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authordavep@billy.gateway.2wire.net <davep@billy.gateway.2wire.net>2010-02-09 11:23:33 -0600
committerdavep@billy.gateway.2wire.net <davep@billy.gateway.2wire.net>2010-02-09 11:23:33 -0600
commit6d4b4762d1eb0a1431e1793a7254f8cac220062a (patch)
tree1076c9227658d6637a424f9266bf3832f371aaaa /indra/newview/llviewerdisplay.cpp
parentbc7f2e41fd268895774f9ddffd45be318662dcaa (diff)
parent4d9bcc2c8f303464c3664a0a7304a1bc2d658e2e (diff)
merge
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp8
1 files changed, 1 insertions, 7 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 64b3bccd4c..356d8467c0 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -873,12 +873,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
}
- /// We copy the frame buffer straight into a texture here,
- /// and then display it again with compositor effects.
- /// Using render to texture would be faster/better, but I don't have a
- /// grasp of their full display stack just yet.
- // gPostProcess->apply(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw());
-
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.renderDeferredLighting();
@@ -1121,7 +1115,7 @@ void render_ui(F32 zoom_factor, int subfield)
{
gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
}
-
+
render_hud_elements();
render_hud_attachments();
}