diff options
author | Roxie Linden <roxie@lindenlab.com> | 2024-06-13 14:59:28 -0700 |
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committer | Roxie Linden <roxie@lindenlab.com> | 2024-06-13 14:59:28 -0700 |
commit | 5e60392c273f0c9c5efa765a05414c618381780a (patch) | |
tree | d1eedbb1dfa86e66532a6d8746b7a81e5a444d3a /indra/newview/llviewercamera.cpp | |
parent | 0f3c3563b0861e8ea82b201aab8343d99f993bbc (diff) | |
parent | 100ebbab2437de7f5d124a0d7b8279a7a7b57656 (diff) |
Merge branch 'develop' of github.com:secondlife/viewer into roxie/webrtc-voice
Diffstat (limited to 'indra/newview/llviewercamera.cpp')
-rw-r--r-- | indra/newview/llviewercamera.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 437f1239bf..a070711727 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -196,7 +196,7 @@ void LLViewerCamera::calcProjection(const F32 far_distance) const // height. //static -void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zflip, BOOL no_hacks) +void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, bool ortho, bool zflip, bool no_hacks) { GLint* viewport = (GLint*) gGLViewport; F64 model[16]; @@ -292,17 +292,17 @@ void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zfli camera.calcAgentFrustumPlanes(frust); } -void LLViewerCamera::setPerspective(BOOL for_selection, +void LLViewerCamera::setPerspective(bool for_selection, S32 x, S32 y_from_bot, S32 width, S32 height, - BOOL limit_select_distance, + bool limit_select_distance, F32 z_near, F32 z_far) { F32 fov_y, aspect; fov_y = RAD_TO_DEG * getView(); - BOOL z_default_far = FALSE; + bool z_default_far = false; if (z_far <= 0) { - z_default_far = TRUE; + z_default_far = true; z_far = getFar(); } if (z_near <= 0) @@ -442,11 +442,11 @@ void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 scree } // Uses the last GL matrices set in set_perspective to project a point from -// the agent's region space to screen coordinates. Returns TRUE if point in within +// the agent's region space to screen coordinates. Returns true if point in within // the current window. -BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const BOOL clamp) const +bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const bool clamp) const { - BOOL in_front = TRUE; + bool in_front = true; GLdouble x, y, z; // object's window coords, GL-style LLVector3 dir_to_point = pos_agent - getOrigin(); @@ -456,11 +456,11 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord { if (clamp) { - return FALSE; + return false; } else { - in_front = FALSE; + in_front = false; } } @@ -495,19 +495,19 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord S32 int_x = lltrunc(x); S32 int_y = lltrunc(y); - BOOL valid = TRUE; + bool valid = true; if (clamp) { if (int_x < world_rect.mLeft) { out_point.mX = world_rect.mLeft; - valid = FALSE; + valid = false; } else if (int_x > world_rect.mRight) { out_point.mX = world_rect.mRight; - valid = FALSE; + valid = false; } else { @@ -517,12 +517,12 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord if (int_y < world_rect.mBottom) { out_point.mY = world_rect.mBottom; - valid = FALSE; + valid = false; } else if (int_y > world_rect.mTop) { out_point.mY = world_rect.mTop; - valid = FALSE; + valid = false; } else { @@ -537,19 +537,19 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord if (int_x < world_rect.mLeft) { - valid = FALSE; + valid = false; } else if (int_x > world_rect.mRight) { - valid = FALSE; + valid = false; } if (int_y < world_rect.mBottom) { - valid = FALSE; + valid = false; } else if (int_y > world_rect.mTop) { - valid = FALSE; + valid = false; } return in_front && valid; @@ -557,23 +557,23 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord } else { - return FALSE; + return false; } } // Uses the last GL matrices set