diff options
author | simon <none@none> | 2013-04-11 16:18:34 -0700 |
---|---|---|
committer | simon <none@none> | 2013-04-11 16:18:34 -0700 |
commit | b42b7897233df17eb0f37af2ada9070dbb075eeb (patch) | |
tree | 5d83e305bf3afac18dec414335fe248be3aaedef /indra/newview/llviewerjoint.cpp | |
parent | c262cb15d38cdf344b6e1ca755e611b02d3db79d (diff) | |
parent | c7bab8ab8b25249d1f8f87746b50fce4820f542a (diff) |
Merge in downstream code (chui fixes, materials)
Diffstat (limited to 'indra/newview/llviewerjoint.cpp')
-rw-r--r-- | indra/newview/llviewerjoint.cpp | 473 |
1 files changed, 13 insertions, 460 deletions
diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp index a907f102f8..e46299f9d2 100644 --- a/indra/newview/llviewerjoint.cpp +++ b/indra/newview/llviewerjoint.cpp @@ -35,50 +35,26 @@ #include "llrender.h" #include "llmath.h" #include "llglheaders.h" -#include "llrendersphere.h" #include "llvoavatar.h" #include "pipeline.h" -#define DEFAULT_LOD 0.0f - -const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64; - -//----------------------------------------------------------------------------- -// Static Data -//----------------------------------------------------------------------------- -BOOL LLViewerJoint::sDisableLOD = FALSE; +static const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64; //----------------------------------------------------------------------------- // LLViewerJoint() -// Class Constructor +// Class Constructors //----------------------------------------------------------------------------- -LLViewerJoint::LLViewerJoint() - : LLJoint() -{ - init(); -} +LLViewerJoint::LLViewerJoint() : + LLAvatarJoint() +{ } +LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) : + LLAvatarJoint(name, parent) +{ } -//----------------------------------------------------------------------------- -// LLViewerJoint() -// Class Constructor -//----------------------------------------------------------------------------- -LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) - : LLJoint(name, parent) -{ - init(); -} - - -void LLViewerJoint::init() -{ - mValid = FALSE; - mComponents = SC_JOINT | SC_BONE | SC_AXES; - mMinPixelArea = DEFAULT_LOD; - mPickName = PN_DEFAULT; - mVisible = TRUE; - mMeshID = 0; -} +LLViewerJoint::LLViewerJoint(S32 joint_num) : + LLAvatarJoint(joint_num) +{ } //----------------------------------------------------------------------------- @@ -89,154 +65,6 @@ LLViewerJoint::~LLViewerJoint() { } - -//-------------------------------------------------------------------- -// setValid() -//-------------------------------------------------------------------- -void LLViewerJoint::setValid( BOOL valid, BOOL recursive ) -{ - //---------------------------------------------------------------- - // set visibility for this joint - //---------------------------------------------------------------- - mValid = valid; - - //---------------------------------------------------------------- - // set visibility for children - //---------------------------------------------------------------- - if (recursive) - { - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->setValid(valid, TRUE); - } - } - -} - -//-------------------------------------------------------------------- -// renderSkeleton() -// DEBUG (UNUSED) -//-------------------------------------------------------------------- -// void LLViewerJoint::renderSkeleton(BOOL recursive) -// { -// F32 nc = 0.57735f; - -// //---------------------------------------------------------------- -// // push matrix stack -// //---------------------------------------------------------------- -// gGL.pushMatrix(); - -// //---------------------------------------------------------------- -// // render the bone to my parent -// //---------------------------------------------------------------- -// if (mComponents & SC_BONE) -// { -// drawBone(); -// } - -// //---------------------------------------------------------------- -// // offset to joint position and -// // rotate to our orientation -// //---------------------------------------------------------------- -// gGL.loadIdentity(); -// gGL.multMatrix( &getWorldMatrix().mMatrix[0][0] ); - -// //---------------------------------------------------------------- -// // render joint axes -// //---------------------------------------------------------------- -// if (mComponents & SC_AXES) -// { -// gGL.begin(LLRender::LINES); -// gGL.color3f( 1.0f, 0.0f, 0.0f ); -// gGL.vertex3f( 0.0f, 0.0f, 0.0f ); -// gGL.vertex3f( 0.1f, 0.0f, 0.0f ); - -// gGL.color3f( 