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authorAlexander Gavriliuk <alexandrgproductengine@lindenlab.com>2023-11-20 21:25:06 +0100
committerGuru <alexandrgproductengine@lindenlab.com>2023-11-21 12:41:40 +0100
commit70eda83fb08c5c4e8b0ea95868243d744c6e88e9 (patch)
tree93c23cd9b9226c768a71b97ec58468adf5cdf7c4 /indra/newview/llviewerdisplay.cpp
parentd6e7b5d73e2dd57ede568fe52ba2726ee861f9fa (diff)
SL-20563 Add 'No Post' option to Snapshot floater
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 04ca62e0ec..a936012781 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -100,6 +100,7 @@ BOOL gResizeShadowTexture = FALSE;
BOOL gWindowResized = FALSE;
BOOL gSnapshot = FALSE;
BOOL gCubeSnapshot = FALSE;
+BOOL gSnapshotNoPost = FALSE;
BOOL gShaderProfileFrame = FALSE;
// This is how long the sim will try to teleport you before giving up.
@@ -410,13 +411,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gResizeShadowTexture = FALSE;
}
+ gSnapshot = for_snapshot;
+
if (LLPipeline::sRenderDeferred)
{ //hack to make sky show up in deferred snapshots
for_snapshot = FALSE;
}
- gSnapshot = for_snapshot;
-
LLGLSDefault gls_default;
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL);