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authorEric Tulla <tulla@lindenlab.com>2008-06-30 17:57:00 +0000
committerEric Tulla <tulla@lindenlab.com>2008-06-30 17:57:00 +0000
commit939a506569433db7bff96c12200f03b3f85f40de (patch)
treec9f308949400b0a4ce00c82a6a33f2868e31a1d1 /indra/newview/llviewercamera.cpp
parent1a14cd34a9a4e6f51c445d477aaeeef0322d5853 (diff)
Merging in file-move-merge ( QAR-649 )
Result of "svn merge -r 90669:90786 $tulla/file-move-merge ." Be careful of future merges involving changes to any of these moved files as SVN usually does the wrong thing: newview/llglslshader.* -> llrender/llglslshader.*, llrender/llshadermgr.*, newview/llviewershadermgr.* (gets split into 3 separate files) newview/llpostprocess.* -> llrender/llpostprocess.* newview/llrendersphere.* -> llrender/llrendersphere.* newview/llcubemap.* -> llrender/llcubemap.* llwindow/llgl.* -> llrender/llgl.* llwindow/llglstates.h -> llrender/llglstates.h llwindow/llgltypes.h -> llrender/llgltypes.h llwindow/llglheaders.h -> llrender/llglheaders.h
Diffstat (limited to 'indra/newview/llviewercamera.cpp')
-rw-r--r--indra/newview/llviewercamera.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp
index a1a2c34222..5f6fcb70e3 100644
--- a/indra/newview/llviewercamera.cpp
+++ b/indra/newview/llviewercamera.cpp
@@ -50,9 +50,6 @@
#include "lltoolmgr.h"
#include "llviewerjoystick.h"
-GLfloat gGLZFar;
-GLfloat gGLZNear;
-
//glu pick matrix implementation borrowed from Mesa3D
glh::matrix4f gl_pick_matrix(GLfloat x, GLfloat y, GLfloat width, GLfloat height, GLint* viewport)
{
@@ -146,12 +143,6 @@ void LLViewerCamera::updateCameraLocation(const LLVector3 &center,
mScreenPixelArea =(S32)((F32)mViewHeightInPixels * ((F32)mViewHeightInPixels * mAspect));
}
-// Handy copies of last good GL matrices
-F64 gGLModelView[16];
-F64 gGLLastModelView[16];
-F64 gGLProjection[16];
-S32 gGLViewport[4];
-
const LLMatrix4 &LLViewerCamera::getProjection() const
{
calcProjection(getFar());
@@ -343,9 +334,6 @@ void LLViewerCamera::setPerspective(BOOL for_selection,
gGLProjection[i] = proj_mat.m[i];
}
- gGLZNear = z_near;
- gGLZFar = z_far;
-
glMatrixMode( GL_MODELVIEW );
glh::matrix4f modelview((GLfloat*) OGL_TO_CFR_ROTATION);