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author | Gilbert Gonzales <gilbert@lindenlab.com> | 2013-01-25 17:47:36 -0800 |
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committer | Gilbert Gonzales <gilbert@lindenlab.com> | 2013-01-25 17:47:36 -0800 |
commit | c418d616276ce16d910c6e5528f6aa058803e1c7 (patch) | |
tree | af7c6d992eb34c37d58ffb55561e5a62893617c3 /indra/newview/llvieweraudio.cpp | |
parent | daa9db305a5ae2c0c5b0c2425d6482de6dee7b2c (diff) |
CHUI-667 Upon exit from DND mode, a maximum of one sound should be played. Solution. Added a deferred sound class which will have sound id's added to it and upon unmuting the deferred sounds will be played.
Diffstat (limited to 'indra/newview/llvieweraudio.cpp')
-rw-r--r-- | indra/newview/llvieweraudio.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index 8d8c401dac..564bf7997a 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -30,6 +30,7 @@ #include "llagent.h" #include "llagentcamera.h" #include "llappviewer.h" +#include "lldeferredsounds.h" #include "llvieweraudio.h" #include "llviewercamera.h" #include "llviewercontrol.h" @@ -388,6 +389,12 @@ void audio_update_volume(bool force_update) gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff")); gAudiop->setMuted(mute_audio || progress_view_visible); + //Play any deferred sounds when unmuted + if(!gAudiop->getMuted()) + { + LLDeferredSounds::instance().playdeferredSounds(); + } + if (force_update) { audio_update_wind(true); |