in set_perspective to project a point from // the agent's region space to the nearest edge in screen coordinates. -// Returns TRUE if projection succeeds. -BOOL LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, +// Returns true if projection succeeds. +bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLCoordGL &out_point) const { LLVector3 dir_to_point = pos_agent - getOrigin(); dir_to_point /= dir_to_point.magVec(); - BOOL in_front = TRUE; + bool in_front = true; if (dir_to_point * getAtAxis() < 0.f) { - in_front = FALSE; + in_front = false; } LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); @@ -614,7 +614,7 @@ BOOL LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, if (x == center_x && y == center_y) { // can't project to edge from exact center - return FALSE; + return false; } // find the line from center to local @@ -711,9 +711,9 @@ BOOL LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, out_point.mX = int_x + world_rect.mLeft; out_point.mY = int_y + world_rect.mBottom; - return TRUE; + return true; } - return FALSE; + return false; } @@ -738,7 +738,7 @@ LLVector3 LLViewerCamera::roundToPixel(const LLVector3 &pos_agent) F32 dist = (pos_agent - getOrigin()).magVec(); // Convert to screen space and back, preserving the depth. LLCoordGL screen_point; - if (!projectPosAgentToScreen(pos_agent, screen_point, FALSE)) + if (!projectPosAgentToScreen(pos_agent, screen_point, false)) { // Off the screen, just return the original position. return pos_agent; @@ -760,14 +760,14 @@ LLVector3 LLViewerCamera::roundToPixel(const LLVector3 &pos_agent) return pos_agent_rounded; } -BOOL LLViewerCamera::cameraUnderWater() const +bool LLViewerCamera::cameraUnderWater() const { LLViewerRegion* regionp = LLWorld::instance().getRegionFromPosAgent(getOrigin()); if (gPipeline.mHeroProbeManager.isMirrorPass()) { // TODO: figure out how to handle this case - return FALSE; + return false; } if (!regionp) @@ -777,26 +777,26 @@ BOOL LLViewerCamera::cameraUnderWater() const if(!regionp) { - return FALSE ; + return false ; } return getOrigin().mV[VZ] < regionp->getWaterHeight(); } -BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts) +bool LLViewerCamera::areVertsVisible(LLViewerObject* volumep, bool all_verts) { S32 i, num_faces; LLDrawable* drawablep = volumep->mDrawable; if (!drawablep) { - return FALSE; + return false; } LLVolume* volume = volumep->getVolume(); if (!volume) { - return FALSE; + return false; } LLVOVolume* vo_volume = (LLVOVolume*) volumep; @@ -816,7 +816,7 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts) { const LLVolumeFace& face = volume->getVolumeFace(i); - for (U32 v = 0; v < face.mNumVertices; v++) + for (S32 v = 0; v < face.mNumVertices; v++) { const LLVector4a& src_vec = face.mPositions[v]; LLVector4a vec; @@ -828,7 +828,7 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts) render_mata.affineTransform(t, vec); } - BOOL in_frustum = pointInFrustum(LLVector3(vec.getF32ptr())) > 0; + bool in_frustum = pointInFrustum(LLVector3(vec.getF32ptr())) > 0; if (( !in_frustum && all_verts) || (in_frustum && !all_verts)) @@ -840,7 +840,7 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts) return all_verts; } -extern BOOL gCubeSnapshot; +extern bool gCubeSnapshot; // changes local camera and broadcasts change /* virtual */ void LLViewerCamera::setView(F32 vertical_fov_rads) @@ -885,14 +885,14 @@ void LLViewerCamera::setDefaultFOV(F32 vertical_fov_rads) mCosHalfCameraFOV = cosf(mCameraFOVDefault * 0.5f); } -BOOL LLViewerCamera::isDefaultFOVChanged() +bool LLViewerCamera::isDefaultFOVChanged() { if(mPrevCameraFOVDefault != mCameraFOVDefault) { mPrevCameraFOVDefault = mCameraFOVDefault; return !gSavedSettings.getBOOL("IgnoreFOVZoomForLODs"); } - return FALSE; + return false; } // static |