summaryrefslogtreecommitdiff
path: root/indra/newview/llviewerattachmenu.cpp
diff options
context:
space:
mode:
authorVadim Savchuk <vsavchuk@productengine.com>2010-06-02 20:46:16 +0300
committerVadim Savchuk <vsavchuk@productengine.com>2010-06-02 20:46:16 +0300
commit671625695fc44adc430a7ddf3be158ce26a61cc6 (patch)
tree660eebb8544495a1653310c52663e7443920ff70 /indra/newview/llviewerattachmenu.cpp
parent5a29fb38312d1a8ae39d1f408754475ecffaebc8 (diff)
EXT-6726 WIP Added more menus to the Appearance SP.
Done: - Implemented creating new wearables via My Outfits gear menu. - Implemented renaming/removing/editing an outfit via My Outfits context menu. - Implemented "Attach to..." / "Attach to HUD..." context submenus. - Now disabling (instead of hiding) irrelevant wearable context menu items. - Added "Take Off / Detach" context menu item that's shown for clothes and attachments. Useful if you selected a bunch of items and want to take them all off. - Fixed taking off an outfit (not all wearables were taken off because of a wrong inventory collector). - Fixed crash when editing a skirt (reference to a missing string). - In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables and introduced MASK_UNKNOWN per Nyx's request. Known issues: - "Attach to..." context menus may be displayed partially off-screen (there is the same bug in the inventory panel). - The way we invoke wearable editing panel after the wearable gets created is currently a hack. TODO: - Wear / take off / rename / delete an outfit via My Outfits gear menu (currently not implemented because of missing selection support in My Outfits). - Add "Create new..." to body part / clothing context menu in Edit Outfit. - Add "Create new..." submenus to the Edit Outfit gear menu. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/ --HG-- branch : product-engine
Diffstat (limited to 'indra/newview/llviewerattachmenu.cpp')
-rw-r--r--indra/newview/llviewerattachmenu.cpp139
1 files changed, 139 insertions, 0 deletions
diff --git a/indra/newview/llviewerattachmenu.cpp b/indra/newview/llviewerattachmenu.cpp
new file mode 100644
index 0000000000..f7f5ec72fd
--- /dev/null
+++ b/indra/newview/llviewerattachmenu.cpp
@@ -0,0 +1,139 @@
+/**
+ * @file llviewerattachmenu.cpp
+ * @brief "Attach to" / "Attach to HUD" submenus.
+ *
+ * $LicenseInfo:firstyear=2010&license=viewergpl$
+ *
+ * Copyright (c) 2010, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewerattachmenu.h"
+
+// project includes
+#include "llagent.h"
+#include "llinventorybridge.h" // for rez_attachment()
+#include "llinventorymodel.h"
+#include "llviewerinventory.h"
+#include "llviewermenu.h" // for gMenuHolder
+#include "llvoavatarself.h"
+
+// linden libraries
+#include "llmenugl.h"
+#include "lltrans.h"
+
+// static
+void LLViewerAttachMenu::populateMenus(const std::string& attach_to_menu_name, const std::string& attach_to_hud_menu_name)
+{
+ // *TODO: share this code with other similar menus
+ // (inventory panel context menu, in-world object menu).
+
+ if (attach_to_menu_name.empty() || attach_to_hud_menu_name.empty() || !isAgentAvatarValid()) return;
+
+ LLContextMenu* attach_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_menu_name);
+ LLContextMenu* attach_hud_menu = gMenuHolder->getChild<LLContextMenu>(attach_to_hud_menu_name);
+
+ if (!attach_menu || attach_menu->getChildCount() != 0 ||
+ !attach_hud_menu || attach_hud_menu->getChildCount() != 0)
+ {
+ return;
+ }
+
+ // Populate "Attach to..." / "Attach to HUD..." submenus.
+ for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ LLMenuItemCallGL::Params p;
+ std::string submenu_name = attachment->getName();
+ std::string translated_submenu_name;
+
+ if (LLTrans::findString(translated_submenu_name, submenu_name))
+ {
+ p.name = (" ") + translated_submenu_name + " ";
+ }
+ else
+ {
+ p.name = submenu_name;
+ }
+
+ LLSD cbparams;
+ cbparams["index"] = curiter->first;
+ cbparams["label"] = attachment->getName();
+ p.on_click.function_name = "Object.Attach";
+ p.on_click.parameter = LLSD(attachment->getName());
+ p.on_enable.function_name = "Attachment.Label";
+ p.on_enable.parameter = cbparams;
+
+ LLMenuItemCallGL* item = LLUICtrlFactory::create<LLMenuItemCallGL>(p);
+ LLView* parent_menu = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu;
+ parent_menu->addChild(item);
+ }
+}
+
+// static
+void LLViewerAttachMenu::attachObjects(const uuid_vec_t& items, const std::string& joint_name)
+{
+ LLViewerJointAttachment* attachmentp = NULL;
+ for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); )
+ {
+ LLVOAvatar::attachment_map_t::iterator curiter = iter++;
+ LLViewerJointAttachment* attachment = curiter->second;
+ if (attachment->getName() == joint_name)
+ {
+ attachmentp = attachment;
+ break;
+ }
+ }
+ if (attachmentp == NULL)
+ {
+ return;
+ }
+
+ for (uuid_vec_t::const_iterator it = items.begin(); it != items.end(); ++it)
+ {
+ const LLUUID &id = *it;
+ LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getLinkedItem(id);
+ if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
+ {
+ rez_attachment(item, attachmentp);
+ }
+ else if(item && item->isFinished())
+ {
+ // must be in library. copy it to our inventory and put it on.
+ LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(attachmentp);
+ copy_inventory_item(gAgent.getID(),
+ item->getPermissions().getOwner(),
+ item->getUUID(),
+ LLUUID::null,
+ std::string(),
+ cb);
+ }
+ }
+}