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author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-07-27 19:30:55 +0300 |
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committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2022-07-27 19:30:55 +0300 |
commit | 8771130ef72af23a163eb3dc08782bec979f0251 (patch) | |
tree | d4180e4f7fde8316e94fd864124a115598d3f595 /indra/newview/llvieweraudio.cpp | |
parent | 4c3f343799ca4be4b618dca8cf13a86e8941fb44 (diff) |
SL-17809 Sounds from Avatar position instead of Camera position
Diffstat (limited to 'indra/newview/llvieweraudio.cpp')
-rw-r--r-- | indra/newview/llvieweraudio.cpp | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index f810e5f4ef..cc73f7ca80 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -496,7 +496,20 @@ void audio_update_listener() if (gAudiop) { // update listener position because agent has moved - LLVector3d lpos_global = gAgentCamera.getCameraPositionGlobal(); + static LLUICachedControl<S32> mEarLocation("MediaSoundsEarLocation", 0); + LLVector3d ear_position; + switch(mEarLocation) + { + case 0: + default: + ear_position = gAgentCamera.getCameraPositionGlobal(); + break; + + case 1: + ear_position = gAgent.getPositionGlobal(); + break; + } + LLVector3d lpos_global = ear_position; LLVector3 lpos_global_f; lpos_global_f.setVec(lpos_global); |