diff options
author | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-09-27 15:25:47 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-06-23 14:48:03 +0300 |
commit | b12cf6696348520556cf70f96e0562776479fe70 (patch) | |
tree | 165673737083ce3c5beebbd2cc64d78598851851 /indra/newview/llviewerinput.h | |
parent | 2532a2ee9ee9003e2c6b72f8da19979a9e3dd2f6 (diff) |
SL-6109 Small reorganisation
Diffstat (limited to 'indra/newview/llviewerinput.h')
-rw-r--r-- | indra/newview/llviewerinput.h | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/indra/newview/llviewerinput.h b/indra/newview/llviewerinput.h new file mode 100644 index 0000000000..d18a61eaf0 --- /dev/null +++ b/indra/newview/llviewerinput.h @@ -0,0 +1,193 @@ +/** + * @file llviewerinput.h + * @brief LLViewerInput class header file + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLVIEWERINPUT_H +#define LL_LLVIEWERINPUT_H + +#include "llkeyboard.h" // For EKeystate +#include "llinitparam.h" + +const S32 MAX_NAMED_FUNCTIONS = 100; +const S32 MAX_KEY_BINDINGS = 128; // was 60 + +class LLNamedFunction +{ +public: + LLNamedFunction() : mFunction(NULL) { }; + ~LLNamedFunction() { }; + + std::string mName; + LLKeyFunc mFunction; +}; + +class LLKeyboardBinding +{ +public: + KEY mKey; + MASK mMask; + bool mIgnoreMask; // whether CTRL/ALT/SHIFT should be checked + + LLKeyFunc mFunction; +}; + +class LLMouseBinding +{ +public: + EMouseClickType mMouse; + MASK mMask; + bool mIgnoreMask; // whether CTRL/ALT/SHIFT should be checked + + LLKeyFunc mFunction; +}; + + +typedef enum e_keyboard_mode +{ + MODE_FIRST_PERSON, + MODE_THIRD_PERSON, + MODE_EDIT, + MODE_EDIT_AVATAR, + MODE_SITTING, + MODE_COUNT +} EKeyboardMode; + +class LLWindow; + +void bind_keyboard_functions(); + +class LLViewerInput +{ +public: + struct KeyBinding : public LLInitParam::Block<KeyBinding> + { + Mandatory<std::string> key, + mask, + command; + Optional<std::string> mouse; // Note, not mandatory for the sake of backward campatibility + Optional<bool> ignore; + + KeyBinding(); + }; + + struct KeyMode : public LLInitParam::Block<KeyMode> + { + Multiple<KeyBinding> bindings; + + KeyMode(); + }; + + struct Keys : public LLInitParam::Block<Keys> + { + Optional<KeyMode> first_person, + third_person, + edit, + sitting, + edit_avatar; + + Keys(); + }; + + LLViewerInput(); + + BOOL handleKey(KEY key, MASK mask, BOOL repeated); + BOOL handleKeyUp(KEY key, MASK mask); + + S32 loadBindingsXML(const std::string& filename); // returns number bound, 0 on error + EKeyboardMode getMode() const; + + BOOL modeFromString(const std::string& string, S32 *mode) const; // False on failure + BOOL mouseFromString(const std::string& string, EMouseClickType *mode) const;// False on failure + + bool scanKey(KEY key, + BOOL key_down, + BOOL key_up, + BOOL key_level) const; + + // handleMouse() records state, scanMouse() goes through states, scanMouse(click) processes individual saved states after UI is done with them + BOOL handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down); + void scanMouse(); + +private: + bool scanKey(const LLKeyboardBinding* binding, + S32 binding_count, + KEY key, + MASK mask, + BOOL key_down, + BOOL key_up, + BOOL key_level, + bool repeat) const; + + enum EMouseState + { + MOUSE_STATE_DOWN, // key down this frame + MOUSE_STATE_CLICK, // key went up and down in scope of same frame + MOUSE_STATE_LEVEL, // clicked again fast, or never released + MOUSE_STATE_UP, // went up this frame + MOUSE_STATE_SILENT // notified about 'up', do not notify again + }; + bool scanMouse(EMouseClickType click, EMouseState state) const; + bool scanMouse(const LLMouseBinding *binding, + S32 binding_count, + EMouseClickType mouse, + MASK mask, + EMouseState state) const; + + S32 loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode); + BOOL bindKey(const S32 mode, const KEY key, const MASK mask, const bool ignore, const std::string& function_name); + BOOL bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const bool ignore, const std::string& function_name); + void resetBindings(); + + // Hold all the ugly stuff torn out to make LLKeyboard non-viewer-specific here + // We process specific keys first, then keys that should ignore mask. + // This way with W+ignore defined to 'forward' and with ctrl+W tied to camera, + // pressing undefined Shift+W will do 'forward', yet ctrl+W will do 'camera forward' + // With A defined to 'turn', shift+A defined to strafe, pressing Shift+W+A will do strafe+forward + + // TODO: at some point it is better to remake this, especially keyaboard part + // would be much better to send to functions actual state of the button than + // to send what we think function wants based on collection of bools (mKeyRepeated, mKeyLevel, mKeyDown) + S32 mKeyBindingCount[MODE_COUNT]; + S32 mKeyIgnoreMaskCount[MODE_COUNT]; + S32 mMouseBindingCount[MODE_COUNT]; + S32 mMouseIgnoreMaskCount[MODE_COUNT]; + LLKeyboardBinding mKeyBindings[MODE_COUNT][MAX_KEY_BINDINGS]; + LLKeyboardBinding mKeyIgnoreMask[MODE_COUNT][MAX_KEY_BINDINGS]; + LLMouseBinding mMouseBindings[MODE_COUNT][MAX_KEY_BINDINGS]; + LLMouseBinding mMouseIgnoreMask[MODE_COUNT][MAX_KEY_BINDINGS]; + + typedef std::map<U32, U32> key_remap_t; + key_remap_t mRemapKeys[MODE_COUNT]; + std::set<KEY> mKeysSkippedByUI; + BOOL mKeyHandledByUI[KEY_COUNT]; // key processed successfully by UI + + // This is indentical to what llkeyboard does (mKeyRepeated, mKeyLevel, mKeyDown e t c), + // just instead of remembering individually as bools, we record state as enum + EMouseState mMouseLevel[CLICK_COUNT]; // records of key state +}; + +extern LLViewerInput gViewerInput; + +#endif // LL_LLVIEWERINPUT_H |