diff options
author | Dave Parks <davep@lindenlab.com> | 2011-02-01 02:06:36 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-02-01 02:06:36 -0600 |
commit | d3bfbd8ebbaa2b891114de4dac52ba6cbcadce3b (patch) | |
tree | 864f18e0023220a9bf06e7f4dc27928ef002e16d /indra/newview/llviewerdisplay.cpp | |
parent | faac42bca702d9b4126c3ca4b5656074dc7846f4 (diff) |
SH-483 Fix for varioius issues with hi-rez snapshots -- mainly disable the ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects.
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 32 |
1 files changed, 18 insertions, 14 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index ddb11829df..41b7c13826 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -647,8 +647,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); - BOOL to_texture = !for_snapshot && - gPipeline.canUseVertexShaders() && + BOOL to_texture = gPipeline.canUseVertexShaders() && LLPipeline::sRenderGlow; LLAppViewer::instance()->pingMainloopTimeout("Display:Swap"); @@ -709,7 +708,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } - if (!for_snapshot) + //if (!for_snapshot) { LLMemType mt_gw(LLMemType::MTYPE_DISPLAY_GEN_REFLECTION); LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); @@ -1043,8 +1042,7 @@ LLRect get_whole_screen_region() S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor); int tile_y = sub_region / num_horizontal_tiles; int tile_x = sub_region - (tile_y * num_horizontal_tiles); - glh::matrix4f mat; - + whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height); } return whole_screen; @@ -1124,10 +1122,14 @@ void render_ui(F32 zoom_factor, int subfield) LLMemType mt_ru(LLMemType::MTYPE_DISPLAY_RENDER_UI); LLGLState::checkStates(); - glPushMatrix(); - glLoadMatrixd(gGLLastModelView); glh::matrix4f saved_view = glh_get_current_modelview(); - glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); + + if (!gSnapshot) + { + glPushMatrix(); + glLoadMatrixd(gGLLastModelView); + glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); + } { BOOL to_texture = gPipeline.canUseVertexShaders() && @@ -1178,8 +1180,11 @@ void render_ui(F32 zoom_factor, int subfield) LLVertexBuffer::unbind(); } - glh_set_current_modelview(saved_view); - glPopMatrix(); + if (!gSnapshot) + { + glh_set_current_modelview(saved_view); + glPopMatrix(); + } if (gDisplaySwapBuffers) { @@ -1321,7 +1326,7 @@ void render_ui_2d() // render outline for HUD if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f) { - glPushMatrix(); + gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); @@ -1330,7 +1335,7 @@ void render_ui_2d() glScalef(zoom,zoom,1.f); gGL.color4fv(LLColor4::white.mV); gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); - glPopMatrix(); + gGL.popMatrix(); stop_glerror(); } @@ -1378,8 +1383,7 @@ void render_ui_2d() gGL.setColorMask(true, false); LLUI::sDirtyRect = t_rect; - - } + } LLGLDisable cull(GL_CULL_FACE); LLGLDisable blend(GL_BLEND); |