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authorRichard Linden <none@none>2011-10-15 18:14:23 -0700
committerRichard Linden <none@none>2011-10-15 18:14:23 -0700
commit62d9db2f21b2a6fb579e8f7631a4e387cc5e5b29 (patch)
tree54587047f6f27d3a1b58a23a1a532a4436e61f65 /indra/newview/llviewerdisplay.cpp
parent94c137d5c970bc01e3a4dbe8de6a7104085e5ba6 (diff)
parentfc2bd1cce2e6c213fa682b9768d435a4e394a95e (diff)
Automated merge with http://hg.secondlife.com/viewer-development
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 19326c4e30..d6512207ae 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -114,8 +114,8 @@ void render_disconnected_background();
void display_startup()
{
if ( !gViewerWindow->getActive()
- || !gViewerWindow->mWindow->getVisible()
- || gViewerWindow->mWindow->getMinimized() )
+ || !gViewerWindow->getWindow()->getVisible()
+ || gViewerWindow->getWindow()->getMinimized() )
{
return;
}
@@ -157,7 +157,7 @@ void display_startup()
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- gViewerWindow->mWindow->swapBuffers();
+ gViewerWindow->getWindow()->swapBuffers();
glClear(GL_DEPTH_BUFFER_BIT);
}
@@ -223,7 +223,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{ //skip render on frames where window has been resized
gGL.flush();
glClear(GL_COLOR_BUFFER_BIT);
- gViewerWindow->mWindow->swapBuffers();
+ gViewerWindow->getWindow()->swapBuffers();
gPipeline.resizeScreenTexture();
gResizeScreenTexture = FALSE;
gWindowResized = FALSE;
@@ -260,8 +260,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// In fact, must explicitly check the minimized state before drawing.
// Attempting to draw into a minimized window causes a GL error. JC
if ( !gViewerWindow->getActive()
- || !gViewerWindow->mWindow->getVisible()
- || gViewerWindow->mWindow->getMinimized() )
+ || !gViewerWindow->getWindow()->getVisible()
+ || gViewerWindow->getWindow()->getMinimized() )
{
// Clean up memory the pools may have allocated
if (rebuild)
@@ -1237,7 +1237,7 @@ void render_ui(F32 zoom_factor, int subfield)
if (gDisplaySwapBuffers)
{
LLFastTimer t(FTM_SWAP);
- gViewerWindow->mWindow->swapBuffers();
+ gViewerWindow->getWindow()->swapBuffers();
}
gDisplaySwapBuffers = TRUE;
}