diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2012-07-30 19:10:46 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2012-07-30 19:10:46 -0400 |
commit | 6ae4802e6d3ed7aa67c4946c434850de3be5ffe3 (patch) | |
tree | 2bfeb690ba2dbf9849fb318d3f551a584278cee2 /indra/newview/llviewerdisplay.cpp | |
parent | 020980fb4cd5f2cc18b56fa795c08c153a15bd4a (diff) | |
parent | 58d5e223b8a15b4825b96923b5891b251c6ccc98 (diff) |
merge
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 75 |
1 files changed, 61 insertions, 14 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 0adb187dd2..d58ee05fb6 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -79,6 +79,7 @@ #include "llpostprocess.h" extern LLPointer<LLViewerTexture> gStartTexture; +extern bool gShiftFrame; LLPointer<LLViewerTexture> gDisconnectedImagep = NULL; @@ -162,8 +163,11 @@ void display_startup() glClear(GL_DEPTH_BUFFER_BIT); } +static LLFastTimer::DeclareTimer FTM_UPDATE_CAMERA("Update Camera"); + void display_update_camera() { + LLFastTimer t(FTM_UPDATE_CAMERA); LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA); // TODO: cut draw distance down if customizing avatar? // TODO: cut draw distance on per-parcel basis? @@ -217,6 +221,11 @@ static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete"); +static LLFastTimer::DeclareTimer FTM_RESIZE_WINDOW("Resize Window"); +static LLFastTimer::DeclareTimer FTM_HUD_UPDATE("HUD Update"); +static LLFastTimer::DeclareTimer FTM_DISPLAY_UPDATE_GEOM("Update Geom"); +static LLFastTimer::DeclareTimer FTM_TEXTURE_UNBIND("Texture Unbind"); +static LLFastTimer::DeclareTimer FTM_TELEPORT_DISPLAY("Teleport Display"); // Paint the display! void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) @@ -226,6 +235,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (gWindowResized) { //skip render on frames where window has been resized + LLFastTimer t(FTM_RESIZE_WINDOW); gGL.flush(); glClear(GL_COLOR_BUFFER_BIT); gViewerWindow->getWindow()->swapBuffers(); @@ -362,6 +372,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (gTeleportDisplay) { + LLFastTimer t(FTM_TELEPORT_DISPLAY); LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. @@ -383,15 +394,24 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) const std::string& message = gAgent.getTeleportMessage(); switch( gAgent.getTeleportState() ) { + case LLAgent::TELEPORT_PENDING: + gTeleportDisplayTimer.reset(); + gViewerWindow->setShowProgress(TRUE); + gViewerWindow->setProgressPercent(llmin(teleport_percent, 0.0f)); + gAgent.setTeleportMessage(LLAgent::sTeleportProgressMessages["pending"]); + gViewerWindow->setProgressString(LLAgent::sTeleportProgressMessages["pending"]); + break; + case LLAgent::TELEPORT_START: // Transition to REQUESTED. Viewer has sent some kind // of TeleportRequest to the source simulator gTeleportDisplayTimer.reset(); gViewerWindow->setShowProgress(TRUE); - gViewerWindow->setProgressPercent(0); + gViewerWindow->setProgressPercent(llmin(teleport_percent, 0.0f)); gAgent.setTeleportState( LLAgent::TELEPORT_REQUESTED ); gAgent.setTeleportMessage( LLAgent::sTeleportProgressMessages["requesting"]); + gViewerWindow->setProgressString(LLAgent::sTeleportProgressMessages["requesting"]); break; case LLAgent::TELEPORT_REQUESTED: @@ -416,6 +436,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAgent::sTeleportProgressMessages["arriving"]); gTextureList.mForceResetTextureStats = TRUE; gAgentCamera.resetView(TRUE, TRUE); + break; case LLAgent::TELEPORT_ARRIVING: @@ -581,6 +602,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // *TODO: merge these two methods { + LLFastTimer t(FTM_HUD_UPDATE); LLMemType mt_uh(LLMemType::MTYPE_DISPLAY_UPDATE_HUD); LLHUDManager::getInstance()->updateEffects(); LLHUDObject::updateAll(); @@ -588,6 +610,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } { + LLFastTimer t(FTM_DISPLAY_UPDATE_GEOM); LLMemType mt_ug(LLMemType::MTYPE_DISPLAY_UPDATE_GEOM); const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time gPipeline.createObjects(max_geom_update_time); @@ -597,6 +620,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } gPipeline.updateGL(); + stop_glerror(); S32 water_clip = 0; @@ -622,11 +646,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLSpatialGroup::sNoDelete = TRUE; LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); - /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) - { //force occlusion on for all render types if doing deferred render (tighter shadow frustum) - LLPipeline::sUseOcclusion = 3; - }*/ - S32 occlusion = LLPipeline::sUseOcclusion; if (gDepthDirty) { //depth buffer is invalid, don't overwrite occlusion state @@ -755,13 +774,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gTextureList.updateImages(max_image_decode_time); } - { + /*{ LLFastTimer t(FTM_IMAGE_UPDATE_DELETE); //remove dead textures from GL LLImageGL::deleteDeadTextures(); stop_glerror(); + }*/ } - } LLGLState::checkStates(); LLGLState::checkClientArrays(); @@ -889,6 +908,28 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; LLMemType mt_rg(LLMemType::MTYPE_DISPLAY_RENDER_GEOM); + + if (gSavedSettings.getBOOL("RenderDepthPrePass") && LLGLSLShader::sNoFixedFunction) + { + gGL.setColorMask(false, false); + + U32 types[] = { + LLRenderPass::PASS_SIMPLE, + LLRenderPass::PASS_FULLBRIGHT, + LLRenderPass::PASS_SHINY + }; + + U32 num_types = LL_ARRAY_SIZE(types); + gOcclusionProgram.bind(); + for (U32 i = 0; i < num_types; i++) + { + gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); + } + + gOcclusionProgram.unbind(); + } + + gGL.setColorMask(true, false); if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender) { @@ -911,14 +952,18 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) stop_glerror(); } - for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) - { //dummy cleanup of any currently bound textures - if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) - { - gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); - gGL.getTexUnit(i)->disable(); + { + LLFastTimer t(FTM_TEXTURE_UNBIND); + for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) + { //dummy cleanup of any currently bound textures + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } } } + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); if (to_texture) @@ -984,6 +1029,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) display_stats(); LLAppViewer::instance()->pingMainloopTimeout("Display:Done"); + + gShiftFrame = false; } void render_hud_attachments() |