerjointmesh.h
index cab1205d61..0191f0cae8 100644
--- a/indra/newview/llviewerjointmesh.h
+++ b/indra/newview/llviewerjointmesh.h
@@ -143,23 +143,10 @@ public:
/*virtual*/ BOOL isAnimatable() const { return FALSE; }
- static void updateVectorize(); // Update globals when settings variables change
-
private:
- // Avatar vertex skinning is a significant performance issue on computers
- // with avatar vertex programs turned off (for example, most Macs). We
- // therefore have custom versions that use SIMD instructions.
- //
- // These functions require compiler options for SSE2, SSE, or neither, and
- // hence are contained in separate individual .cpp files. JC
- static void updateGeometryOriginal(LLFace* face, LLPolyMesh* mesh);
- // generic vector code, used for Altivec
- static void updateGeometryVectorized(LLFace* face, LLPolyMesh* mesh);
- static void updateGeometrySSE(LLFace* face, LLPolyMesh* mesh);
- static void updateGeometrySSE2(LLFace* face, LLPolyMesh* mesh);
-
- // Use a fuction pointer to indicate which version we are running.
- static void (*sUpdateGeometryFunc)(LLFace* face, LLPolyMesh* mesh);
+
+ //copy mesh into given face's vertex buffer, applying current animation pose
+ static void updateGeometry(LLFace* face, LLPolyMesh* mesh);
private:
// Allocate skin data