diff options
author | Dave Parks <davep@lindenlab.com> | 2022-10-06 18:40:01 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-10-06 18:40:01 -0500 |
commit | 9448db5d4af7bba094e5bc51f85e5c2491d3f5a1 (patch) | |
tree | 98e3c28316a892512ecf26661a564c8a81832a39 /indra/newview/llviewerdisplay.cpp | |
parent | 2b28fecf4893e103e99328e5b4a13c607498396d (diff) |
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 118dbb833e..0d2a44867e 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -161,7 +161,7 @@ void display_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); - glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); LLGLSUIDefault gls_ui; gPipeline.disableLights(); @@ -763,7 +763,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkTextureChannels(); } - glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glClear(GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); } LLGLState::checkStates(); @@ -998,12 +998,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mRT->deferredScreen : gPipeline.mRT->screen); rt.flush(); - if (rt.sUseFBO) + /*if (rt.sUseFBO) { LLRenderTarget::copyContentsToFramebuffer(rt, 0, 0, rt.getWidth(), rt.getHeight(), 0, 0, rt.getWidth(), rt.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - } + }*/ if (LLPipeline::sRenderDeferred) { @@ -1106,7 +1106,7 @@ void display_cube_face() glClearColor(0, 0, 0, 0); gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); - glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + glClear(GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); { LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; @@ -1151,7 +1151,7 @@ void display_cube_face() LLPipeline::sUnderWaterRender = FALSE; // Finalize scene - gPipeline.renderFinalize(); + //gPipeline.renderFinalize(); LLSpatialGroup::sNoDelete = FALSE; gPipeline.clearReferences(); |