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authorPalmer <palmer@lindenlab.com>2010-03-26 13:19:01 -0700
committerPalmer <palmer@lindenlab.com>2010-03-26 13:19:01 -0700
commit0afe1fd41dbc3ec593931e6626b210a29130fa0b (patch)
treebe0b6e08a55aefe8d9ccf5992a6f3ff84ae9c596 /indra/newview/llviewerdisplay.cpp
parentb74e1d942352e81e0cc00e21ef3b351152b32248 (diff)
Applied (manually in places) diff from svn.lindenlab.com/svn/linden/branches/render-pipeline/render-pipeline-7@135361 to get deferred rendering changes from the svn branch. Bleh!
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 5a2b901bd7..f09ae1f8f4 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -869,12 +869,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
}
- /// We copy the frame buffer straight into a texture here,
- /// and then display it again with compositor effects.
- /// Using render to texture would be faster/better, but I don't have a
- /// grasp of their full display stack just yet.
- // gPostProcess->apply(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw());
-
if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
{
gPipeline.renderDeferredLighting();