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authorMnikolenko Productengine <mnikolenko@productengine.com>2022-07-27 19:30:55 +0300
committerMnikolenko Productengine <mnikolenko@productengine.com>2022-07-27 19:30:55 +0300
commit8771130ef72af23a163eb3dc08782bec979f0251 (patch)
treed4180e4f7fde8316e94fd864124a115598d3f595 /indra/newview/llvieweraudio.cpp
parent4c3f343799ca4be4b618dca8cf13a86e8941fb44 (diff)
SL-17809 Sounds from Avatar position instead of Camera position
Diffstat (limited to 'indra/newview/llvieweraudio.cpp')
-rw-r--r--indra/newview/llvieweraudio.cpp15
1 files changed, 14 insertions, 1 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp
index f810e5f4ef..cc73f7ca80 100644
--- a/indra/newview/llvieweraudio.cpp
+++ b/indra/newview/llvieweraudio.cpp
@@ -496,7 +496,20 @@ void audio_update_listener()
if (gAudiop)
{
// update listener position because agent has moved
- LLVector3d lpos_global = gAgentCamera.getCameraPositionGlobal();
+ static LLUICachedControl<S32> mEarLocation("MediaSoundsEarLocation", 0);
+ LLVector3d ear_position;
+ switch(mEarLocation)
+ {
+ case 0:
+ default:
+ ear_position = gAgentCamera.getCameraPositionGlobal();
+ break;
+
+ case 1:
+ ear_position = gAgent.getPositionGlobal();
+ break;
+ }
+ LLVector3d lpos_global = ear_position;
LLVector3 lpos_global_f;
lpos_global_f.setVec(lpos_global);