diff options
author | Vadim Savchuk <vsavchuk@productengine.com> | 2010-06-02 20:46:16 +0300 |
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committer | Vadim Savchuk <vsavchuk@productengine.com> | 2010-06-02 20:46:16 +0300 |
commit | 671625695fc44adc430a7ddf3be158ce26a61cc6 (patch) | |
tree | 660eebb8544495a1653310c52663e7443920ff70 /indra/newview/llviewerattachmenu.cpp | |
parent | 5a29fb38312d1a8ae39d1f408754475ecffaebc8 (diff) |
EXT-6726 WIP Added more menus to the Appearance SP.
Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
--HG--
branch : product-engine
Diffstat (limited to 'indra/newview/llviewerattachmenu.cpp')
-rw-r--r-- | indra/newview/llviewerattachmenu.cpp | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/indra/newview/llviewerattachmenu.cpp b/indra/newview/llviewerattachmenu.cpp new file mode 100644 index 0000000000..f7f5ec72fd --- /dev/null +++ b/indra/newview/llviewerattachmenu.cpp @@ -0,0 +1,139 @@ +/** + * @file llviewerattachmenu.cpp + * @brief "Attach to" / "Attach to HUD" submenus. + * + * $LicenseInfo:firstyear=2010&license=viewergpl$ + * + * Copyright (c) 2010, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewerattachmenu.h" + +// project includes +#include "llagent.h" +#include "llinventorybridge.h" // for rez_attachment() +#include "llinventorymodel.h" +#include "llviewerinventory.h" +#include "llviewermenu.h" // for gMenuHolder +#include "llvoavatarself.h" + +// linden libraries +#include "llmenugl.h" +#include "lltrans.h" + +// static +void LLViewerAttachMenu::populateMenus(const std::string& attach_to_menu_name, const std::string& attach_to_hud_menu_name) +{ + // *TODO: share this code with other similar menus + // (inventory panel context menu, in-world object menu). + + if (attach_to_menu_name.empty() || attach_to_hud_menu_name.empty() || !isAgentAvatarValid()) return; + + LLContextMenu* attach_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_menu_name); + LLContextMenu* attach_hud_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_hud_menu_name); + + if (!attach_menu || attach_menu->getChildCount() != 0 || + !attach_hud_menu || attach_hud_menu->getChildCount() != 0) + { + return; + } + + // Populate "Attach to..." / "Attach to HUD..." submenus. + for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); + iter != gAgentAvatarp->mAttachmentPoints.end(); ) + { + LLVOAvatar::attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + LLMenuItemCallGL::Params p; + std::string submenu_name = attachment->getName(); + std::string translated_submenu_name; + + if (LLTrans::findString(translated_submenu_name, submenu_name)) + { + p.name = (" ") + translated_submenu_name + " "; + } + else + { + p.name = submenu_name; + } + + LLSD cbparams; + cbparams["index"] = curiter->first; + cbparams["label"] = attachment->getName(); + p.on_click.function_name = "Object.Attach"; + p.on_click.parameter = LLSD(attachment->getName()); + p.on_enable.function_name = "Attachment.Label"; + p.on_enable.parameter = cbparams; + + LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(p); + LLView* parent_menu = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu; + parent_menu->addChild(item); + } +} + +// static +void LLViewerAttachMenu::attachObjects(const uuid_vec_t& items, const std::string& joint_name) +{ + LLViewerJointAttachment* attachmentp = NULL; + for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin(); + iter != gAgentAvatarp->mAttachmentPoints.end(); ) + { + LLVOAvatar::attachment_map_t::iterator curiter = iter++; + LLViewerJointAttachment* attachment = curiter->second; + if (attachment->getName() == joint_name) + { + attachmentp = attachment; + break; + } + } + if (attachmentp == NULL) + { + return; + } + + for (uuid_vec_t::const_iterator it = items.begin(); it != items.end(); ++it) + { + const LLUUID &id = *it; + LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getLinkedItem(id); + if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID())) + { + rez_attachment(item, attachmentp); + } + else if(item && item->isFinished()) + { + // must be in library. copy it to our inventory and put it on. + LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp); + copy_inventory_item(gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + LLUUID::null, + std::string(), + cb); + } + } +} |