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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-05-22 21:25:21 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-05-22 22:40:26 +0300
commite2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch)
tree1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/llviewerinput.cpp
parent069ea06848f766466f1a281144c82a0f2bd79f3a (diff)
Fix line endlings
Diffstat (limited to 'indra/newview/llviewerinput.cpp')
-rw-r--r--indra/newview/llviewerinput.cpp3734
1 files changed, 1867 insertions, 1867 deletions
diff --git a/indra/newview/llviewerinput.cpp b/indra/newview/llviewerinput.cpp
index 5d0833c714..8cc2f1e5d6 100644
--- a/indra/newview/llviewerinput.cpp
+++ b/indra/newview/llviewerinput.cpp
@@ -1,1867 +1,1867 @@
-/**
- * @file llviewerinput.cpp
- * @brief LLViewerInput class implementation
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llviewerinput.h"
-
-#include "llappviewer.h"
-#include "llfloaterreg.h"
-#include "llmath.h"
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llfloaterimnearbychat.h"
-#include "llfocusmgr.h"
-#include "llkeybind.h" // LLKeyData
-#include "llmorphview.h"
-#include "llmoveview.h"
-#include "llsetkeybinddialog.h"
-#include "lltoolfocus.h"
-#include "lltoolpie.h"
-#include "llviewercontrol.h"
-#include "llviewerwindow.h"
-#include "llvoavatarself.h"
-#include "llfloatercamera.h"
-#include "llinitparam.h"
-#include "llselectmgr.h"
-
-//
-// Constants
-//
-
-const F32 FLY_TIME = 0.5f;
-const F32 FLY_FRAMES = 4;
-
-const F32 NUDGE_TIME = 0.25f; // in seconds
-const S32 NUDGE_FRAMES = 2;
-const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
-
-const LLKeyData agent_control_lbutton(CLICK_LEFT, KEY_NONE, MASK_NONE, true);
-
-struct LLKeybindFunctionData
-{
- LLKeybindFunctionData(boost::function<bool(EKeystate keystate)> function, bool global)
- :
- mFunction(function),
- mIsGlobal(global)
- {
- }
- boost::function<bool(EKeystate keystate)> mFunction;
- // todo: might be good idea to make this into enum, like: global/inworld/menu
- bool mIsGlobal;
-};
-
-struct LLKeyboardActionRegistry
-: public LLRegistrySingleton<const std::string, LLKeybindFunctionData, LLKeyboardActionRegistry>
-{
- LLSINGLETON_EMPTY_CTOR(LLKeyboardActionRegistry);
-};
-
-LLViewerInput gViewerInput;
-
-bool agent_jump( EKeystate s )
-{
- static bool first_fly_attempt(true);
- if (KEYSTATE_UP == s)
- {
- first_fly_attempt = true;
- return true;
- }
- F32 time = gKeyboard->getCurKeyElapsedTime();
- S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
-
- if( time < FLY_TIME
- || frame_count <= FLY_FRAMES
- || gAgent.upGrabbed()
- || !gSavedSettings.getBOOL("AutomaticFly"))
- {
- gAgent.moveUp(1);
- }
- else
- {
- gAgent.setFlying(true, first_fly_attempt);
- first_fly_attempt = false;
- gAgent.moveUp(1);
- }
- return true;
-}
-
-bool agent_push_down( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgent.moveUp(-1);
- return true;
-}
-
-static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode)
-{
- if (gAgent.mDoubleTapRunMode == mode &&
- gAgent.getRunning() &&
- !gAgent.getAlwaysRun())
- {
- // Turn off temporary running.
- gAgent.clearRunning();
- gAgent.sendWalkRun(gAgent.getRunning());
- }
-}
-
-static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode)
-{
- if (KEYSTATE_UP == s)
- {
- // Note: in case shift is already released, slide left/right run
- // will be released in agent_turn_left()/agent_turn_right()
- agent_check_temporary_run(mode);
- }
- else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") &&
- KEYSTATE_DOWN == s &&
- !gAgent.getRunning())
- {
- if (gAgent.mDoubleTapRunMode == mode &&
- gAgent.mDoubleTapRunTimer.getElapsedTimeF32() < NUDGE_TIME)
- {
- // Same walk-key was pushed again quickly; this is a
- // double-tap so engage temporary running.
- gAgent.setRunning();
- gAgent.sendWalkRun(gAgent.getRunning());
- }
-
- // Pressing any walk-key resets the double-tap timer
- gAgent.mDoubleTapRunTimer.reset();
- gAgent.mDoubleTapRunMode = mode;
- }
-}
-
-static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
-{
- agent_handle_doubletap_run(s, mode);
- if (KEYSTATE_UP == s) return;
-
- F32 time = gKeyboard->getCurKeyElapsedTime();
- S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
-
- if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
- {
- gAgent.moveAtNudge(direction);
- }
- else
- {
- gAgent.moveAt(direction);
- }
-}
-
-bool camera_move_forward( EKeystate s );
-
-bool agent_push_forward( EKeystate s )
-{
- if(gAgent.isMovementLocked()) return true;
-
- //in free camera control mode we need to intercept keyboard events for avatar movements
- if (LLFloaterCamera::inFreeCameraMode())
- {
- camera_move_forward(s);
- }
- else
- {
- agent_push_forwardbackward(s, 1, LLAgent::DOUBLETAP_FORWARD);
- }
- return true;
-}
-
-bool camera_move_backward( EKeystate s );
-
-bool agent_push_backward( EKeystate s )
-{
- if(gAgent.isMovementLocked()) return true;
-
- //in free camera control mode we need to intercept keyboard events for avatar movements
- if (LLFloaterCamera::inFreeCameraMode())
- {
- camera_move_backward(s);
- }
- else if (!gAgent.backwardGrabbed() && gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("LeaveMouselook"))
- {
- gAgentCamera.changeCameraToThirdPerson();
- }
- else
- {
- agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD);
- }
- return true;
-}
-
-static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
-{
- agent_handle_doubletap_run(s, mode);
- if( KEYSTATE_UP == s ) return;
- F32 time = gKeyboard->getCurKeyElapsedTime();
- S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
-
- if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
- {
- gAgent.moveLeftNudge(direction);
- }
- else
- {
- gAgent.moveLeft(direction);
- }
-}
-
-
-bool agent_slide_left( EKeystate s )
-{
- if(gAgent.isMovementLocked()) return true;
- agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT);
- return true;
-}
-
-
-bool agent_slide_right( EKeystate s )
-{
- if(gAgent.isMovementLocked()) return true;
- agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT);
- return true;
-}
-
-bool camera_spin_around_cw( EKeystate s );
-
-bool agent_turn_left(EKeystate s)
-{
- //in free camera control mode we need to intercept keyboard events for avatar movements
- if (LLFloaterCamera::inFreeCameraMode())
- {
- camera_spin_around_cw(s);
- return true;
- }
-
- if(gAgent.isMovementLocked()) return false;
-
- if (LLToolCamera::getInstance()->mouseSteerMode())
- {
- agent_slide_left(s);
- }
- else
- {
- if (KEYSTATE_UP == s)
- {
- // Check temporary running. In case user released 'left' key with shift already released.
- agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT);
- return true;
- }
- F32 time = gKeyboard->getCurKeyElapsedTime();
- gAgent.moveYaw( LLFloaterMove::getYawRate( time ) );
- }
- return true;
-}
-
-bool camera_spin_around_ccw( EKeystate s );
-
-bool agent_turn_right( EKeystate s )
-{
- //in free camera control mode we need to intercept keyboard events for avatar movements
- if (LLFloaterCamera::inFreeCameraMode())
- {
- camera_spin_around_ccw(s);
- return true;
- }
-
- if(gAgent.isMovementLocked()) return false;
-
- if (LLToolCamera::getInstance()->mouseSteerMode())
- {
- agent_slide_right(s);
- }
- else
- {
- if (KEYSTATE_UP == s)
- {
- // Check temporary running. In case user released 'right' key with shift already released.
- agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT);
- return true;
- }
- F32 time = gKeyboard->getCurKeyElapsedTime();
- gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) );
- }
- return true;
-}
-
-bool agent_look_up( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgent.movePitch(-1);
- //gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
- return true;
-}
-
-
-bool agent_look_down( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgent.movePitch(1);
- //gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
- return true;
-}
-
-bool agent_toggle_fly( EKeystate s )
-{
- // Only catch the edge
- if (KEYSTATE_DOWN == s )
- {
- LLAgent::toggleFlying();
- }
- return true;
-}
-
-F32 get_orbit_rate()
-{
- F32 time = gKeyboard->getCurKeyElapsedTime();
- if( time < NUDGE_TIME )
- {
- F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME;
- //LL_INFOS() << rate << LL_ENDL;
- return rate;
- }
- else
- {
- return 1;
- }
-}
-
-bool camera_spin_around_ccw( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
- return true;
-}
-
-
-bool camera_spin_around_cw( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setOrbitRightKey( get_orbit_rate() );
- return true;
-}
-
-bool camera_spin_around_ccw_sitting( EKeystate s )
-{
- if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return true;
- if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
- {
- //send keystrokes, but do not change camera
- agent_turn_right(s);
- }
- else
- {
- //change camera but do not send keystrokes
- gAgentCamera.unlockView();
- gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
- }
- return true;
-}
-
-
-bool camera_spin_around_cw_sitting( EKeystate s )
-{
- if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return true;
- if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
- {
- //send keystrokes, but do not change camera
- agent_turn_left(s);
- }
- else
- {
- //change camera but do not send keystrokes
- gAgentCamera.unlockView();
- gAgentCamera.setOrbitRightKey( get_orbit_rate() );
- }
- return true;
-}
-
-
-bool camera_spin_over( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setOrbitUpKey( get_orbit_rate() );
- return true;
-}
-
-
-bool camera_spin_under( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setOrbitDownKey( get_orbit_rate() );
- return true;
-}
-
-bool camera_spin_over_sitting( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled())
- {
- //send keystrokes, but do not change camera
- agent_jump(s);
- }
- else
- {
- //change camera but do not send keystrokes
- gAgentCamera.setOrbitUpKey( get_orbit_rate() );
- }
- return true;
-}
-
-
-bool camera_spin_under_sitting( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled())
- {
- //send keystrokes, but do not change camera
- agent_push_down(s);
- }
- else
- {
- //change camera but do not send keystrokes
- gAgentCamera.setOrbitDownKey( get_orbit_rate() );
- }
- return true;
-}
-
-bool camera_move_forward( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setOrbitInKey( get_orbit_rate() );
- return true;
-}
-
-
-bool camera_move_backward( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setOrbitOutKey( get_orbit_rate() );
- return true;
-}
-
-bool camera_move_forward_sitting( EKeystate s )
-{
- if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return true;
- if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
- {
- agent_push_forward(s);
- }
- else
- {
- gAgentCamera.setOrbitInKey( get_orbit_rate() );
- }
- return true;
-}
-
-bool camera_move_backward_sitting( EKeystate s )
-{
- if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return true;
-
- if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
- {
- agent_push_backward(s);
- }
- else
- {
- gAgentCamera.setOrbitOutKey( get_orbit_rate() );
- }
- return true;
-}
-
-bool camera_pan_up( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setPanUpKey( get_orbit_rate() );
- return true;
-}
-
-bool camera_pan_down( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setPanDownKey( get_orbit_rate() );
- return true;
-}
-
-bool camera_pan_left( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setPanLeftKey( get_orbit_rate() );
- return true;
-}
-
-bool camera_pan_right( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setPanRightKey( get_orbit_rate() );
- return true;
-}
-
-bool camera_pan_in( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setPanInKey( get_orbit_rate() );
- return true;
-}
-
-bool camera_pan_out( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setPanOutKey( get_orbit_rate() );
- return true;
-}
-
-bool camera_move_forward_fast( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setOrbitInKey(2.5f);
- return true;
-}
-
-bool camera_move_backward_fast( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gAgentCamera.unlockView();
- gAgentCamera.setOrbitOutKey(2.5f);
- return true;
-}
-
-
-bool edit_avatar_spin_ccw( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gMorphView->setCameraDrivenByKeys( true );
- gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
- //gMorphView->orbitLeft( get_orbit_rate() );
- return true;
-}
-
-
-bool edit_avatar_spin_cw( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gMorphView->setCameraDrivenByKeys( true );
- gAgentCamera.setOrbitRightKey( get_orbit_rate() );
- //gMorphView->orbitRight( get_orbit_rate() );
- return true;
-}
-
-bool edit_avatar_spin_over( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gMorphView->setCameraDrivenByKeys( true );
- gAgentCamera.setOrbitUpKey( get_orbit_rate() );
- //gMorphView->orbitUp( get_orbit_rate() );
- return true;
-}
-
-
-bool edit_avatar_spin_under( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gMorphView->setCameraDrivenByKeys( true );
- gAgentCamera.setOrbitDownKey( get_orbit_rate() );
- //gMorphView->orbitDown( get_orbit_rate() );
- return true;
-}
-
-bool edit_avatar_move_forward( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gMorphView->setCameraDrivenByKeys( true );
- gAgentCamera.setOrbitInKey( get_orbit_rate() );
- //gMorphView->orbitIn();
- return true;
-}
-
-
-bool edit_avatar_move_backward( EKeystate s )
-{
- if( KEYSTATE_UP == s ) return true;
- gMorphView->setCameraDrivenByKeys( true );
- gAgentCamera.setOrbitOutKey( get_orbit_rate() );
- //gMorphView->orbitOut();
- return true;
-}
-
-bool stop_moving( EKeystate s )
-{
- //it's supposed that 'stop moving' key will be held down for some time
- if( KEYSTATE_UP == s ) return true;
- // stop agent
- gAgent.setControlFlags(AGENT_CONTROL_STOP);
-
- // cancel autopilot
- gAgent.stopAutoPilot();
- return true;
-}
-
-bool start_chat( EKeystate s )
-{
- if (LLAppViewer::instance()->quitRequested())
- {
- return true; // can't talk, gotta go, kthxbye!
