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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-05-14 16:36:39 +0100 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-05-14 16:36:39 +0100 |
commit | ff7e83c3aa26bbaa380305a97dffbf22c0f7a747 (patch) | |
tree | fd97f007248245d2b17e85cf3f3ee783cc5ea88b /indra/newview/llviewercontrol.cpp | |
parent | 80b6569105acc7990d21a22c30c29675534d0a85 (diff) |
EXT-7154 FIXED revisted: darkness bumpmap looks like lightness bumpmap when deferred rendering is enabled
In addition to the previous bugs, the normal-map for *all* bumpmaps was also getting generated with its Y-gradient flipped, causing some odd and inconsistent results.
Diffstat (limited to 'indra/newview/llviewercontrol.cpp')
-rw-r--r-- | indra/newview/llviewercontrol.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index e856c18d70..d9f128b878 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -119,8 +119,10 @@ static bool handleTerrainDetailChanged(const LLSD& newvalue) static bool handleSetShaderChanged(const LLSD& newvalue) { - // changing shader level may invalidate existing cached ad-hoc bump maps, as the shader type determines the format of the bump map it expectes - clear the bump cache + // changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear the bump cache gBumpImageList.clear(); + LLStandardBumpmap::clear(); + LLStandardBumpmap::addstandard(); LLViewerShaderMgr::instance()->setShaders(); return true; |