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authorandreykproductengine <andreykproductengine@lindenlab.com>2019-09-27 15:25:47 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-06-23 14:48:03 +0300
commitb12cf6696348520556cf70f96e0562776479fe70 (patch)
tree165673737083ce3c5beebbd2cc64d78598851851 /indra/newview/llviewerinput.h
parent2532a2ee9ee9003e2c6b72f8da19979a9e3dd2f6 (diff)
SL-6109 Small reorganisation
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+/**
+ * @file llviewerinput.h
+ * @brief LLViewerInput class header file
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVIEWERINPUT_H
+#define LL_LLVIEWERINPUT_H
+
+#include "llkeyboard.h" // For EKeystate
+#include "llinitparam.h"
+
+const S32 MAX_NAMED_FUNCTIONS = 100;
+const S32 MAX_KEY_BINDINGS = 128; // was 60
+
+class LLNamedFunction
+{
+public:
+ LLNamedFunction() : mFunction(NULL) { };
+ ~LLNamedFunction() { };
+
+ std::string mName;
+ LLKeyFunc mFunction;
+};
+
+class LLKeyboardBinding
+{
+public:
+ KEY mKey;
+ MASK mMask;
+ bool mIgnoreMask; // whether CTRL/ALT/SHIFT should be checked
+
+ LLKeyFunc mFunction;
+};
+
+class LLMouseBinding
+{
+public:
+ EMouseClickType mMouse;
+ MASK mMask;
+ bool mIgnoreMask; // whether CTRL/ALT/SHIFT should be checked
+
+ LLKeyFunc mFunction;
+};
+
+
+typedef enum e_keyboard_mode
+{
+ MODE_FIRST_PERSON,
+ MODE_THIRD_PERSON,
+ MODE_EDIT,
+ MODE_EDIT_AVATAR,
+ MODE_SITTING,
+ MODE_COUNT
+} EKeyboardMode;
+
+class LLWindow;
+
+void bind_keyboard_functions();
+
+class LLViewerInput
+{
+public:
+ struct KeyBinding : public LLInitParam::Block<KeyBinding>
+ {
+ Mandatory<std::string> key,
+ mask,
+ command;
+ Optional<std::string> mouse; // Note, not mandatory for the sake of backward campatibility
+ Optional<bool> ignore;
+
+ KeyBinding();
+ };
+
+ struct KeyMode : public LLInitParam::Block<KeyMode>
+ {
+ Multiple<KeyBinding> bindings;
+
+ KeyMode();
+ };
+
+ struct Keys : public LLInitParam::Block<Keys>
+ {
+ Optional<KeyMode> first_person,
+ third_person,
+ edit,
+ sitting,
+ edit_avatar;
+
+ Keys();
+ };
+
+ LLViewerInput();
+
+ BOOL handleKey(KEY key, MASK mask, BOOL repeated);
+ BOOL handleKeyUp(KEY key, MASK mask);
+
+ S32 loadBindingsXML(const std::string& filename); // returns number bound, 0 on error
+ EKeyboardMode getMode() const;
+
+ BOOL modeFromString(const std::string& string, S32 *mode) const; // False on failure
+ BOOL mouseFromString(const std::string& string, EMouseClickType *mode) const;// False on failure
+
+ bool scanKey(KEY key,
+ BOOL key_down,
+ BOOL key_up,
+ BOOL key_level) const;
+
+ // handleMouse() records state, scanMouse() goes through states, scanMouse(click) processes individual saved states after UI is done with them
+ BOOL handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down);
+ void scanMouse();
+
+private:
+ bool scanKey(const LLKeyboardBinding* binding,
+ S32 binding_count,
+ KEY key,
+ MASK mask,
+ BOOL key_down,
+ BOOL key_up,
+ BOOL key_level,
+ bool repeat) const;
+
+ enum EMouseState
+ {
+ MOUSE_STATE_DOWN, // key down this frame
+ MOUSE_STATE_CLICK, // key went up and down in scope of same frame
+ MOUSE_STATE_LEVEL, // clicked again fast, or never released
+ MOUSE_STATE_UP, // went up this frame
+ MOUSE_STATE_SILENT // notified about 'up', do not notify again
+ };
+ bool scanMouse(EMouseClickType click, EMouseState state) const;
+ bool scanMouse(const LLMouseBinding *binding,
+ S32 binding_count,
+ EMouseClickType mouse,
+ MASK mask,
+ EMouseState state) const;
+
+ S32 loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode);
+ BOOL bindKey(const S32 mode, const KEY key, const MASK mask, const bool ignore, const std::string& function_name);
+ BOOL bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const bool ignore, const std::string& function_name);
+ void resetBindings();
+
+ // Hold all the ugly stuff torn out to make LLKeyboard non-viewer-specific here
+ // We process specific keys first, then keys that should ignore mask.
+ // This way with W+ignore defined to 'forward' and with ctrl+W tied to camera,
+ // pressing undefined Shift+W will do 'forward', yet ctrl+W will do 'camera forward'
+ // With A defined to 'turn', shift+A defined to strafe, pressing Shift+W+A will do strafe+forward
+
+ // TODO: at some point it is better to remake this, especially keyaboard part
+ // would be much better to send to functions actual state of the button than
+ // to send what we think function wants based on collection of bools (mKeyRepeated, mKeyLevel, mKeyDown)
+ S32 mKeyBindingCount[MODE_COUNT];
+ S32 mKeyIgnoreMaskCount[MODE_COUNT];
+ S32 mMouseBindingCount[MODE_COUNT];
+ S32 mMouseIgnoreMaskCount[MODE_COUNT];
+ LLKeyboardBinding mKeyBindings[MODE_COUNT][MAX_KEY_BINDINGS];
+ LLKeyboardBinding mKeyIgnoreMask[MODE_COUNT][MAX_KEY_BINDINGS];
+ LLMouseBinding mMouseBindings[MODE_COUNT][MAX_KEY_BINDINGS];
+ LLMouseBinding mMouseIgnoreMask[MODE_COUNT][MAX_KEY_BINDINGS];
+
+ typedef std::map<U32, U32> key_remap_t;
+ key_remap_t mRemapKeys[MODE_COUNT];
+ std::set<KEY> mKeysSkippedByUI;
+ BOOL mKeyHandledByUI[KEY_COUNT]; // key processed successfully by UI
+
+ // This is indentical to what llkeyboard does (mKeyRepeated, mKeyLevel, mKeyDown e t c),
+ // just instead of remembering individually as bools, we record state as enum
+ EMouseState mMouseLevel[CLICK_COUNT]; // records of key state
+};
+
+extern LLViewerInput gViewerInput;
+
+#endif // LL_LLVIEWERINPUT_H