diff options
author | andreykproductengine <akleshchev@productengine.com> | 2016-07-19 19:33:50 +0300 |
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committer | andreykproductengine <akleshchev@productengine.com> | 2016-07-19 19:33:50 +0300 |
commit | ee51eee6275d6238a606da028a779bb07dc3b64c (patch) | |
tree | 08e33a02dec1e268524c9ab2e96c5180bf5755b2 /indra/newview/llviewercontrol.cpp | |
parent | 936681cb82d0ec70013430a131aa7cdbe163725b (diff) |
MAINT-6259 rigged items' LOD should be size dependent, not only avatar dependent
Diffstat (limited to 'indra/newview/llviewercontrol.cpp')
-rw-r--r-- | indra/newview/llviewercontrol.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 16f40fb747..5e74e9f019 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -207,6 +207,12 @@ static bool handleVolumeLODChanged(const LLSD& newvalue) return true; } +static bool handleRiggedLODChanged(const LLSD& newvalue) +{ + LLVOVolume::sRiggedFactorMultiplier = (F32)newvalue.asReal(); + return true; +} + static bool handleAvatarLODChanged(const LLSD& newvalue) { LLVOAvatar::sLODFactor = (F32) newvalue.asReal(); @@ -619,6 +625,7 @@ void settings_setup_listeners() gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderGammaFull")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _2)); + gSavedSettings.getControl("RenderRiggedFactorMultiplier")->getSignal()->connect(boost::bind(&handleRiggedLODChanged, _2)); gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _2)); gSavedSettings.getControl("RenderAvatarPhysicsLODFactor")->getSignal()->connect(boost::bind(&handleAvatarPhysicsLODChanged, _2)); gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _2)); |