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author | Dave SIMmONs <simon@lindenlab.com> | 2010-11-05 13:30:20 -0700 |
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committer | Dave SIMmONs <simon@lindenlab.com> | 2010-11-05 13:30:20 -0700 |
commit | 447dc782fd4d490387fd98e9fb41135038512767 (patch) | |
tree | b7875f5dd54d4068d777adbe90a3dd36b99a38eb /indra/newview/llviewercontrol.cpp | |
parent | d5d4a065275d1db1093111222f29942ee171f81c (diff) | |
parent | 124a59263184391b0b4ec418c532b7a715e9b5a3 (diff) |
Merge latest from lindenlab/viewer-development
Diffstat (limited to 'indra/newview/llviewercontrol.cpp')
-rw-r--r-- | indra/newview/llviewercontrol.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 522b5a7dfa..fbec2a7b9e 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -131,6 +131,13 @@ static bool handleReleaseGLBufferChanged(const LLSD& newvalue) return true; } +static bool handleAnisotropicChanged(const LLSD& newvalue) +{ + LLImageGL::sGlobalUseAnisotropic = newvalue.asBoolean(); + LLImageGL::dirtyTexOptions(); + return true; +} + static bool handleVolumeLODChanged(const LLSD& newvalue) { LLVOVolume::sLODFactor = (F32) newvalue.asReal(); @@ -498,6 +505,7 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2)); gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); |