0.0f, 1.0f, 0.0f ); -// gGL.vertex3f( 0.0f, 0.0f, 0.0f ); -// gGL.vertex3f( 0.0f, 0.1f, 0.0f ); - -// gGL.color3f( 0.0f, 0.0f, 1.0f ); -// gGL.vertex3f( 0.0f, 0.0f, 0.0f ); -// gGL.vertex3f( 0.0f, 0.0f, 0.1f ); -// gGL.end(); -// } - -// //---------------------------------------------------------------- -// // render the joint graphic -// //---------------------------------------------------------------- -// if (mComponents & SC_JOINT) -// { -// gGL.color3f( 1.0f, 1.0f, 0.0f ); - -// gGL.begin(LLRender::TRIANGLES); - -// // joint top half -// glNormal3f(nc, nc, nc); -// gGL.vertex3f(0.0f, 0.0f, 0.05f); -// gGL.vertex3f(0.05f, 0.0f, 0.0f); -// gGL.vertex3f(0.0f, 0.05f, 0.0f); - -// glNormal3f(-nc, nc, nc); -// gGL.vertex3f(0.0f, 0.0f, 0.05f); -// gGL.vertex3f(0.0f, 0.05f, 0.0f); -// gGL.vertex3f(-0.05f, 0.0f, 0.0f); - -// glNormal3f(-nc, -nc, nc); -// gGL.vertex3f(0.0f, 0.0f, 0.05f); -// gGL.vertex3f(-0.05f, 0.0f, 0.0f); -// gGL.vertex3f(0.0f, -0.05f, 0.0f); - -// glNormal3f(nc, -nc, nc); -// gGL.vertex3f(0.0f, 0.0f, 0.05f); -// gGL.vertex3f(0.0f, -0.05f, 0.0f); -// gGL.vertex3f(0.05f, 0.0f, 0.0f); - -// // joint bottom half -// glNormal3f(nc, nc, -nc); -// gGL.vertex3f(0.0f, 0.0f, -0.05f); -// gGL.vertex3f(0.0f, 0.05f, 0.0f); -// gGL.vertex3f(0.05f, 0.0f, 0.0f); - -// glNormal3f(-nc, nc, -nc); -// gGL.vertex3f(0.0f, 0.0f, -0.05f); -// gGL.vertex3f(-0.05f, 0.0f, 0.0f); -// gGL.vertex3f(0.0f, 0.05f, 0.0f); - -// glNormal3f(-nc, -nc, -nc); -// gGL.vertex3f(0.0f, 0.0f, -0.05f); -// gGL.vertex3f(0.0f, -0.05f, 0.0f); -// gGL.vertex3f(-0.05f, 0.0f, 0.0f); - -// glNormal3f(nc, -nc, -nc); -// gGL.vertex3f(0.0f, 0.0f, -0.05f); -// gGL.vertex3f(0.05f, 0.0f, 0.0f); -// gGL.vertex3f(0.0f, -0.05f, 0.0f); - -// gGL.end(); -// } - -// //---------------------------------------------------------------- -// // render children -// //---------------------------------------------------------------- -// if (recursive) -// { -// for (child_list_t::iterator iter = mChildren.begin(); -// iter != mChildren.end(); ++iter) -// { -// LLViewerJoint* joint = (LLViewerJoint*)(*iter); -// joint->renderSkeleton(); -// } -// } - -// //---------------------------------------------------------------- -// // pop matrix stack -// //---------------------------------------------------------------- -// gGL.popMatrix(); -// } - - //-------------------------------------------------------------------- // render() //-------------------------------------------------------------------- @@ -317,13 +145,13 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) for (child_list_t::iterator iter = mChildren.begin(); iter != mChildren.end(); ++iter) { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); + LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter); F32 jointLOD = joint->getLOD(); if (pixelArea >= jointLOD || sDisableLOD) { triangle_count += joint->render( pixelArea, TRUE, is_dummy ); - if (jointLOD != DEFAULT_LOD) + if (jointLOD != DEFAULT_AVATAR_JOINT_LOD) { break; } @@ -333,72 +161,6 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) return triangle_count; } - -//-------------------------------------------------------------------- -// drawBone() -// DEBUG (UNUSED) -//-------------------------------------------------------------------- -// void LLViewerJoint::drawBone() -// { -// if ( mParent == NULL ) -// return; - -// F32 boneSize = 0.02f; - -// // rotate to point to child (bone direction) -// gGL.pushMatrix(); - -// LLVector3 boneX = getPosition(); -// F32 length = boneX.normVec(); - -// LLVector3 boneZ(1.0f, 0.0f, 1.0f); - -// LLVector3 boneY = boneZ % boneX; -// boneY.normVec(); - -// boneZ = boneX % boneY; - -// LLMatrix4 rotateMat; -// rotateMat.setFwdRow( boneX ); -// rotateMat.setLeftRow( boneY ); -// rotateMat.setUpRow( boneZ ); -// gGL.multMatrix( &rotateMat.mMatrix[0][0] ); - -// // render the bone -// gGL.color3f( 0.5f, 0.5f, 0.0f ); - -// gGL.begin(LLRender::TRIANGLES); - -// gGL.vertex3f( length, 0.0f, 0.0f); -// gGL.vertex3f( 0.0f, boneSize, 0.0f); -// gGL.vertex3f( 0.0f, 0.0f, boneSize); - -// gGL.vertex3f( length, 0.0f, 0.0f); -// gGL.vertex3f( 0.0f, 0.0f, -boneSize); -// gGL.vertex3f( 0.0f, boneSize, 0.0f); - -// gGL.vertex3f( length, 0.0f, 0.0f); -// gGL.vertex3f( 0.0f, -boneSize, 0.0f); -// gGL.vertex3f( 0.0f, 0.0f, -boneSize); - -// gGL.vertex3f( length, 0.0f, 0.0f); -// gGL.vertex3f( 0.0f, 0.0f, boneSize); -// gGL.vertex3f( 0.0f, -boneSize, 0.0f); - -// gGL.end(); - -// // restore matrix -// gGL.popMatrix(); -// } - -//-------------------------------------------------------------------- -// isTransparent() -//-------------------------------------------------------------------- -BOOL LLViewerJoint::isTransparent() -{ - return FALSE; -} - //-------------------------------------------------------------------- // drawShape() //-------------------------------------------------------------------- @@ -407,213 +169,4 @@ U32 LLViewerJoint::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) return 0; } -//-------------------------------------------------------------------- -// setSkeletonComponents() -//-------------------------------------------------------------------- -void LLViewerJoint::setSkeletonComponents( U32 comp, BOOL recursive ) -{ - mComponents = comp; - if (recursive) - { - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->setSkeletonComponents(comp, recursive); - } - } -} - -void LLViewerJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area) -{ - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->updateFaceSizes(num_vertices, num_indices, pixel_area); - } -} - -void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update) -{ - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->updateFaceData(face, pixel_area, damp_wind, terse_update); - } -} - -void LLViewerJoint::updateJointGeometry() -{ - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->updateJointGeometry(); - } -} - - -BOOL LLViewerJoint::updateLOD(F32 pixel_area, BOOL activate) -{ - BOOL lod_changed = FALSE; - BOOL found_lod = FALSE; - - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - F32 jointLOD = joint->getLOD(); - - if (found_lod || jointLOD == DEFAULT_LOD) - { - // we've already found a joint to enable, so enable the rest as alternatives - lod_changed |= joint->updateLOD(pixel_area, TRUE); - } - else - { - if (pixel_area >= jointLOD || sDisableLOD) - { - lod_changed |= joint->updateLOD(pixel_area, TRUE); - found_lod = TRUE; - } - else - { - lod_changed |= joint->updateLOD(pixel_area, FALSE); - } - } - } - return lod_changed; -} - -void LLViewerJoint::dump() -{ - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->dump(); - } -} - -void LLViewerJoint::setVisible(BOOL visible, BOOL recursive) -{ - mVisible = visible; - - if (recursive) - { - for (child_list_t::iterator iter = mChildren.begin(); - iter != mChildren.end(); ++iter) - { - LLViewerJoint* joint = (LLViewerJoint*)(*iter); - joint->setVisible(visible, recursive); - } - } -} - - -void LLViewerJoint::setMeshesToChildren() -{ - removeAllChildren(); - for (std::vector<LLViewerJointMesh*>::iterator iter = mMeshParts.begin(); - iter != mMeshParts.end(); iter++) - { - addChild((LLViewerJointMesh *) *iter); - } -} -//----------------------------------------------------------------------------- -// LLViewerJointCollisionVolume() -//----------------------------------------------------------------------------- - -LLViewerJointCollisionVolume::LLViewerJointCollisionVolume() -{ - mUpdateXform = FALSE; -} - -LLViewerJointCollisionVolume::LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent) : LLViewerJoint(name, parent) -{ - -} - -void LLViewerJointCollisionVolume::renderCollision() -{ - updateWorldMatrix(); - - gGL.pushMatrix(); - gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] ); - - gGL.diffuseColor3f( 0.f, 0.f, 1.f ); - - gGL.begin(LLRender::LINES); - - LLVector3 v[] = - { - LLVector3(1,0,0), - LLVector3(-1,0,0), - LLVector3(0,1,0), - LLVector3(0,-1,0), - - LLVector3(0,0,-1), - LLVector3(0,0,1), - }; - - //sides - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[2].mV); - - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[3].mV); - - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[2].mV); - - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[3].mV); - - - //top - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[4].mV); - - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[4].mV); - - gGL.vertex3fv(v[2].mV); - gGL.vertex3fv(v[4].mV); - - gGL.vertex3fv(v[3].mV); - gGL.vertex3fv(v[4].mV); - - - //bottom - gGL.vertex3fv(v[0].mV); - gGL.vertex3fv(v[5].mV); - - gGL.vertex3fv(v[1].mV); - gGL.vertex3fv(v[5].mV); - - gGL.vertex3fv(v[2].mV); - gGL.vertex3fv(v[5].mV); - - gGL.vertex3fv(v[3].mV); - gGL.vertex3fv(v[5].mV); - - gGL.end(); - - gGL.popMatrix(); -} - -LLVector3 LLViewerJointCollisionVolume::getVolumePos(LLVector3 &offset) -{ - mUpdateXform = TRUE; - - LLVector3 result = offset; - result.scaleVec(getScale()); - result.rotVec(getWorldRotation()); - result += getWorldPosition(); - - return result; -} - // End |