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authorDave Parks <davep@lindenlab.com>2023-01-11 10:00:15 -0600
committerDave Parks <davep@lindenlab.com>2023-01-11 10:00:15 -0600
commitcd1e7da099b66cbeb510d169a5415e57b617cd37 (patch)
tree0a0d62174b4e4df1f848e2314f71f72026b48c5c /indra/newview/llviewerdisplay.cpp
parent3ac990e6ce962c2530a902d14a711d1ee996375c (diff)
SL-18869 Touch up -- Put generateSunShadow call back where it was to fix alpha objects disappearing
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index c6d2b476db..d1a89a5846 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -710,6 +710,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!for_snapshot)
{
+ if (gFrameCount > 1 && !for_snapshot)
+ { //for some reason, ATI 4800 series will error out if you
+ //try to generate a shadow before the first frame is through
+ gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
+ }
+
LLVertexBuffer::unbind();
LLGLState::checkStates();
@@ -960,14 +966,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mRT->deferredScreen : gPipeline.mRT->screen);
rt.flush();
-
- if (gFrameCount > 1 && !for_snapshot)
- { //for some reason, ATI 4800 series will error out if you
- //try to generate a shadow before the first frame is through
- gPipeline.generateSunShadow(*LLViewerCamera::getInstance());
- }
-
-
if (LLPipeline::sRenderDeferred)
{
gPipeline.renderDeferredLighting();