- }
- if (KEYSTATE_DOWN != s) return true;
-
- // start chat
- LLFloaterIMNearbyChat::startChat(NULL);
- return true;
-}
-
-bool start_gesture( EKeystate s )
-{
- LLUICtrl* focus_ctrlp = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
- if (KEYSTATE_UP == s &&
- ! (focus_ctrlp && focus_ctrlp->acceptsTextInput()))
- {
- if ((LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->getCurrentChat().empty())
- {
- // No existing chat in chat editor, insert '/'
- LLFloaterIMNearbyChat::startChat("/");
- }
- else
- {
- // Don't overwrite existing text in chat editor
- LLFloaterIMNearbyChat::startChat(NULL);
- }
- }
- return true;
-}
-
-bool run_forward(EKeystate s)
-{
- if (KEYSTATE_UP != s)
- {
- if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD)
- {
- gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_FORWARD;
- }
- if (!gAgent.getRunning())
- {
- gAgent.setRunning();
- gAgent.sendWalkRun(true);
- }
- }
- else if(KEYSTATE_UP == s)
- {
- if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_FORWARD)
- gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
- gAgent.clearRunning();
- gAgent.sendWalkRun(false);
- }
- agent_push_forward(s);
- return true;
-}
-
-bool run_backward(EKeystate s)
-{
- if (KEYSTATE_UP != s)
- {
- if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD)
- {
- gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_BACKWARD;
- }
- if (!gAgent.getRunning())
- {
- gAgent.setRunning();
- gAgent.sendWalkRun(true);
- }
- }
- else if (KEYSTATE_UP == s)
- {
- if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_BACKWARD)
- gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
- gAgent.clearRunning();
- gAgent.sendWalkRun(false);
- }
- agent_push_backward(s);
- return true;
-}
-
-bool run_left(EKeystate s)
-{
- if (KEYSTATE_UP != s)
- {
- if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT)
- {
- gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_SLIDELEFT;
- }
- if (!gAgent.getRunning())
- {
- gAgent.setRunning();
- gAgent.sendWalkRun(true);
- }
- }
- else if (KEYSTATE_UP == s)
- {
- if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDELEFT)
- gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
- gAgent.clearRunning();
- gAgent.sendWalkRun(false);
- }
- agent_slide_left(s);
- return true;
-}
-
-bool run_right(EKeystate s)
-{
- if (KEYSTATE_UP != s)
- {
- if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT)
- {
- gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_SLIDERIGHT;
- }
- if (!gAgent.getRunning())
- {
- gAgent.setRunning();
- gAgent.sendWalkRun(true);
- }
- }
- else if (KEYSTATE_UP == s)
- {
- if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDERIGHT)
- gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
- gAgent.clearRunning();
- gAgent.sendWalkRun(false);
- }
- agent_slide_right(s);
- return true;
-}
-
-bool toggle_run(EKeystate s)
-{
- if (KEYSTATE_DOWN != s) return true;
- bool run = gAgent.getAlwaysRun();
- if (run)
- {
- gAgent.clearAlwaysRun();
- gAgent.clearRunning();
- }
- else
- {
- gAgent.setAlwaysRun();
- gAgent.setRunning();
- }
- gAgent.sendWalkRun(!run);
- return true;
-}
-
-bool toggle_sit(EKeystate s)
-{
- if (KEYSTATE_DOWN != s) return true;
- if (gAgent.isSitting())
- {
- gAgent.standUp();
- }
- else
- {
- gAgent.sitDown();
- }
- return true;
-}
-
-bool toggle_pause_media(EKeystate s) // analogue of play/pause button in top bar
-{
- if (KEYSTATE_DOWN != s) return true;
- bool pause = LLViewerMedia::getInstance()->isAnyMediaPlaying();
- LLViewerMedia::getInstance()->setAllMediaPaused(pause);
- return true;
-}
-
-bool toggle_enable_media(EKeystate s)
-{
- if (KEYSTATE_DOWN != s) return true;
- bool pause = LLViewerMedia::getInstance()->isAnyMediaPlaying() || LLViewerMedia::getInstance()->isAnyMediaShowing();
- LLViewerMedia::getInstance()->setAllMediaEnabled(!pause);
- return true;
-}
-
-bool walk_to(EKeystate s)
-{
- if (KEYSTATE_DOWN != s)
- {
- // teleport/walk is usually on mouseclick, mouseclick needs
- // to let AGENT_CONTROL_LBUTTON_UP happen if teleport didn't,
- // so return false, but if it causes issues, do some kind of
- // "return !has_teleported"
- return false;
- }
- return LLToolPie::getInstance()->walkToClickedLocation();
-}
-
-bool teleport_to(EKeystate s)
-{
- if (KEYSTATE_DOWN != s) return false;
- return LLToolPie::getInstance()->teleportToClickedLocation();
-}
-
-bool toggle_voice(EKeystate s)
-{
- if (KEYSTATE_DOWN != s) return true;
- if (!LLAgent::isActionAllowed("speak")) return false;
- LLVoiceClient::getInstance()->toggleUserPTTState();
- return true;
-}
-
-bool voice_follow_key(EKeystate s)
-{
- if (KEYSTATE_DOWN == s)
- {
- if (!LLAgent::isActionAllowed("speak")) return false;
- LLVoiceClient::getInstance()->setUserPTTState(true);
- return true;
- }
- else if (KEYSTATE_UP == s && LLVoiceClient::getInstance()->getUserPTTState())
- {
- LLVoiceClient::getInstance()->setUserPTTState(false);
- return true;
- }
- return false;
-}
-
-bool script_trigger_lbutton(EKeystate s)
-{
- // Check for script overriding/expecting left mouse button.
- // Note that this does not pass event further and depends onto mouselook.
- // Checks CONTROL_ML_LBUTTON_DOWN_INDEX for mouselook,
- // CONTROL_LBUTTON_DOWN_INDEX for normal camera
- if (gAgent.leftButtonGrabbed())
- {
- bool mouselook = gAgentCamera.cameraMouselook();
- switch (s)
- {
- case KEYSTATE_DOWN:
- if (mouselook)
- {
- gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN);
- }
- else
- {
- gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN);
- }
- return true;
- case KEYSTATE_UP:
- if (mouselook)
- {
- gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_UP);
- }
- else
- {
- gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP);
- }
- return true;
- default:
- break;
- }
- }
- return false;
-}
-
-// Used by scripts, for overriding/handling left mouse button
-// see mControlsTakenCount
-bool agent_control_lbutton_handle(EKeystate s)
-{
- switch (s)
- {
- case KEYSTATE_DOWN:
- gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN);
- break;
- case KEYSTATE_UP:
- gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP);
- break;
- default:
- break;
- }
- return true;
-}
-
-// In-world keybindings, like walking or camera
-#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, LLKeybindFunctionData(ACTION, false));
-// Global keybindings that should work even with floaters focused, like voice
-#define REGISTER_KEYBOARD_GLOBAL_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, LLKeybindFunctionData(ACTION, true));
-REGISTER_KEYBOARD_ACTION("jump", agent_jump);
-REGISTER_KEYBOARD_ACTION("push_down", agent_push_down);
-REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward);
-REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward);
-REGISTER_KEYBOARD_ACTION("look_up", agent_look_up);
-REGISTER_KEYBOARD_ACTION("look_down", agent_look_down);
-REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly);
-REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left);
-REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right);
-REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left);
-REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right);
-REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw);
-REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw);
-REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting);
-REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting);
-REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over);
-REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under);
-REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting);
-REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting);
-REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward);
-REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward);
-REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting);
-REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting);
-REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up);
-REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down);
-REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left);
-REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right);
-REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in);
-REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out);
-REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast);
-REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast);
-REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw);
-REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw);
-REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over);
-REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under);
-REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward);
-REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward);
-REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving);
-REGISTER_KEYBOARD_ACTION("start_chat", start_chat);
-REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture);
-REGISTER_KEYBOARD_ACTION("run_forward", run_forward);
-REGISTER_KEYBOARD_ACTION("run_backward", run_backward);
-REGISTER_KEYBOARD_ACTION("run_left", run_left);
-REGISTER_KEYBOARD_ACTION("run_right", run_right);
-REGISTER_KEYBOARD_ACTION("toggle_run", toggle_run);
-REGISTER_KEYBOARD_ACTION("toggle_sit", toggle_sit);
-REGISTER_KEYBOARD_ACTION("toggle_pause_media", toggle_pause_media);
-REGISTER_KEYBOARD_ACTION("toggle_enable_media", toggle_enable_media);
-REGISTER_KEYBOARD_ACTION("teleport_to", teleport_to);
-REGISTER_KEYBOARD_ACTION("walk_to", walk_to);
-REGISTER_KEYBOARD_GLOBAL_ACTION("toggle_voice", toggle_voice);
-REGISTER_KEYBOARD_GLOBAL_ACTION("voice_follow_key", voice_follow_key);
-REGISTER_KEYBOARD_ACTION(script_mouse_handler_name, script_trigger_lbutton);
-#undef REGISTER_KEYBOARD_ACTION
-
-LLViewerInput::LLViewerInput()
-{
- resetBindings();
-
- for (S32 i = 0; i < KEY_COUNT; i++)
- {
- mKeyHandledByUI[i] = false;
- }
- for (S32 i = 0; i < CLICK_COUNT; i++)
- {
- mMouseLevel[i] = MOUSE_STATE_SILENT;
- }
- // we want the UI to never see these keys so that they can always control the avatar/camera
- for(KEY k = KEY_PAD_UP; k <= KEY_PAD_DIVIDE; k++)
- {
- mKeysSkippedByUI.insert(k);
- }
-}
-
-LLViewerInput::~LLViewerInput()
-{
-
-}
-
-// static
-bool LLViewerInput::modeFromString(const std::string& string, S32 *mode)
-{
- if (string.empty())
- {
- return false;
- }
-
- std::string cmp_string = string;
- LLStringUtil::toLower(cmp_string);
- if (cmp_string == "first_person")
- {
- *mode = MODE_FIRST_PERSON;
- return true;
- }
- else if (cmp_string == "third_person")
- {
- *mode = MODE_THIRD_PERSON;
- return true;
- }
- else if (cmp_string == "edit_avatar")
- {
- *mode = MODE_EDIT_AVATAR;
- return true;
- }
- else if (cmp_string == "sitting")
- {
- *mode = MODE_SITTING;
- return true;
- }
-
- S32 val = atoi(string.c_str());
- if (val >= 0 && val < MODE_COUNT)
- {
- *mode = val;
- return true;
- }
-
- return false;
-}
-
-// static
-bool LLViewerInput::mouseFromString(const std::string& string, EMouseClickType *mode)
-{
- if (string == "LMB")
- {
- *mode = CLICK_LEFT;
- return true;
- }
- else if (string == "Double LMB")
- {
- *mode = CLICK_DOUBLELEFT;
- return true;
- }
- else if (string == "MMB")
- {
- *mode = CLICK_MIDDLE;
- return true;
- }
- else if (string == "MB4")
- {
- *mode = CLICK_BUTTON4;
- return true;
- }
- else if (string == "MB5")
- {
- *mode = CLICK_BUTTON5;
- return true;
- }
- else
- {
- *mode = CLICK_NONE;
- return false;
- }
-}
-
-bool LLViewerInput::handleKey(KEY translated_key, MASK translated_mask, bool repeated)
-{
- // check for re-map
- EKeyboardMode mode = gViewerInput.getMode();
- U32 keyidx = (translated_mask<<16) | translated_key;
- key_remap_t::iterator iter = mRemapKeys[mode].find(keyidx);
- if (iter != mRemapKeys[mode].end())
- {
- translated_key = (iter->second) & 0xff;
- translated_mask = (iter->second)>>16;
