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authorGilbert Gonzales <gilbert@lindenlab.com>2013-01-25 17:47:36 -0800
committerGilbert Gonzales <gilbert@lindenlab.com>2013-01-25 17:47:36 -0800
commitc418d616276ce16d910c6e5528f6aa058803e1c7 (patch)
treeaf7c6d992eb34c37d58ffb55561e5a62893617c3 /indra/newview/llvieweraudio.cpp
parentdaa9db305a5ae2c0c5b0c2425d6482de6dee7b2c (diff)
CHUI-667 Upon exit from DND mode, a maximum of one sound should be played. Solution. Added a deferred sound class which will have sound id's added to it and upon unmuting the deferred sounds will be played.
Diffstat (limited to 'indra/newview/llvieweraudio.cpp')
-rw-r--r--indra/newview/llvieweraudio.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp
index 8d8c401dac..564bf7997a 100644
--- a/indra/newview/llvieweraudio.cpp
+++ b/indra/newview/llvieweraudio.cpp
@@ -30,6 +30,7 @@
#include "llagent.h"
#include "llagentcamera.h"
#include "llappviewer.h"
+#include "lldeferredsounds.h"
#include "llvieweraudio.h"
#include "llviewercamera.h"
#include "llviewercontrol.h"
@@ -388,6 +389,12 @@ void audio_update_volume(bool force_update)
gAudiop->setRolloffFactor(gSavedSettings.getF32("AudioLevelRolloff"));
gAudiop->setMuted(mute_audio || progress_view_visible);
+ //Play any deferred sounds when unmuted
+ if(!gAudiop->getMuted())
+ {
+ LLDeferredSounds::instance().playdeferredSounds();
+ }
+
if (force_update)
{
audio_update_wind(true);