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author | Steven Bennetts <steve@lindenlab.com> | 2008-06-27 21:02:01 +0000 |
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committer | Steven Bennetts <steve@lindenlab.com> | 2008-06-27 21:02:01 +0000 |
commit | 926ea0b39afd04cab469ca17b28f95ebf969e669 (patch) | |
tree | 40d5653e19160f72e7a0b80fadb9bdb93ef3575c /indra/newview/llviewerjoint.h | |
parent | 41877d457ab9542dca22b99f3eddb1bfcfe7c1d6 (diff) |
QAR-669 1.20 Viewer RC11
QAR-648 1.20 Viewer RC10
merge Branch_1-20-Viewer-2 -r 88724:90511 -> release
Diffstat (limited to 'indra/newview/llviewerjoint.h')
-rw-r--r-- | indra/newview/llviewerjoint.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llviewerjoint.h b/indra/newview/llviewerjoint.h index 605f40979b..07d1f4c235 100644 --- a/indra/newview/llviewerjoint.h +++ b/indra/newview/llviewerjoint.h @@ -60,7 +60,12 @@ public: // Primarily for debugging and character setup // Derived classes may add text/graphic output. // Draw skeleton graphic for debugging and character setup - virtual void renderSkeleton(BOOL recursive=TRUE); + void renderSkeleton(BOOL recursive=TRUE); // debug only (unused) + + // Draws a bone graphic to the parent joint. + // Derived classes may add text/graphic output. + // Called by renderSkeleton(). + void drawBone(); // debug only (unused) // Render character hierarchy. // Traverses the entire joint hierarchy, setting up @@ -68,11 +73,6 @@ public: // Derived classes may add text/graphic output. virtual U32 render( F32 pixelArea, BOOL first_pass = TRUE ); // Returns triangle count - // Draws a bone graphic to the parent joint. - // Derived classes may add text/graphic output. - // Called by renderSkeleton(). - virtual void drawBone(); - // Returns true if this object is transparent. // This is used to determine in which order to draw objects. virtual BOOL isTransparent(); @@ -127,7 +127,7 @@ public: virtual void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area); virtual void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE); virtual BOOL updateLOD(F32 pixel_area, BOOL activate); - virtual void updateGeometry(); + virtual void updateJointGeometry(); virtual void dump(); void setVisible( BOOL visible, BOOL recursive ); |