- }
-
- // No repeats of F-keys
- bool repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12);
- if (!repeatable_key && repeated)
- {
- return false;
- }
-
- LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL;
- // skip skipped keys
- if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end())
- {
- mKeyHandledByUI[translated_key] = false;
- LL_INFOS("KeyboardHandling") << "Key wasn't handled by UI!" << LL_ENDL;
- }
- else
- {
- // it is sufficient to set this value once per call to handlekey
- // without clearing it, as it is only used in the subsequent call to scanKey
- mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask);
- // mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress)
- // NOT whether some UI shortcut wishes to handle the keypress
-
- }
- return mKeyHandledByUI[translated_key];
-}
-
-bool LLViewerInput::handleKeyUp(KEY translated_key, MASK translated_mask)
-{
- return gViewerWindow->handleKeyUp(translated_key, translated_mask);
-}
-
-bool LLViewerInput::handleGlobalBindsKeyDown(KEY key, MASK mask)
-{
- if (LLSetKeyBindDialog::isRecording())
- {
- // handleGlobalBindsKeyDown happens before view handling, so can't
- // be interupted by LLSetKeyBindDialog, check manually
- return false;
- }
- S32 mode = getMode();
- return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, true, false, false, false);
-}
-
-bool LLViewerInput::handleGlobalBindsKeyUp(KEY key, MASK mask)
-{
- if (LLSetKeyBindDialog::isRecording())
- {
- // handleGlobalBindsKeyUp happens before view handling, so can't
- // be interupted by LLSetKeyBindDialog, check manually
- return false;
- }
-
- S32 mode = getMode();
- return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, false, true, false, false);
-}
-
-bool LLViewerInput::handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, bool down)
-{
- if (LLSetKeyBindDialog::isRecording())
- {
- // handleGlobalBindsMouse happens before view handling, so can't
- // be interupted by LLSetKeyBindDialog, check manually
- return false;
- }
-
- bool res = false;
- S32 mode = getMode();
- if (down)
- {
- res = scanMouse(mGlobalMouseBindings[mode], mGlobalMouseBindings[mode].size(), clicktype, mask, MOUSE_STATE_DOWN, true);
- }
- else
- {
- res = scanMouse(mGlobalMouseBindings[mode], mGlobalMouseBindings[mode].size(), clicktype, mask, MOUSE_STATE_UP, true);
- }
- return res;
-}
-
-bool LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name)
-{
- S32 index;
- typedef boost::function<bool(EKeystate)> function_t;
- function_t function = NULL;
- std::string name;
-
- // Allow remapping of F2-F12
- if (function_name[0] == 'F')
- {
- int c1 = function_name[1] - '0';
- int c2 = function_name[2] ? function_name[2] - '0' : -1;
- if (c1 >= 0 && c1 <= 9 && c2 >= -1 && c2 <= 9)
- {
- int idx = c1;
- if (c2 >= 0)
- idx = idx*10 + c2;
- if (idx >=2 && idx <= 12)
- {
- U32 keyidx = ((mask<<16)|key);
- (mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1)));
- return true;
- }
- }
- }
-
- // Not remapped, look for a function
-
- LLKeybindFunctionData* result = LLKeyboardActionRegistry::getValue(function_name);
- if (result)
- {
- function = result->mFunction;
- }
-
- if (!function)
- {
- LL_WARNS_ONCE() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL;
- return false;
- }
-
- if (mode >= MODE_COUNT)
- {
- LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL;
- return false;
- }
-
- // check for duplicate first and overwrite
- if (result->mIsGlobal)
- {
- S32 size = mGlobalKeyBindings[mode].size();
- for (index = 0; index < size; index++)
- {
- if (key == mGlobalKeyBindings[mode][index].mKey && mask == mGlobalKeyBindings[mode][index].mMask)
- {
- mGlobalKeyBindings[mode][index].mFunction = function;
- return true;
- }
- }
- }
- else
- {
- S32 size = mKeyBindings[mode].size();
- for (index = 0; index < size; index++)
- {
- if (key == mKeyBindings[mode][index].mKey && mask == mKeyBindings[mode][index].mMask)
- {
- mKeyBindings[mode][index].mFunction = function;
- return true;
- }
- }
- }
-
- LLKeyboardBinding bind;
- bind.mKey = key;
- bind.mMask = mask;
- bind.mFunction = function;
- bind.mFunctionName = function_name;
-
- if (result->mIsGlobal)
- {
- mGlobalKeyBindings[mode].push_back(bind);
- }
- else
- {
- mKeyBindings[mode].push_back(bind);
- }
-
- return true;
-}
-
-bool LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name)
-{
- S32 index;
- typedef boost::function<bool(EKeystate)> function_t;
- function_t function = NULL;
-
- if (mouse == CLICK_LEFT
- && mask == MASK_NONE
- && function_name == script_mouse_handler_name)
- {
- // Special case
- // Left click has script overrides and by default
- // is handled via agent_control_lbutton as last option
- // In case of mouselook and present overrides it has highest
- // priority even over UI and is handled in LLToolCompGun::handleMouseDown
- // so just mark it as having default handler
- mLMouseDefaultHandling[mode] = true;
- return true;
- }
-
- LLKeybindFunctionData* result = LLKeyboardActionRegistry::getValue(function_name);
- if (result)
- {
- function = result->mFunction;
- }
-
- if (!function)
- {
- LL_WARNS_ONCE() << "Can't bind mouse key to function " << function_name << ", no function with this name found" << LL_ENDL;
- return false;
- }
-
- if (mode >= MODE_COUNT)
- {
- LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL;
- return false;
- }
-
- // check for duplicate first and overwrite
- if (result->mIsGlobal)
- {
- S32 size = mGlobalMouseBindings[mode].size();
- for (index = 0; index < size; index++)
- {
- if (mouse == mGlobalMouseBindings[mode][index].mMouse && mask == mGlobalMouseBindings[mode][index].mMask)
- {
- mGlobalMouseBindings[mode][index].mFunction = function;
- return true;
- }
- }
- }
- else
- {
- S32 size = mMouseBindings[mode].size();
- for (index = 0; index < size; index++)
- {
- if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask)
- {
- mMouseBindings[mode][index].mFunction = function;
- return true;
- }
- }
- }
-
- LLMouseBinding bind;
- bind.mMouse = mouse;
- bind.mMask = mask;
- bind.mFunction = function;
- bind.mFunctionName = function_name;
-
- if (result->mIsGlobal)
- {
- mGlobalMouseBindings[mode].push_back(bind);
- }
- else
- {
- mMouseBindings[mode].push_back(bind);
- }
-
- return true;
-}
-
-LLViewerInput::KeyBinding::KeyBinding()
-: key("key"),
- mouse("mouse"),
- mask("mask"),
- command("command")
-{}
-
-LLViewerInput::KeyMode::KeyMode()
-: bindings("binding")
-{}
-
-LLViewerInput::Keys::Keys()
-: first_person("first_person"),
- third_person("third_person"),
- sitting("sitting"),
- edit_avatar("edit_avatar"),
- xml_version("xml_version", 0)
-{}
-
-void LLViewerInput::resetBindings()
-{
- for (S32 i = 0; i < MODE_COUNT; i++)
- {
- mGlobalKeyBindings[i].clear();
- mGlobalMouseBindings[i].clear();
- mKeyBindings[i].clear();
- mMouseBindings[i].clear();
- mLMouseDefaultHandling[i] = false;
- }
-}
-
-S32 LLViewerInput::loadBindingsXML(const std::string& filename)
-{
- resetBindings();
-
- S32 binding_count = 0;
- Keys keys;
- LLSimpleXUIParser parser;
-
- if (parser.readXUI(filename, keys)
- && keys.validateBlock())
- {
- binding_count += loadBindingMode(keys.first_person, MODE_FIRST_PERSON);
- binding_count += loadBindingMode(keys.third_person, MODE_THIRD_PERSON);
- binding_count += loadBindingMode(keys.sitting, MODE_SITTING);
- binding_count += loadBindingMode(keys.edit_avatar, MODE_EDIT_AVATAR);
-
- // verify version
- if (keys.xml_version < 1)
- {
- // updating from a version that was not aware of LMouse bindings
- for (S32 i = 0; i < MODE_COUNT; i++)
- {
- mLMouseDefaultHandling[i] = true;
- }
-
- // fix missing values
- KeyBinding mouse_binding;
- mouse_binding.key = "";
- mouse_binding.mask = "NONE";
- mouse_binding.mouse = "LMB";
- mouse_binding.command = script_mouse_handler_name;
-
- if (keys.third_person.isProvided())
- {
- keys.third_person.bindings.add(mouse_binding);
- }
-
- if (keys.first_person.isProvided())
- {
- keys.first_person.bindings.add(mouse_binding);
- }
-
- if (keys.sitting.isProvided())
- {
- keys.sitting.bindings.add(mouse_binding);
- }
-
- if (keys.edit_avatar.isProvided())
- {
- keys.edit_avatar.bindings.add(mouse_binding);
- }
-
- // fix version
- keys.xml_version.set(keybindings_xml_version, true);
-
- // Write the resulting XML to file
- LLXMLNodePtr output_node = new LLXMLNode("keys", false);
- LLXUIParser write_parser;
- write_parser.writeXUI(output_node, keys);
-
- if (!output_node->isNull())
- {
- // file in app_settings is supposed to be up to date
- // this is only for the file from user_settings
- LL_INFOS("ViewerInput") << "Updating file " << filename << " to a newer version" << LL_ENDL;
- LLFILE *fp = LLFile::fopen(filename, "w");
- if (fp != NULL)
- {
- LLXMLNode::writeHeaderToFile(fp);
- output_node->writeToFile(fp);
- fclose(fp);
- }
- }
- }
- }
- return binding_count;
-}
-
-S32 count_masks(const MASK &mask)
-{
- S32 res = 0;
- if (mask & MASK_CONTROL)
- {
- res++;
- }
- if (mask & MASK_SHIFT)
- {
- res++;
- }
- if (mask & MASK_ALT)
- {
- res++;
- }
- return res;
-}
-
-bool compare_key_by_mask(LLKeyboardBinding i1, LLKeyboardBinding i2)
-{
- return (count_masks(i1.mMask) > count_masks(i2.mMask));
-}
-
-bool compare_mouse_by_mask(LLMouseBinding i1, LLMouseBinding i2)
-{
- return (count_masks(i1.mMask) > count_masks(i2.mMask));
-}
-
-S32 LLViewerInput::loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode)
-{
- S32 binding_count = 0;
- for (LLInitParam::ParamIterator<KeyBinding>::const_iterator it = keymode.bindings.begin(),
- end_it = keymode.bindings.end();
- it != end_it;
- ++it)
- {
- bool processed = false;
- std::string key_str = it->key.getValue();
- if (!key_str.empty() && key_str != "NONE")
- {
- KEY key;
- LLKeyboard::keyFromString(key_str, &key);
- if (key != KEY_NONE)
- {
- MASK mask;
- LLKeyboard::maskFromString(it->mask, &mask);
- bindKey(mode, key, mask, it->command);
- processed = true;
- }
- else
- {
- LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL;
- }
- }
- if (!processed && it->mouse.isProvided() && !it->mouse.getValue().empty())
- {
- EMouseClickType mouse;
- mouseFromString(it->mouse.getValue(), &mouse);
- if (mouse != CLICK_NONE)
- {
- MASK mask;
- LLKeyboard::maskFromString(it->mask, &mask);
- bindMouse(mode, mouse, mask, it->command);
- processed = true;
- }
- else
- {
- LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL;
- }
- }
- if (processed)
- {
- // total
- binding_count++;
- }
- }
-
- // sort lists by mask (so that Shift+W is executed before W, if both are assigned, but if Shift+W is not assigned W should be executed)
- std::sort(mKeyBindings[mode].begin(), mKeyBindings[mode].end(), compare_key_by_mask);
- std::sort(mMouseBindings[mode].begin(), mMouseBindings[mode].end(), compare_mouse_by_mask);
-
- return binding_count;
-}
-
-EKeyboardMode LLViewerInput::getMode() const
-{
- if ( gAgentCamera.cameraMouselook() )
- {
- return MODE_FIRST_PERSON;
- }
- else if ( gMorphView && gMorphView->getVisible())
- {
- return MODE_EDIT_AVATAR;
- }
- else if (isAgentAvatarValid() && gAgentAvatarp->isSitting())
- {
- return MODE_SITTING;
- }
- else
- {
- return MODE_THIRD_PERSON;
- }
-}
-
-bool LLViewerInput::scanKey(const std::vector<LLKeyboardBinding> &binding,
- S32 binding_count,
- KEY key,
- MASK mask,
- bool key_down,
- bool key_up,
- bool key_level,
- bool repeat) const
-{
- for (S32 i = 0; i < binding_count; i++)
- {
- if (binding[i].mKey == key)
- {
- if ((binding[i].mMask & mask) == binding[i].mMask)
- {
- bool res = false;
- if (key_down && !repeat)
- {
- // ...key went down this frame, call function
- res = binding[i].mFunction( KEYSTATE_DOWN );
- return true;
- }
- else if (key_up)
- {
- // ...key went down this frame, call function
- res = binding[i].mFunction( KEYSTATE_UP );
- }
- else if (key_level)
- {
- // ...key held down from previous frame
- // Not windows, just call the function.
