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authorDave Parks <davep@lindenlab.com>2010-05-12 03:59:01 -0500
committerDave Parks <davep@lindenlab.com>2010-05-12 03:59:01 -0500
commit4a3222d9c12812db70f2c9ec0050012d01155565 (patch)
tree8be1aef2dad6222e0cbc848bee19a5b663c6016a /indra/newview/llviewerdisplay.cpp
parenta6caf7996b1b4c51d084ef802817cc06acd1db21 (diff)
Fix for fullbright bump not working in deferred render.
Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread. (transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411)
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 235faba15a..570dd1a105 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -930,9 +930,10 @@ void render_hud_attachments()
bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles");
//only render hud objects
- U32 mask = gPipeline.getRenderTypeMask();
+ gPipeline.pushRenderTypeMask();
+
// turn off everything
- gPipeline.setRenderTypeMask(0);
+ gPipeline.andRenderTypeMask(LLPipeline::END_RENDER_TYPES);
// turn on HUD
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
// turn on HUD particles
@@ -986,7 +987,8 @@ void render_hud_attachments()
render_hud_elements();
//restore type mask
- gPipeline.setRenderTypeMask(mask);
+ gPipeline.popRenderTypeMask();
+
if (has_ui)
{
gPipeline.toggleRenderDebugFeature((void*) LLPipeline::RENDER_DEBUG_FEATURE_UI);