- res = binding[i].mFunction( KEYSTATE_LEVEL );
- }//if
- // Key+Mask combinations are supposed to be unique, so we won't find anything else
- return res;
- }//if
- }//if
- }//for
- return false;
-}
-
-// Called from scanKeyboard.
-bool LLViewerInput::scanKey(KEY key, bool key_down, bool key_up, bool key_level) const
-{
- if (LLApp::isExiting())
- {
- return false;
- }
-
- S32 mode = getMode();
- // Consider keyboard scanning as NOT mouse event. JC
- MASK mask = gKeyboard->currentMask(false);
-
- if (mKeyHandledByUI[key])
- {
- return false;
- }
-
- // don't process key down on repeated keys
- bool repeat = gKeyboard->getKeyRepeated(key);
-
- bool res = scanKey(mKeyBindings[mode], mKeyBindings[mode].size(), key, mask, key_down, key_up, key_level, repeat);
-
- return res;
-}
-
-bool LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down)
-{
- bool is_toolmgr_action = false;
- bool handled = gViewerWindow->handleAnyMouseClick(window_impl, pos, mask, clicktype, down, is_toolmgr_action);
-
- if (clicktype != CLICK_NONE)
- {
- // Special case
- // If UI doesn't handle double click, LMB click is issued, so supres LMB 'down' when doubleclick is set
- // handle !down as if we are handling doubleclick
-
- bool double_click_sp = (clicktype == CLICK_LEFT
- && (mMouseLevel[CLICK_DOUBLELEFT] != MOUSE_STATE_SILENT)
- && mMouseLevel[CLICK_LEFT] == MOUSE_STATE_SILENT);
- if (double_click_sp && !down)
- {
- // Process doubleclick instead
- clicktype = CLICK_DOUBLELEFT;
- }
-
- // If the first LMB click is handled by the menu, skip the following double click
- static bool skip_double_click = false;
- if (clicktype == CLICK_LEFT && down)
- {
- skip_double_click = is_toolmgr_action ? false : handled;
- }
-
- if (double_click_sp && down)
- {
- // Consume click.
- // Due to handling, double click that is not handled will be immediately followed by LMB click
- }
- else if (clicktype == CLICK_DOUBLELEFT && skip_double_click)
- {
- handled = true;
- }
- // If UI handled 'down', it should handle 'up' as well
- // If we handle 'down' not by UI, then we should handle 'up'/'level' regardless of UI
- else if (handled)
- {
- // UI handled new 'down' so iterupt whatever state we were in.
- if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT)
- {
- if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN)
- {
- mMouseLevel[clicktype] = MOUSE_STATE_CLICK;
- }
- else
- {
- mMouseLevel[clicktype] = MOUSE_STATE_UP;
- }
- }
- }
- else if (down)
- {
- if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN)
- {
- // this is repeated hit (mouse does not repeat event until release)
- // for now treat rapid clicking like mouse being held
- mMouseLevel[clicktype] = MOUSE_STATE_LEVEL;
- }
- else
- {
- mMouseLevel[clicktype] = MOUSE_STATE_DOWN;
- }
- }
- else if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT)
- {
- // Released mouse key
- if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN)
- {
- mMouseLevel[clicktype] = MOUSE_STATE_CLICK;
- }
- else
- {
- mMouseLevel[clicktype] = MOUSE_STATE_UP;
- }
- }
- }
-
- return handled;
-}
-
-bool LLViewerInput::scanMouse(
- const std::vector<LLMouseBinding> &binding,
- S32 binding_count,
- EMouseClickType mouse,
- MASK mask,
- EMouseState state,
- bool ignore_additional_masks
-) const
-{
- for (S32 i = 0; i < binding_count; i++)
- {
- if (binding[i].mMouse == mouse && (ignore_additional_masks ? (binding[i].mMask & mask) == binding[i].mMask : binding[i].mMask == mask))
- {
- bool res = false;
- switch (state)
- {
- case MOUSE_STATE_DOWN:
- res = binding[i].mFunction(KEYSTATE_DOWN);
- break;
- case MOUSE_STATE_CLICK:
- // Button went down and up in scope of single frame
- // might not work best with some functions,
- // but some function need specific states specifically
- res = binding[i].mFunction(KEYSTATE_DOWN);
- res |= binding[i].mFunction(KEYSTATE_UP);
- break;
- case MOUSE_STATE_LEVEL:
- res = binding[i].mFunction(KEYSTATE_LEVEL);
- break;
- case MOUSE_STATE_UP:
- res = binding[i].mFunction(KEYSTATE_UP);
- break;
- default:
- break;
- }
- // Key+Mask combinations are supposed to be unique, no need to continue
- return res;
- }
- }
- return false;
-}
-
-// todo: this recods key, scanMouse() triggers functions with EKeystate
-bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const
-{
- bool res = false;
- S32 mode = getMode();
- MASK mask = gKeyboard->currentMask(true);
- res = scanMouse(mMouseBindings[mode], mMouseBindings[mode].size(), click, mask, state, false);
-
- // No user defined actions found or those actions can't handle the key/button,
- // so handle CONTROL_LBUTTON if nessesary.
- //
- // Default handling for MODE_FIRST_PERSON is in LLToolCompGun::handleMouseDown,
- // and sends AGENT_CONTROL_ML_LBUTTON_DOWN, but it only applies if ML controls
- // are leftButtonGrabbed(), send a normal click otherwise.
-
- if (!res
- && mLMouseDefaultHandling[mode]
- && (mode != MODE_FIRST_PERSON || !gAgent.leftButtonGrabbed())
- && (click == CLICK_LEFT || click == CLICK_DOUBLELEFT)
- )
- {
- switch (state)
- {
- case MOUSE_STATE_DOWN:
- agent_control_lbutton_handle(KEYSTATE_DOWN);
- res = true;
- break;
- case MOUSE_STATE_CLICK:
- // might not work best with some functions,
- // but some function need specific states too specifically
- agent_control_lbutton_handle(KEYSTATE_DOWN);
- agent_control_lbutton_handle(KEYSTATE_UP);
- res = true;
- break;
- case MOUSE_STATE_UP:
- agent_control_lbutton_handle(KEYSTATE_UP);
- res = true;
- break;
- default:
- break;
- }
- }
- return res;
-}
-
-void LLViewerInput::scanMouse()
-{
- for (S32 i = 0; i < CLICK_COUNT; i++)
- {
- if (mMouseLevel[i] != MOUSE_STATE_SILENT)
- {
- scanMouse((EMouseClickType)i, mMouseLevel[i]);
- if (mMouseLevel[i] == MOUSE_STATE_DOWN)
- {
- // mouse doesn't support 'continued' state, so after handling, switch to LEVEL
- mMouseLevel[i] = MOUSE_STATE_LEVEL;
- }
- else if (mMouseLevel[i] == MOUSE_STATE_UP || mMouseLevel[i] == MOUSE_STATE_CLICK)
- {
- mMouseLevel[i] = MOUSE_STATE_SILENT;
- }
- }
- }
-}
-
-bool LLViewerInput::isMouseBindUsed(const EMouseClickType mouse, const MASK mask, const S32 mode) const
-{
- S32 size = mMouseBindings[mode].size();
- for (S32 index = 0; index < size; index++)
- {
- if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask)
- return true;
- }
- size = mGlobalMouseBindings[mode].size();
- for (S32 index = 0; index < size; index++)
- {
- if (mouse == mGlobalMouseBindings[mode][index].mMouse && mask == mGlobalMouseBindings[mode][index].mMask)
- return true;
- }
- return false;
-}
-
-std::string LLViewerInput::getKeyBindingAsString(const std::string& mode, const std::string& control) const
-{
- S32 keyboard_mode;
- if (!modeFromString(mode, &keyboard_mode))
- {
- keyboard_mode = getMode();
- }
-
- std::string res;
- bool needs_separator = false;
-
- // keybindings are sorted from having most mask to no mask (from restrictive to less restrictive),
- // but it's visually better to present this data in reverse
- std::vector<LLKeyboardBinding>::const_reverse_iterator iter_key = mKeyBindings[keyboard_mode].rbegin();
- while (iter_key != mKeyBindings[keyboard_mode].rend())
- {
- if (iter_key->mFunctionName == control)
- {
- if (needs_separator)
- {
- res.append(" | ");
- }
- res.append(LLKeyboard::stringFromAccelerator(iter_key->mMask, iter_key->mKey));
- needs_separator = true;
- }
- iter_key++;
- }
-
- std::vector<LLMouseBinding>::const_reverse_iterator iter_mouse = mMouseBindings[keyboard_mode].rbegin();
- while (iter_mouse != mMouseBindings[keyboard_mode].rend())
- {
- if (iter_mouse->mFunctionName == control)
- {
- if (needs_separator)
- {
- res.append(" | ");
- }
- res.append(LLKeyboard::stringFromAccelerator(iter_mouse->mMask, iter_mouse->mMouse));
- needs_separator = true;
- }
- iter_mouse++;
- }
-
- return res;
-}
+/**
+ * @file llviewerinput.cpp
+ * @brief LLViewerInput class implementation
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewerinput.h"
+
+#include "llappviewer.h"
+#include "llfloaterreg.h"
+#include "llmath.h"
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llfloaterimnearbychat.h"
+#include "llfocusmgr.h"
+#include "llkeybind.h" // LLKeyData
+#include "llmorphview.h"
+#include "llmoveview.h"
+#include "llsetkeybinddialog.h"
+#include "lltoolfocus.h"
+#include "lltoolpie.h"
+#include "llviewercontrol.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "llfloatercamera.h"
+#include "llinitparam.h"
+#include "llselectmgr.h"
+
+//
+// Constants
+//
+
+const F32 FLY_TIME = 0.5f;
+const F32 FLY_FRAMES = 4;
+
+const F32 NUDGE_TIME = 0.25f; // in seconds
+const S32 NUDGE_FRAMES = 2;
+const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
+
+const LLKeyData agent_control_lbutton(CLICK_LEFT, KEY_NONE, MASK_NONE, true);
+
+struct LLKeybindFunctionData
+{
+ LLKeybindFunctionData(boost::function<bool(EKeystate keystate)> function, bool global)
+ :
+ mFunction(function),
+ mIsGlobal(global)
+ {
+ }
+ boost::function<bool(EKeystate keystate)> mFunction;
+ // todo: might be good idea to make this into enum, like: global/inworld/menu
+ bool mIsGlobal;
+};
+
+struct LLKeyboardActionRegistry
+: public LLRegistrySingleton<const std::string, LLKeybindFunctionData, LLKeyboardActionRegistry>
+{
+ LLSINGLETON_EMPTY_CTOR(LLKeyboardActionRegistry);
+};
+
+LLViewerInput gViewerInput;
+
+bool agent_jump( EKeystate s )
+{
+ static bool first_fly_attempt(true);
+ if (KEYSTATE_UP == s)
+ {
+ first_fly_attempt = true;
+ return true;
+ }
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
+
+ if( time < FLY_TIME
+ || frame_count <= FLY_FRAMES
+ || gAgent.upGrabbed()
+ || !gSavedSettings.getBOOL("AutomaticFly"))
+ {
+ gAgent.moveUp(1);
+ }
+ else
+ {
+ gAgent.setFlying(true, first_fly_attempt);
+ first_fly_attempt = false;
+ gAgent.moveUp(1);
+ }
+ return true;
+}
+
+bool agent_push_down( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgent.moveUp(-1);
+ return true;
+}
+
+static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode)
+{
+ if (gAgent.mDoubleTapRunMode == mode &&
+ gAgent.getRunning() &&
+ !gAgent.getAlwaysRun())
+ {
+ // Turn off temporary running.
+ gAgent.clearRunning();
+ gAgent.sendWalkRun(gAgent.getRunning());
+ }
+}
+
+static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode)
+{
+ if (KEYSTATE_UP == s)
+ {
+ // Note: in case shift is already released, slide left/right run
+ // will be released in agent_turn_left()/agent_turn_right()
+ agent_check_temporary_run(mode);
+ }
+ else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") &&
+ KEYSTATE_DOWN == s &&
+ !gAgent.getRunning())
+ {
+ if (gAgent.mDoubleTapRunMode == mode &&
+ gAgent.mDoubleTapRunTimer.getElapsedTimeF32() < NUDGE_TIME)
+ {
+ // Same walk-key was pushed again quickly; this is a
+ // double-tap so engage temporary running.
+ gAgent.setRunning();
+ gAgent.sendWalkRun(gAgent.getRunning());
+ }
+
+ // Pressing any walk-key resets the double-tap timer
+ gAgent.mDoubleTapRunTimer.reset();
+ gAgent.mDoubleTapRunMode = mode;
+ }
+}
+
+static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
+{
+ agent_handle_doubletap_run(s, mode);
+ if (KEYSTATE_UP == s) return;
+
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
+
+ if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
+ {
+ gAgent.moveAtNudge(direction);
+ }
+ else
+ {
+ gAgent.moveAt(direction);
+ }
+}
+
+bool camera_move_forward( EKeystate s );
+
+bool agent_push_forward( EKeystate s )
+{
+ if(gAgent.isMovementLocked()) return true;
+
+ //in free camera control mode we need to intercept keyboard events for avatar movements
+ if (LLFloaterCamera::inFreeCameraMode())
+ {
+ camera_move_forward(s);
+ }
+ else
+ {
+ agent_push_forwardbackward(s, 1, LLAgent::DOUBLETAP_FORWARD);
+ }
+ return true;
+}
+
+bool camera_move_backward( EKeystate s );
+
+bool agent_push_backward( EKeystate s )
+{
+ if(gAgent.isMovementLocked()) return true;
+
+ //in free camera control mode we need to intercept keyboard events for avatar movements
+ if (LLFloaterCamera::inFreeCameraMode())
+ {
+ camera_move_backward(s);
+ }
+ else if (!gAgent.backwardGrabbed() && gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("LeaveMouselook"))
+ {
+ gAgentCamera.changeCameraToThirdPerson();
+ }
+ else
+ {
+ agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD);
+ }
+ return true;
+}
+
+static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
+{
+ agent_handle_doubletap_run(s, mode);
+ if( KEYSTATE_UP == s ) return;
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
+
+ if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
+ {
+ gAgent.moveLeftNudge(direction);
+ }
+ else
+ {
+ gAgent.moveLeft(direction);
+ }
+}
+
+
+bool agent_slide_left( EKeystate s )
+{
+ if(gAgent.isMovementLocked()) return true;
+ agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT);
+ return true;
+}
+
+
+bool agent_slide_right( EKeystate s )
+{
+ if(gAgent.isMovementLocked()) return true;
+ agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT);
+ return true;
+}
+
+bool camera_spin_around_cw( EKeystate s );
+
+bool agent_turn_left(EKeystate s)
+{
+ //in free camera control mode we need to intercept keyboard events for avatar movements
+ if (LLFloaterCamera::inFreeCameraMode())
+ {
+ camera_spin_around_cw(s);
+ return true;
+ }
+
+ if(gAgent.isMovementLocked()) return false;
+
+ if (LLToolCamera::getInstance()->mouseSteerMode())
+ {
+ agent_slide_left(s);
+ }
+ else
+ {
+ if (KEYSTATE_UP == s)
+ {
+ // Check temporary running. In case user released 'left' key with shift already released.
+ agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT);
+ return true;
+ }
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ gAgent.moveYaw( LLFloaterMove::getYawRate( time ) );
+ }
+ return true;
+}
+
+bool camera_spin_around_ccw( EKeystate s );
+
+bool agent_turn_right( EKeystate s )
+{
+ //in free camera control mode we need to intercept keyboard events for avatar movements
+ if (LLFloaterCamera::inFreeCameraMode())
+ {
+ camera_spin_around_ccw(s);
+ return true;
+ }
+
+ if(gAgent.isMovementLocked()) return false;
+
+ if (LLToolCamera::getInstance()->mouseSteerMode())
+ {
+ agent_slide_right(s);
+ }
+ else
+ {
+ if (KEYSTATE_UP == s)
+ {
+ // Check temporary running. In case user released 'right' key with shift already released.
+ agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT);
+ return true;
+ }
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) );
+ }
+ return true;
+}
+
+bool agent_look_up( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgent.movePitch(-1);
+ //gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
+ return true;
+}
+
+
+bool agent_look_down( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgent.movePitch(1);
+ //gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
+ return true;
+}
+
+bool agent_toggle_fly( EKeystate s )
+{
+ // Only catch the edge
+ if (KEYSTATE_DOWN == s )
+ {
+ LLAgent::toggleFlying();
+ }
+ return true;
+}
+
+F32 get_orbit_rate()
+{
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ if( time < NUDGE_TIME )
+ {
+ F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME;
+ //LL_INFOS() << rate << LL_ENDL;
+ return rate;
+ }
+ else
+ {
+ return 1;
+ }
+}
+
+bool camera_spin_around_ccw( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
+ return true;
+}
+
+
+bool camera_spin_around_cw( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitRightKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_spin_around_ccw_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return true;
+ if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
+ {
+ //send keystrokes, but do not change camera
+ agent_turn_right(s);
+ }
+ else
+ {
+ //change camera but do not send keystrokes
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
+ }
+ return true;
+}
+
+
+bool camera_spin_around_cw_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return true;
+ if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
+ {
+ //send keystrokes, but do not change camera
+ agent_turn_left(s);
+ }
+ else
+ {
+ //change camera but do not send keystrokes
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitRightKey( get_orbit_rate() );
+ }
+ return true;
+}
+
+
+bool camera_spin_over( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitUpKey( get_orbit_rate() );
+ return true;
+}
+
+
+bool camera_spin_under( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitDownKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_spin_over_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled())
+ {
+ //send keystrokes, but do not change camera
+ agent_jump(s);
+ }
+ else
+ {
+ //change camera but do not send keystrokes
+ gAgentCamera.setOrbitUpKey( get_orbit_rate() );
+ }
+ return true;
+}
+
+
+bool camera_spin_under_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled())
+ {
+ //send keystrokes, but do not change camera
+ agent_push_down(s);
+ }
+ else
+ {
+ //change camera but do not send keystrokes
+ gAgentCamera.setOrbitDownKey( get_orbit_rate() );
+ }
+ return true;
+}
+
+bool camera_move_forward( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitInKey( get_orbit_rate() );
+ return true;
+}
+
+
+bool camera_move_backward( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitOutKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_move_forward_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return true;
+ if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
+ {
+ agent_push_forward(s);
+ }
+ else
+ {
+ gAgentCamera.setOrbitInKey( get_orbit_rate() );
+ }
+ return true;
+}
+
+bool camera_move_backward_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return true;
+
+ if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
+ {
+ agent_push_backward(s);
+ }
+ else
+ {
+ gAgentCamera.setOrbitOutKey( get_orbit_rate() );
+ }
+ return true;
+}
+
+bool camera_pan_up( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanUpKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_pan_down( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanDownKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_pan_left( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanLeftKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_pan_right( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanRightKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_pan_in( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanInKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_pan_out( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanOutKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_move_forward_fast( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitInKey(2.5f);
+ return true;
+}
+
+bool camera_move_backward_fast( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitOutKey(2.5f);
+ return true;
+}
+
+
+bool edit_avatar_spin_ccw( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gMorphView->setCameraDrivenByKeys( true );
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
+ //gMorphView->orbitLeft( get_orbit_rate() );
+ return true;
+}
+
+
+bool edit_avatar_spin_cw( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gMorphView->setCameraDrivenByKeys( true );
+ gAgentCamera.setOrbitRightKey( get_orbit_rate() );
+ //gMorphView->orbitRight( get_orbit_rate() );
+ return true;
+}
+
+bool edit_avatar_spin_over( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gMorphView->setCameraDrivenByKeys( true );
+ gAgentCamera.setOrbitUpKey( get_orbit_rate() );
+ //gMorphView->orbitUp( get_orbit_rate() );
+ return true;
+}
+
+
+bool edit_avatar_spin_under( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gMorphView->setCameraDrivenByKeys( true );
+ gAgentCamera.setOrbitDownKey( get_orbit_rate() );
+ //gMorphView->orbitDown( get_orbit_rate() );
+ return true;
+}
+
+bool edit_avatar_move_forward( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gMorphView->setCameraDrivenByKeys( true );
+ gAgentCamera.setOrbitInKey( get_orbit_rate() );
+ //gMorphView->orbitIn();
+ return true;
+}
+
+
+bool edit_avatar_move_backward( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gMorphView->setCameraDrivenByKeys( true );
+ gAgentCamera.setOrbitOutKey( get_orbit_rate() );
+ //gMorphView->orbitOut();
+ return true;
+}
+
+bool stop_moving( EKeystate s )
+{
+ //it's supposed that 'stop moving' key will be held down for some time
+ if( KEYSTATE_UP == s ) return true;
+ // stop agent
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ // cancel autopilot
+ gAgent.stopAutoPilot();
+ return true;
+}
+
+bool start_chat( EKeystate s )
+{
+ if (LLAppViewer::instance()->quitRequested())
+ {
+ return true; // can't talk, gotta go, kthxbye!
+ }
+ if (KEYSTATE_DOWN != s) return true;
+
+ // start chat
+ LLFloaterIMNearbyChat::startChat(NULL);
+ return true;
+}
+
+bool start_gesture( EKeystate s )
+{
+ LLUICtrl* focus_ctrlp = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
+ if (KEYSTATE_UP == s &&
+ ! (focus_ctrlp && focus_ctrlp->acceptsTextInput()))
+ {
+ if ((LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->getCurrentChat().empty())
+ {
+ // No existing chat in chat editor, insert '/'
+ LLFloaterIMNearbyChat::startChat("/");
+ }
+ else
+ {
+ // Don't overwrite existing text in chat editor
+ LLFloaterIMNearbyChat::startChat(NULL);
+ }
+ }
+ return true;
+}
+
+bool run_forward(EKeystate s)
+{
+ if (KEYSTATE_UP != s)
+ {
+ if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD)
+ {
+ gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_FORWARD;
+ }
+ if (!gAgent.getRunning())
+ {
+ gAgent.setRunning();
+ gAgent.sendWalkRun(true);
+ }
+ }
+ else if(KEYSTATE_UP == s)
+ {
+ if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_FORWARD)
+ gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
+ gAgent.clearRunning();
+ gAgent.sendWalkRun(false);
+ }
+ agent_push_forward(s);
+ return true;
+}
+
+bool run_backward(EKeystate s)
+{
+ if (KEYSTATE_UP != s)
+ {
+ if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD)
+ {
+ gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_BACKWARD;
+ }
+ if (!gAgent.getRunning())
+ {
+ gAgent.setRunning();
+ gAgent.sendWalkRun(true);
+ }
+ }
+ else if (KEYSTATE_UP == s)
+ {
+ if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_BACKWARD)
+ gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
+ gAgent.clearRunning();
+ gAgent.sendWalkRun(false);
+ }
+ agent_push_backward(s);
+ return true;
+}
+
+bool run_left(EKeystate s)
+{
+ if (KEYSTATE_UP != s)
+ {
+ if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT)
+ {
+ gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_SLIDELEFT;
+ }
+ if (!gAgent.getRunning())
+ {
+ gAgent.setRunning();
+ gAgent.sendWalkRun(true);
+ }
+ }
+ else if (KEYSTATE_UP == s)
+ {
+ if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDELEFT)
+ gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
+ gAgent.clearRunning();
+ gAgent.sendWalkRun(false);
+ }
+ agent_slide_left(s);
+ return true;
+}
+
+bool run_right(EKeystate s)
+{
+ if (KEYSTATE_UP != s)
+ {
+ if (gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT)
+ {
+ gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_SLIDERIGHT;
+ }
+ if (!gAgent.getRunning())
+ {
+ gAgent.setRunning();
+ gAgent.sendWalkRun(true);
+ }
+ }
+ else if (KEYSTATE_UP == s)
+ {
+ if (gAgent.mDoubleTapRunMode == LLAgent::DOUBLETAP_SLIDERIGHT)
+ gAgent.mDoubleTapRunMode = LLAgent::DOUBLETAP_NONE;
+ gAgent.clearRunning();
+ gAgent.sendWalkRun(false);
+ }
+ agent_slide_right(s);
+ return true;
+}
+
+bool toggle_run(EKeystate s)
+{
+ if (KEYSTATE_DOWN != s) return true;
+ bool run = gAgent.getAlwaysRun();
+ if (run)
+ {
+ gAgent.clearAlwaysRun();
+ gAgent.clearRunning();
+ }
+ else
+ {
+ gAgent.setAlwaysRun();
+ gAgent.setRunning();
+ }
+ gAgent.sendWalkRun(!run);
+ return true;
+}
+
+bool toggle_sit(EKeystate s)
+{
+ if (KEYSTATE_DOWN != s) return true;
+ if (gAgent.isSitting())
+ {
+ gAgent.standUp();
+ }
+ else
+ {
+ gAgent.sitDown();
+ }
+ return true;
+}
+
+bool toggle_pause_media(EKeystate s) // analogue of play/pause button in top bar
+{
+ if (KEYSTATE_DOWN != s) return true;
+ bool pause = LLViewerMedia::getInstance()->isAnyMediaPlaying();
+ LLViewerMedia::getInstance()->setAllMediaPaused(pause);
+ return true;
+}
+
+bool toggle_enable_media(EKeystate s)
+{
+ if (KEYSTATE_DOWN != s) return true;
+ bool pause = LLViewerMedia::getInstance()->isAnyMediaPlaying() || LLViewerMedia::getInstance()->isAnyMediaShowing();
+ LLViewerMedia::getInstance()->setAllMediaEnabled(!pause);
+ return true;
+}
+
+bool walk_to(EKeystate s)
+{
+ if (KEYSTATE_DOWN != s)
+ {
+ // teleport/walk is usually on mouseclick, mouseclick needs
+ // to let AGENT_CONTROL_LBUTTON_UP happen if teleport didn't,
+ // so return false, but if it causes issues, do some kind of
+ // "return !has_teleported"
+ return false;
+ }
+ return LLToolPie::getInstance()->walkToClickedLocation();
+}
+
+bool teleport_to(EKeystate s)
+{
+ if (KEYSTATE_DOWN != s) return false;
+ return LLToolPie::getInstance()->teleportToClickedLocation();
+}
+
+bool toggle_voice(EKeystate s)
+{
+ if (KEYSTATE_DOWN != s) return true;
+ if (!LLAgent::isActionAllowed("speak")) return false;
+ LLVoiceClient::getInstance()->toggleUserPTTState();
+ return true;
+}
+
+bool voice_follow_key(EKeystate s)
+{
+ if (KEYSTATE_DOWN == s)
+ {
+ if (!LLAgent::isActionAllowed("speak")) return false;
+ LLVoiceClient::getInstance()->setUserPTTState(true);
+ return true;
+ }
+ else if (KEYSTATE_UP == s && LLVoiceClient::getInstance()->getUserPTTState())
+ {
+ LLVoiceClient::getInstance()->setUserPTTState(false);
+ return true;
+ }
+ return false;
+}
+
+bool script_trigger_lbutton(EKeystate s)
+{
+ // Check for script overriding/expecting left mouse button.
+ // Note that this does not pass event further and depends onto mouselook.
+ // Checks CONTROL_ML_LBUTTON_DOWN_INDEX for mouselook,
+ // CONTROL_LBUTTON_DOWN_INDEX for normal camera
+ if (gAgent.leftButtonGrabbed())
+ {
+ bool mouselook = gAgentCamera.cameraMouselook();
+ switch (s)
+ {
+ case KEYSTATE_DOWN:
+ if (mouselook)
+ {
+ gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN);
+ }
+ else
+ {
+ gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN);
+ }
+ return true;
+ case KEYSTATE_UP:
+ if (mouselook)
+ {
+ gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_UP);
+ }
+ else
+ {
+ gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP);
+ }
+ return true;
+ default:
+ break;
+ }
+ }
+ return false;
+}
+
+// Used by scripts, for overriding/handling left mouse button
+// see mControlsTakenCount
+bool agent_control_lbutton_handle(EKeystate s)
+{
+ switch (s)
+ {
+ case KEYSTATE_DOWN:
+ gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN);
+ break;
+ case KEYSTATE_UP:
+ gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP);
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+// In-world keybindings, like walking or camera
+#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, LLKeybindFunctionData(ACTION, false));
+// Global keybindings that should work even with floaters focused, like voice
+#define REGISTER_KEYBOARD_GLOBAL_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, LLKeybindFunctionData(ACTION, true));
+REGISTER_KEYBOARD_ACTION("jump", agent_jump);
+REGISTER_KEYBOARD_ACTION("push_down", agent_push_down);
+REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward);
+REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward);
+REGISTER_KEYBOARD_ACTION("look_up", agent_look_up);
+REGISTER_KEYBOARD_ACTION("look_down", agent_look_down);
+REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly);
+REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left);
+REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right);
+REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left);
+REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right);
+REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw);
+REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw);
+REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting);
+REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting);
+REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over);
+REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under);
+REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting);
+REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting);
+REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward);
+REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward);
+REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting);
+REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting);
+REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up);
+REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down);
+REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left);
+REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right);
+REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in);
+REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out);
+REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast);
+REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast);
+REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw);
+REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw);
+REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over);
+REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under);
+REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward);
+REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward);
+REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving);
+REGISTER_KEYBOARD_ACTION("start_chat", start_chat);
+REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture);
+REGISTER_KEYBOARD_ACTION("run_forward", run_forward);
+REGISTER_KEYBOARD_ACTION("run_backward", run_backward);
+REGISTER_KEYBOARD_ACTION("run_left", run_left);
+REGISTER_KEYBOARD_ACTION("run_right", run_right);
+REGISTER_KEYBOARD_ACTION("toggle_run", toggle_run);
+REGISTER_KEYBOARD_ACTION("toggle_sit", toggle_sit);
+REGISTER_KEYBOARD_ACTION("toggle_pause_media", toggle_pause_media);
+REGISTER_KEYBOARD_ACTION("toggle_enable_media", toggle_enable_media);
+REGISTER_KEYBOARD_ACTION("teleport_to", teleport_to);
+REGISTER_KEYBOARD_ACTION("walk_to", walk_to);
+REGISTER_KEYBOARD_GLOBAL_ACTION("toggle_voice", toggle_voice);
+REGISTER_KEYBOARD_GLOBAL_ACTION("voice_follow_key", voice_follow_key);
+REGISTER_KEYBOARD_ACTION(script_mouse_handler_name, script_trigger_lbutton);
+#undef REGISTER_KEYBOARD_ACTION
+
+LLViewerInput::LLViewerInput()
+{
+ resetBindings();
+
+ for (S32 i = 0; i < KEY_COUNT; i++)
+ {
+ mKeyHandledByUI[i] = false;
+ }
+ for (S32 i = 0; i < CLICK_COUNT; i++)
+ {
+ mMouseLevel[i] = MOUSE_STATE_SILENT;
+ }
+ // we want the UI to never see these keys so that they can always control the avatar/camera
+ for(KEY k = KEY_PAD_UP; k <= KEY_PAD_DIVIDE; k++)
+ {
+ mKeysSkippedByUI.insert(k);
+ }
+}
+
+LLViewerInput::~LLViewerInput()
+{
+
+}
+
+// static
+bool LLViewerInput::modeFromString(const std::string& string, S32 *mode)
+{
+ if (string.empty())
+ {
+ return false;
+ }
+
+ std::string cmp_string = string;
+ LLStringUtil::toLower(cmp_string);
+ if (cmp_string == "first_person")
+ {
+ *mode = MODE_FIRST_PERSON;
+ return true;
+ }
+ else if (cmp_string == "third_person")
+ {
+ *mode = MODE_THIRD_PERSON;
+ return true;
+ }
+ else if (cmp_string == "edit_avatar")
+ {
+ *mode = MODE_EDIT_AVATAR;
+ return true;
+ }
+ else if (cmp_string == "sitting")
+ {
+ *mode = MODE_SITTING;
+ return true;
+ }
+
+ S32 val = atoi(string.c_str());
+ if (val >= 0 && val < MODE_COUNT)
+ {
+ *mode = val;
+ return true;
+ }
+
+ return false;
+}
+
+// static
+bool LLViewerInput::mouseFromString(const std::string& string, EMouseClickType *mode)
+{
+ if (string == "LMB")
+ {
+ *mode = CLICK_LEFT;
+ return true;
+ }
+ else if (string == "Double LMB")
+ {
+ *mode = CLICK_DOUBLELEFT;
+ return true;
+ }
+ else if (string == "MMB")
+ {
+ *mode = CLICK_MIDDLE;
+ return true;
+ }
+ else if (string == "MB4")
+ {
+ *mode = CLICK_BUTTON4;
+ return true;
+ }
+ else if (string == "MB5")
+ {
+ *mode = CLICK_BUTTON5;
+ return true;
+ }
+ else
+ {
+ *mode = CLICK_NONE;
+ return false;
+ }
+}
+
+bool LLViewerInput::handleKey(KEY translated_key, MASK translated_mask, bool repeated)
+{
+ // check for re-map
+ EKeyboardMode mode = gViewerInput.getMode();
+ U32 keyidx = (translated_mask<<16) | translated_key;
+ key_remap_t::iterator iter = mRemapKeys[mode].find(keyidx);
+ if (iter != mRemapKeys[mode].end())
+ {
+ translated_key = (iter->second) & 0xff;
+ translated_mask = (iter->second)>>16;
+ }
+
+ // No repeats of F-keys
+ bool repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12);
+ if (!repeatable_key && repeated)
+ {
+ return false;
+ }
+
+ LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL;
+ // skip skipped keys
+ if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end())
+ {
+ mKeyHandledByUI[translated_key] = false;
+ LL_INFOS("KeyboardHandling") << "Key wasn't handled by UI!" << LL_ENDL;
+ }
+ else
+ {
+ // it is sufficient to set this value once per call to handlekey
+ // without clearing it, as it is only used in the subsequent call to scanKey
+ mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask);
+ // mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress)
+ // NOT whether some UI shortcut wishes to handle the keypress
+
+ }
+ return mKeyHandledByUI[translated_key];
+}
+
+bool LLViewerInput::handleKeyUp(KEY translated_key, MASK translated_mask)
+{
+ return gViewerWindow->handleKeyUp(translated_key, translated_mask);
+}
+
+bool LLViewerInput::handleGlobalBindsKeyDown(KEY key, MASK mask)
+{
+ if (LLSetKeyBindDialog::isRecording())
+ {
+ // handleGlobalBindsKeyDown happens before view handling, so can't
+ // be interupted by LLSetKeyBindDialog, check manually
+ return false;
+ }
+ S32 mode = getMode();
+ return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, true, false, false, false);
+}
+
+bool LLViewerInput::handleGlobalBindsKeyUp(KEY key, MASK mask)
+{
+ if (LLSetKeyBindDialog::isRecording())
+ {
+ // handleGlobalBindsKeyUp happens before view handling, so can't
+ // be interupted by LLSetKeyBindDialog, check manually
+ return false;
+ }
+
+ S32 mode = getMode();
+ return scanKey(mGlobalKeyBindings[mode], mGlobalKeyBindings[mode].size(), key, mask, false, true, false, false);
+}
+
+bool LLViewerInput::handleGlobalBindsMouse(EMouseClickType clicktype, MASK mask, bool down)
+{
+ if (LLSetKeyBindDialog::isRecording())
+ {
+ // handleGlobalBindsMouse happens before view handling, so can't
+ // be interupted by LLSetKeyBindDialog, check manually
+ return false;
+ }
+
+ bool res = false;
+ S32 mode = getMode();
+ if (down)
+ {
+ res = scanMouse(mGlobalMouseBindings[mode], mGlobalMouseBindings[mode].size(), clicktype, mask, MOUSE_STATE_DOWN, true);
+ }
+ else
+ {
+ res = scanMouse(mGlobalMouseBindings[mode], mGlobalMouseBindings[mode].size(), clicktype, mask, MOUSE_STATE_UP, true);
+ }
+ return res;
+}
+
+bool LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name)
+{
+ S32 index;
+ typedef boost::function<bool(EKeystate)> function_t;
+ function_t function = NULL;
+ std::string name;
+
+ // Allow remapping of F2-F12
+ if (function_name[0] == 'F')
+ {
+ int c1 = function_name[1] - '0';
+ int c2 = function_name[2] ? function_name[2] - '0' : -1;
+ if (c1 >= 0 && c1 <= 9 && c2 >= -1 && c2 <= 9)
+ {
+ int idx = c1;
+ if (c2 >= 0)
+ idx = idx*10 + c2;
+ if (idx >=2 && idx <= 12)
+ {
+ U32 keyidx = ((mask<<16)|key);
+ (mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1)));
+ return true;
+ }
+ }
+ }
+
+ // Not remapped, look for a function
+
+ LLKeybindFunctionData* result = LLKeyboardActionRegistry::getValue(function_name);
+ if (result)
+ {
+ function = result->mFunction;
+ }
+
+ if (!function)
+ {
+ LL_WARNS_ONCE() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL;
+ return false;
+ }
+
+ if (mode >= MODE_COUNT)
+ {
+ LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL;
+ return false;
+ }
+
+ // check for duplicate first and overwrite
+ if (result->mIsGlobal)
+ {
+ S32 size = mGlobalKeyBindings[mode].size();
+ for (index = 0; index < size; index++)
+ {
+ if (key == mGlobalKeyBindings[mode][index].mKey && mask == mGlobalKeyBindings[mode][index].mMask)
+ {
+ mGlobalKeyBindings[mode][index].mFunction = function;
+ return true;
+ }
+ }
+ }
+ else
+ {
+ S32 size = mKeyBindings[mode].size();
+ for (index = 0; index < size; index++)
+ {
+ if (key == mKeyBindings[mode][index].mKey && mask == mKeyBindings[mode][index].mMask)
+ {
+ mKeyBindings[mode][index].mFunction = function;
+ return true;
+ }
+ }
+ }
+
+ LLKeyboardBinding bind;
+ bind.mKey = key;
+ bind.mMask = mask;
+ bind.mFunction = function;
+ bind.mFunctionName = function_name;
+
+ if (result->mIsGlobal)
+ {
+ mGlobalKeyBindings[mode].push_back(bind);
+ }
+ else
+ {
+ mKeyBindings[mode].push_back(bind);
+ }
+
+ return true;
+}
+
+bool LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const std::string& function_name)
+{
+ S32 index;
+ typedef boost::function<bool(EKeystate)> function_t;
+ function_t function = NULL;
+
+ if (mouse == CLICK_LEFT
+ && mask == MASK_NONE
+ && function_name == script_mouse_handler_name)
+ {
+ // Special case
+ // Left click has script overrides and by default
+ // is handled via agent_control_lbutton as last option
+ // In case of mouselook and present overrides it has highest
+ // priority even over UI and is handled in LLToolCompGun::handleMouseDown
+ // so just mark it as having default handler
+ mLMouseDefaultHandling[mode] = true;
+ return true;
+ }
+
+ LLKeybindFunctionData* result = LLKeyboardActionRegistry::getValue(function_name);
+ if (result)
+ {
+ function = result->mFunction;
+ }
+
+ if (!function)
+ {
+ LL_WARNS_ONCE() << "Can't bind mouse key to function " << function_name << ", no function with this name found" << LL_ENDL;
+ return false;
+ }
+
+ if (mode >= MODE_COUNT)
+ {
+ LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL;
+ return false;
+ }
+
+ // check for duplicate first and overwrite
+ if (result->mIsGlobal)
+ {
+ S32 size = mGlobalMouseBindings[mode].size();
+ for (index = 0; index < size; index++)
+ {
+ if (mouse == mGlobalMouseBindings[mode][index].mMouse && mask == mGlobalMouseBindings[mode][index].mMask)
+ {
+ mGlobalMouseBindings[mode][index].mFunction = function;
+ return true;
+ }
+ }
+ }
+ else
+ {
+ S32 size = mMouseBindings[mode].size();
+ for (index = 0; index < size; index++)
+ {
+ if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask)
+ {
+ mMouseBindings[mode][index].mFunction = function;
+ return true;
+ }
+ }
+ }
+
+ LLMouseBinding bind;
+ bind.mMouse = mouse;
+ bind.mMask = mask;
+ bind.mFunction = function;
+ bind.mFunctionName = function_name;
+
+ if (result->mIsGlobal)
+ {
+ mGlobalMouseBindings[mode].push_back(bind);
+ }
+ else
+ {
+ mMouseBindings[mode].push_back(bind);
+ }
+
+ return true;
+}
+
+LLViewerInput::KeyBinding::KeyBinding()
+: key("key"),
+ mouse("mouse"),
+ mask("mask"),
+ command("command")
+{}
+
+LLViewerInput::KeyMode::KeyMode()
+: bindings("binding")
+{}
+
+LLViewerInput::Keys::Keys()
+: first_person("first_person"),
+ third_person("third_person"),
+ sitting("sitting"),
+ edit_avatar("edit_avatar"),
+ xml_version("xml_version", 0)
+{}
+
+void LLViewerInput::resetBindings()
+{
+ for (S32 i = 0; i < MODE_COUNT; i++)
+ {
+ mGlobalKeyBindings[i].clear();
+ mGlobalMouseBindings[i].clear();
+ mKeyBindings[i].clear();
+ mMouseBindings[i].clear();
+ mLMouseDefaultHandling[i] = false;
+ }
+}
+
+S32 LLViewerInput::loadBindingsXML(const std::string& filename)
+{
+ resetBindings();
+
+ S32 binding_count = 0;
+ Keys keys;
+ LLSimpleXUIParser parser;
+
+ if (parser.readXUI(filename, keys)
+ && keys.validateBlock())
+ {
+ binding_count += loadBindingMode(keys.first_person, MODE_FIRST_PERSON);
+ binding_count += loadBindingMode(keys.third_person, MODE_THIRD_PERSON);
+ binding_count += loadBindingMode(keys.sitting, MODE_SITTING);
+ binding_count += loadBindingMode(keys.edit_avatar, MODE_EDIT_AVATAR);
+
+ // verify version
+ if (keys.xml_version < 1)
+ {
+ // updating from a version that was not aware of LMouse bindings
+ for (S32 i = 0; i < MODE_COUNT; i++)
+ {
+ mLMouseDefaultHandling[i] = true;
+ }
+
+ // fix missing values
+ KeyBinding mouse_binding;
+ mouse_binding.key = "";
+ mouse_binding.mask = "NONE";
+ mouse_binding.mouse = "LMB";
+ mouse_binding.command = script_mouse_handler_name;
+
+ if (keys.third_person.isProvided())
+ {
+ keys.third_person.bindings.add(mouse_binding);
+ }
+
+ if (keys.first_person.isProvided())
+ {
+ keys.first_person.bindings.add(mouse_binding);
+ }
+
+ if (keys.sitting.isProvided())
+ {
+ keys.sitting.bindings.add(mouse_binding);
+ }
+
+ if (keys.edit_avatar.isProvided())
+ {
+ keys.edit_avatar.bindings.add(mouse_binding);
+ }
+
+ // fix version
+ keys.xml_version.set(keybindings_xml_version, true);
+
+ // Write the resulting XML to file
+ LLXMLNodePtr output_node = new LLXMLNode("keys", false);
+ LLXUIParser write_parser;
+ write_parser.writeXUI(output_node, keys);
+
+ if (!output_node->isNull())
+ {
+ // file in app_settings is supposed to be up to date
+ // this is only for the file from user_settings
+ LL_INFOS("ViewerInput") << "Updating file " << filename << " to a newer version" << LL_ENDL;
+ LLFILE *fp = LLFile::fopen(filename, "w");
+ if (fp != NULL)
+ {
+ LLXMLNode::writeHeaderToFile(fp);
+ output_node->writeToFile(fp);
+ fclose(fp);
+ }
+ }
+ }
+ }
+ return binding_count;
+}
+
+S32 count_masks(const MASK &mask)
+{
+ S32 res = 0;
+ if (mask & MASK_CONTROL)
+ {
+ res++;
+ }
+ if (mask & MASK_SHIFT)
+ {
+ res++;
+ }
+ if (mask & MASK_ALT)
+ {
+ res++;
+ }
+ return res;
+}
+
+bool compare_key_by_mask(LLKeyboardBinding i1, LLKeyboardBinding i2)
+{
+ return (count_masks(i1.mMask) > count_masks(i2.mMask));
+}
+
+bool compare_mouse_by_mask(LLMouseBinding i1, LLMouseBinding i2)
+{
+ return (count_masks(i1.mMask) > count_masks(i2.mMask));
+}
+
+S32 LLViewerInput::loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode)
+{
+ S32 binding_count = 0;
+ for (LLInitParam::ParamIterator<KeyBinding>::const_iterator it = keymode.bindings.begin(),
+ end_it = keymode.bindings.end();
+ it != end_it;
+ ++it)
+ {
+ bool processed = false;
+ std::string key_str = it->key.getValue();
+ if (!key_str.empty() && key_str != "NONE")
+ {
+ KEY key;
+ LLKeyboard::keyFromString(key_str, &key);
+ if (key != KEY_NONE)
+ {
+ MASK mask;
+ LLKeyboard::maskFromString(it->mask, &mask);
+ bindKey(mode, key, mask, it->command);
+ processed = true;
+ }
+ else
+ {
+ LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL;
+ }
+ }
+ if (!processed && it->mouse.isProvided() && !it->mouse.getValue().empty())
+ {
+ EMouseClickType mouse;
+ mouseFromString(it->mouse.getValue(), &mouse);
+ if (mouse != CLICK_NONE)
+ {
+ MASK mask;
+ LLKeyboard::maskFromString(it->mask, &mask);
+ bindMouse(mode, mouse, mask, it->command);
+ processed = true;
+ }
+ else
+ {
+ LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL;
+ }
+ }
+ if (processed)
+ {
+ // total
+ binding_count++;
+ }
+ }
+
+ // sort lists by mask (so that Shift+W is executed before W, if both are assigned, but if Shift+W is not assigned W should be executed)
+ std::sort(mKeyBindings[mode].begin(), mKeyBindings[mode].end(), compare_key_by_mask);
+ std::sort(mMouseBindings[mode].begin(), mMouseBindings[mode].end(), compare_mouse_by_mask);
+
+ return binding_count;
+}
+
+EKeyboardMode LLViewerInput::getMode() const
+{
+ if ( gAgentCamera.cameraMouselook() )
+ {
+ return MODE_FIRST_PERSON;
+ }
+ else if ( gMorphView && gMorphView->getVisible())
+ {
+ return MODE_EDIT_AVATAR;
+ }
+ else if (isAgentAvatarValid() && gAgentAvatarp->isSitting())
+ {
+ return MODE_SITTING;
+ }
+ else
+ {
+ return MODE_THIRD_PERSON;
+ }
+}
+
+bool LLViewerInput::scanKey(const std::vector<LLKeyboardBinding> &binding,
+ S32 binding_count,
+ KEY key,
+ MASK mask,
+ bool key_down,
+ bool key_up,
+ bool key_level,
+ bool repeat) const
+{
+ for (S32 i = 0; i < binding_count; i++)
+ {
+ if (binding[i].mKey == key)
+ {
+ if ((binding[i].mMask & mask) == binding[i].mMask)
+ {
+ bool res = false;
+ if (key_down && !repeat)
+ {
+ // ...key went down this frame, call function
+ res = binding[i].mFunction( KEYSTATE_DOWN );
+ return true;
+ }
+ else if (key_up)
+ {
+ // ...key went down this frame, call function
+ res = binding[i].mFunction( KEYSTATE_UP );
+ }
+ else if (key_level)
+ {
+ // ...key held down from previous frame
+ // Not windows, just call the function.
+ res = binding[i].mFunction( KEYSTATE_LEVEL );
+ }//if
+ // Key+Mask combinations are supposed to be unique, so we won't find anything else
+ return res;
+ }//if
+ }//if
+ }//for
+ return false;
+}
+
+// Called from scanKeyboard.
+bool LLViewerInput::scanKey(KEY key, bool key_down, bool key_up, bool key_level) const
+{
+ if (LLApp::isExiting())
+ {
+ return false;
+ }
+
+ S32 mode = getMode();
+ // Consider keyboard scanning as NOT mouse event. JC
+ MASK mask = gKeyboard->currentMask(false);
+
+ if (mKeyHandledByUI[key])
+ {
+ return false;
+ }
+
+ // don't process key down on repeated keys
+ bool repeat = gKeyboard->getKeyRepeated(key);
+
+ bool res = scanKey(mKeyBindings[mode], mKeyBindings[mode].size(), key, mask, key_down, key_up, key_level, repeat);
+
+ return res;
+}
+
+bool LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, bool down)
+{
+ bool is_toolmgr_action = false;
+ bool handled = gViewerWindow->handleAnyMouseClick(window_impl, pos, mask, clicktype, down, is_toolmgr_action);
+
+ if (clicktype != CLICK_NONE)
+ {
+ // Special case
+ // If UI doesn't handle double click, LMB click is issued, so supres LMB 'down' when doubleclick is set
+ // handle !down as if we are handling doubleclick
+
+ bool double_click_sp = (clicktype == CLICK_LEFT
+ && (mMouseLevel[CLICK_DOUBLELEFT] != MOUSE_STATE_SILENT)
+ && mMouseLevel[CLICK_LEFT] == MOUSE_STATE_SILENT);
+ if (double_click_sp && !down)
+ {
+ // Process doubleclick instead
+ clicktype = CLICK_DOUBLELEFT;
+ }
+
+ // If the first LMB click is handled by the menu, skip the following double click
+ static bool skip_double_click = false;
+ if (clicktype == CLICK_LEFT && down)
+ {
+ skip_double_click = is_toolmgr_action ? false : handled;
+ }
+
+ if (double_click_sp && down)
+ {
+ // Consume click.
+ // Due to handling, double click that is not handled will be immediately followed by LMB click
+ }
+ else if (clicktype == CLICK_DOUBLELEFT && skip_double_click)
+ {
+ handled = true;
+ }
+ // If UI handled 'down', it should handle 'up' as well
+ // If we handle 'down' not by UI, then we should handle 'up'/'level' regardless of UI
+ else if (handled)
+ {
+ // UI handled new 'down' so iterupt whatever state we were in.
+ if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT)
+ {
+ if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN)
+ {
+ mMouseLevel[clicktype] = MOUSE_STATE_CLICK;
+ }
+ else
+ {
+ mMouseLevel[clicktype] = MOUSE_STATE_UP;
+ }
+ }
+ }
+ else if (down)
+ {
+ if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN)
+ {
+ // this is repeated hit (mouse does not repeat event until release)
+ // for now treat rapid clicking like mouse being held
+ mMouseLevel[clicktype] = MOUSE_STATE_LEVEL;
+ }
+ else
+ {
+ mMouseLevel[clicktype] = MOUSE_STATE_DOWN;
+ }
+ }
+ else if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT)
+ {
+ // Released mouse key
+ if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN)
+ {
+ mMouseLevel[clicktype] = MOUSE_STATE_CLICK;
+ }
+ else
+ {
+ mMouseLevel[clicktype] = MOUSE_STATE_UP;
+ }
+ }
+ }
+
+ return handled;
+}
+
+bool LLViewerInput::scanMouse(
+ const std::vector<LLMouseBinding> &binding,
+ S32 binding_count,
+ EMouseClickType mouse,
+ MASK mask,
+ EMouseState state,
+ bool ignore_additional_masks
+) const
+{
+ for (S32 i = 0; i < binding_count; i++)
+ {
+ if (binding[i].mMouse == mouse && (ignore_additional_masks ? (binding[i].mMask & mask) == binding[i].mMask : binding[i].mMask == mask))
+ {
+ bool res = false;
+ switch (state)
+ {
+ case MOUSE_STATE_DOWN:
+ res = binding[i].mFunction(KEYSTATE_DOWN);
+ break;
+ case MOUSE_STATE_CLICK:
+ // Button went down and up in scope of single frame
+ // might not work best with some functions,
+ // but some function need specific states specifically
+ res = binding[i].mFunction(KEYSTATE_DOWN);
+ res |= binding[i].mFunction(KEYSTATE_UP);
+ break;
+ case MOUSE_STATE_LEVEL:
+ res = binding[i].mFunction(KEYSTATE_LEVEL);
+ break;
+ case MOUSE_STATE_UP:
+ res = binding[i].mFunction(KEYSTATE_UP);
+ break;
+ default:
+ break;
+ }
+ // Key+Mask combinations are supposed to be unique, no need to continue
+ return res;
+ }
+ }
+ return false;
+}
+
+// todo: this recods key, scanMouse() triggers functions with EKeystate
+bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const
+{
+ bool res = false;
+ S32 mode = getMode();
+ MASK mask = gKeyboard->currentMask(true);
+ res = scanMouse(mMouseBindings[mode], mMouseBindings[mode].size(), click, mask, state, false);
+
+ // No user defined actions found or those actions can't handle the key/button,
+ // so handle CONTROL_LBUTTON if nessesary.
+ //
+ // Default handling for MODE_FIRST_PERSON is in LLToolCompGun::handleMouseDown,
+ // and sends AGENT_CONTROL_ML_LBUTTON_DOWN, but it only applies if ML controls
+ // are leftButtonGrabbed(), send a normal click otherwise.
+
+ if (!res
+ && mLMouseDefaultHandling[mode]
+ && (mode != MODE_FIRST_PERSON || !gAgent.leftButtonGrabbed())
+ && (click == CLICK_LEFT || click == CLICK_DOUBLELEFT)
+ )
+ {
+ switch (state)
+ {
+ case MOUSE_STATE_DOWN:
+ agent_control_lbutton_handle(KEYSTATE_DOWN);
+ res = true;
+ break;
+ case MOUSE_STATE_CLICK:
+ // might not work best with some functions,
+ // but some function need specific states too specifically
+ agent_control_lbutton_handle(KEYSTATE_DOWN);
+ agent_control_lbutton_handle(KEYSTATE_UP);
+ res = true;
+ break;
+ case MOUSE_STATE_UP:
+ agent_control_lbutton_handle(KEYSTATE_UP);
+ res = true;
+ break;
+ default:
+ break;
+ }
+ }
+ return res;
+}
+
+void LLViewerInput::scanMouse()
+{
+ for (S32 i = 0; i < CLICK_COUNT; i++)
+ {
+ if (mMouseLevel[i] != MOUSE_STATE_SILENT)
+ {
+ scanMouse((EMouseClickType)i, mMouseLevel[i]);
+ if (mMouseLevel[i] == MOUSE_STATE_DOWN)
+ {
+ // mouse doesn't support 'continued' state, so after handling, switch to LEVEL
+ mMouseLevel[i] = MOUSE_STATE_LEVEL;
+ }
+ else if (mMouseLevel[i] == MOUSE_STATE_UP || mMouseLevel[i] == MOUSE_STATE_CLICK)
+ {
+ mMouseLevel[i] = MOUSE_STATE_SILENT;
+ }
+ }
+ }
+}
+
+bool LLViewerInput::isMouseBindUsed(const EMouseClickType mouse, const MASK mask, const S32 mode) const
+{
+ S32 size = mMouseBindings[mode].size();
+ for (S32 index = 0; index < size; index++)
+ {
+ if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask)
+ return true;
+ }
+ size = mGlobalMouseBindings[mode].size();
+ for (S32 index = 0; index < size; index++)
+ {
+ if (mouse == mGlobalMouseBindings[mode][index].mMouse && mask == mGlobalMouseBindings[mode][index].mMask)
+ return true;
+ }
+ return false;
+}
+
+std::string LLViewerInput::getKeyBindingAsString(const std::string& mode, const std::string& control) const
+{
+ S32 keyboard_mode;
+ if (!modeFromString(mode, &keyboard_mode))
+ {
+ keyboard_mode = getMode();
+ }
+
+ std::string res;
+ bool needs_separator = false;
+
+ // keybindings are sorted from having most mask to no mask (from restrictive to less restrictive),
+ // but it's visually better to present this data in reverse
+ std::vector<LLKeyboardBinding>::const_reverse_iterator iter_key = mKeyBindings[keyboard_mode].rbegin();
+ while (iter_key != mKeyBindings[keyboard_mode].rend())
+ {
+ if (iter_key->mFunctionName == control)
+ {
+ if (needs_separator)
+ {
+ res.append(" | ");
+ }
+ res.append(LLKeyboard::stringFromAccelerator(iter_key->mMask, iter_key->mKey));
+ needs_separator = true;
+ }
+ iter_key++;
+ }
+
+ std::vector<LLMouseBinding>::const_reverse_iterator iter_mouse = mMouseBindings[keyboard_mode].rbegin();
+ while (iter_mouse != mMouseBindings[keyboard_mode].rend())
+ {
+ if (iter_mouse->mFunctionName == control)
+ {
+ if (needs_separator)
+ {
+ res.append(" | ");
+ }
+ res.append(LLKeyboard::stringFromAccelerator(iter_mouse->mMask, iter_mouse->mMouse));
+ needs_separator = true;
+ }
+ iter_mouse++;
+ }
+
+ return res;
+}